mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-14 19:49:51 +00:00
549 lines
18 KiB
XML
549 lines
18 KiB
XML
|
<database_description>
|
||
|
<!-- Used because the skill points are locally updated (at buy phrase time) -->
|
||
|
<branch name="USER"
|
||
|
bank="PLR">
|
||
|
<branch name="SKILL_POINTS_"
|
||
|
bank="PLR"
|
||
|
count="4">
|
||
|
<leaf name="VALUE"
|
||
|
type="I32" />
|
||
|
</branch>
|
||
|
<branch name="FACTION_POINTS_"
|
||
|
count="6">
|
||
|
<!-- game_share/pvp_clan.h (0 is BeginClans and size is EndClans-BeginClans+1 -->
|
||
|
<leaf name="VALUE"
|
||
|
type="I32" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<!-- The Inventory Local DB -->
|
||
|
<branch name="INVENTORY"
|
||
|
bank="PLR">
|
||
|
<branch name="HAND">
|
||
|
<branch name=""
|
||
|
count="2">
|
||
|
<!-- 0 Right 1 Left -->
|
||
|
<leaf name="INDEX_IN_BAG"
|
||
|
type="I9" />
|
||
|
<!-- 0 nothing 1-256 index in bag from 0 to 255 -->
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="BAG">
|
||
|
<branch name=""
|
||
|
count="500">
|
||
|
<!-- Common Item Data -->
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUALITY"
|
||
|
type="I10" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I10" />
|
||
|
<leaf name="USER_COLOR"
|
||
|
type="I3" />
|
||
|
<leaf name="LOCKED"
|
||
|
type="I10" />
|
||
|
<leaf name="WEIGHT"
|
||
|
type="I16" />
|
||
|
<!-- weight. see DB_WEIGHT_SCALE-->
|
||
|
<leaf name="NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- 0 or special name of item -->
|
||
|
<leaf name="INFO_VERSION"
|
||
|
type="I8" />
|
||
|
<leaf name="ENCHANT"
|
||
|
type="I10" />
|
||
|
<leaf name="RM_CLASS_TYPE"
|
||
|
type="I3" />
|
||
|
<leaf name="RM_FABER_STAT_TYPE"
|
||
|
type="I5" />
|
||
|
<leaf name="PREREQUISIT_VALID"
|
||
|
type="I1" />
|
||
|
<leaf name="PRICE"
|
||
|
type="I32" />
|
||
|
<leaf name="RESALE_FLAG"
|
||
|
type="I2" />
|
||
|
<!-- TBotChatResaleFlag -->
|
||
|
<leaf name="WORNED"
|
||
|
type="I1" />
|
||
|
<!-- true if item is worned (show a red cross) -->
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<!-- MAX_INVENTORY_ANIMAL -->
|
||
|
<branch name="PACK_ANIMAL"
|
||
|
count="4">
|
||
|
<branch name=""
|
||
|
count="500">
|
||
|
<!-- Common Item Data -->
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUALITY"
|
||
|
type="I10" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I10" />
|
||
|
<leaf name="USER_COLOR"
|
||
|
type="I3" />
|
||
|
<leaf name="LOCKED"
|
||
|
type="I10" />
|
||
|
<leaf name="WEIGHT"
|
||
|
type="I16" />
|
||
|
<!-- weight. see DB_WEIGHT_SCALE-->
|
||
|
<leaf name="NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- 0 or special name of item -->
|
||
|
<leaf name="INFO_VERSION"
|
||
|
type="I8" />
|
||
|
<leaf name="ENCHANT"
|
||
|
type="I10" />
|
||
|
<leaf name="RM_CLASS_TYPE"
|
||
|
type="I3" />
|
||
|
<leaf name="RM_FABER_STAT_TYPE"
|
||
|
type="I5" />
|
||
|
<leaf name="PREREQUISIT_VALID"
|
||
|
type="I1" />
|
||
|
<leaf name="PRICE"
|
||
|
type="I32" />
|
||
|
<leaf name="RESALE_FLAG"
|
||
|
type="I2" />
|
||
|
<!-- TBotChatResaleFlag -->
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="EQUIP">
|
||
|
<!-- jewelry + armor -->
|
||
|
<branch name=""
|
||
|
count="19">
|
||
|
<leaf name="INDEX_IN_BAG"
|
||
|
type="I9" />
|
||
|
<!-- same as hand -->
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="TEMP">
|
||
|
<!-- used for harvest loot and bag full -->
|
||
|
<leaf name="TYPE"
|
||
|
type="I8" />
|
||
|
<!-- Type of temp inv see temp_inventory_mode in game_share -->
|
||
|
<branch name=""
|
||
|
count="16">
|
||
|
<!-- client/inventory_manager.h MAX_TEMPINV_ENTRIES and egs/player_inv_temp.h TempInvSize -->
|
||
|
<!-- Common Item Data -->
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUALITY"
|
||
|
type="I10" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I10" />
|
||
|
<leaf name="USER_COLOR"
|
||
|
type="I3" />
|
||
|
<!-- No LOCKED state -->
|
||
|
<leaf name="WEIGHT"
|
||
|
type="I16" />
|
||
|
<!-- weight. see DB_WEIGHT_SCALE-->
|
||
|
<leaf name="NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- 0 or special name of item -->
|
||
|
<leaf name="INFO_VERSION"
|
||
|
type="I8" />
|
||
|
<leaf name="ENCHANT"
|
||
|
type="I10" />
|
||
|
<leaf name="RM_CLASS_TYPE"
|
||
|
type="I3" />
|
||
|
<leaf name="RM_FABER_STAT_TYPE"
|
||
|
type="I5" />
|
||
|
<leaf name="PREREQUISIT_VALID"
|
||
|
type="I1" />
|
||
|
</branch>
|
||
|
<leaf name="ENABLE_TAKE"
|
||
|
type="I1" />
|
||
|
<!-- Used only in forage -->
|
||
|
</branch>
|
||
|
<branch name="SHARE">
|
||
|
<!-- used to share items between team members (up to 8 players) -->
|
||
|
<leaf name="SESSION"
|
||
|
type="I8" />
|
||
|
<!-- session id -->
|
||
|
<branch name=""
|
||
|
count="16">
|
||
|
<!-- Common Item Data -->
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUALITY"
|
||
|
type="I10" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I10" />
|
||
|
<leaf name="USER_COLOR"
|
||
|
type="I3" />
|
||
|
<leaf name="WEIGHT"
|
||
|
type="I16" />
|
||
|
<!-- weight. see DB_WEIGHT_SCALE-->
|
||
|
<leaf name="NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- 0 or special name of item -->
|
||
|
<leaf name="INFO_VERSION"
|
||
|
type="I8" />
|
||
|
<leaf name="ENCHANT"
|
||
|
type="I10" />
|
||
|
<leaf name="RM_CLASS_TYPE"
|
||
|
type="I3" />
|
||
|
<leaf name="RM_FABER_STAT_TYPE"
|
||
|
type="I5" />
|
||
|
<leaf name="PREREQUISIT_VALID"
|
||
|
type="I1" />
|
||
|
<!-- Additionnal info -->
|
||
|
<leaf name="NB_MEMBER"
|
||
|
type="I4" />
|
||
|
<!-- Number of team member who wants this item or phrase -->
|
||
|
<leaf name="WANTED"
|
||
|
type="I1" />
|
||
|
<!-- Does the player wants this item or phrase ? -->
|
||
|
<leaf name="CHANCE"
|
||
|
type="I7" />
|
||
|
<!-- Chance in percentage the player has to obtain this item -->
|
||
|
</branch>
|
||
|
<branch name="TM_"
|
||
|
count="8">
|
||
|
<!-- all the team members -->
|
||
|
<leaf name="NAME"
|
||
|
type="TEXT" />
|
||
|
<leaf name="VALID"
|
||
|
type="I1" />
|
||
|
<!-- is the team member has validated its own selection ? -->
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="ROOM">
|
||
|
<leaf name="SESSION"
|
||
|
type="I16" />
|
||
|
<leaf name="BULK_MAX"
|
||
|
type="I32" />
|
||
|
<leaf name="MONEY"
|
||
|
type="I64" />
|
||
|
<branch name=""
|
||
|
count="1000">
|
||
|
<!-- Common Item Data -->
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUALITY"
|
||
|
type="I10" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I10" />
|
||
|
<leaf name="USER_COLOR"
|
||
|
type="I3" />
|
||
|
<leaf name="LOCKED"
|
||
|
type="I10" />
|
||
|
<leaf name="WEIGHT"
|
||
|
type="I16" />
|
||
|
<!-- weight. see DB_WEIGHT_SCALE-->
|
||
|
<leaf name="NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- 0 or special name of item -->
|
||
|
<leaf name="INFO_VERSION"
|
||
|
type="I8" />
|
||
|
<leaf name="ENCHANT"
|
||
|
type="I10" />
|
||
|
<!-- 0=not enchanted, 1=enchanted nbcharge 0, 10=e. nbcharge 9 -->
|
||
|
<leaf name="RM_CLASS_TYPE"
|
||
|
type="I3" />
|
||
|
<leaf name="RM_FABER_STAT_TYPE"
|
||
|
type="I5" />
|
||
|
<leaf name="PREREQUISIT_VALID"
|
||
|
type="I1" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<leaf name="MONEY"
|
||
|
type="I64" />
|
||
|
</branch>
|
||
|
<!-- gift from animator (dm) to player -->
|
||
|
<branch name="DM_GIFT"
|
||
|
bank="PLR">
|
||
|
<leaf name="TEXT"
|
||
|
type="I32" />
|
||
|
<!-- caption of the gift window -->
|
||
|
</branch>
|
||
|
<!-- player trade & gift to bot -->
|
||
|
<branch name="EXCHANGE">
|
||
|
<leaf name="TEXT"
|
||
|
type="I32" />
|
||
|
<leaf name="ID"
|
||
|
type="I8" />
|
||
|
<leaf name="BEGUN"
|
||
|
type="I1" />
|
||
|
<leaf name="ACCEPTED"
|
||
|
type="I1" />
|
||
|
<leaf name="MONEY"
|
||
|
type="I64" />
|
||
|
<branch name="GIVE">
|
||
|
<branch name=""
|
||
|
count="8">
|
||
|
<!-- Common Item Data -->
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUALITY"
|
||
|
type="I10" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I10" />
|
||
|
<leaf name="USER_COLOR"
|
||
|
type="I3" />
|
||
|
<!-- <leaf name="LOCKED" type="I10"/> No longer needed -->
|
||
|
<leaf name="WEIGHT"
|
||
|
type="I16" />
|
||
|
<!-- weight. see DB_WEIGHT_SCALE-->
|
||
|
<leaf name="NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- 0 or special name of item -->
|
||
|
<leaf name="INFO_VERSION"
|
||
|
type="I8" />
|
||
|
<leaf name="ENCHANT"
|
||
|
type="I10" />
|
||
|
<leaf name="RM_CLASS_TYPE"
|
||
|
type="I3" />
|
||
|
<leaf name="RM_FABER_STAT_TYPE"
|
||
|
type="I5" />
|
||
|
<leaf name="PREREQUISIT_VALID"
|
||
|
type="I1" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="RECEIVE">
|
||
|
<branch name=""
|
||
|
count="8">
|
||
|
<!-- Common Item Data -->
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUALITY"
|
||
|
type="I10" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I10" />
|
||
|
<leaf name="USER_COLOR"
|
||
|
type="I3" />
|
||
|
<!-- <leaf name="LOCKED" type="I10"/> No longer needed -->
|
||
|
<leaf name="WEIGHT"
|
||
|
type="I16" />
|
||
|
<!-- weight. see DB_WEIGHT_SCALE-->
|
||
|
<leaf name="NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- 0 or special name of item -->
|
||
|
<leaf name="INFO_VERSION"
|
||
|
type="I8" />
|
||
|
<leaf name="ENCHANT"
|
||
|
type="I10" />
|
||
|
<leaf name="RM_CLASS_TYPE"
|
||
|
type="I3" />
|
||
|
<leaf name="RM_FABER_STAT_TYPE"
|
||
|
type="I5" />
|
||
|
<leaf name="PREREQUISIT_VALID"
|
||
|
type="I1" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<!-- NB this is not a copy of the server db, but the concatenation of all ascensor pages -->
|
||
|
<branch name="ASCENSOR">
|
||
|
<branch name=""
|
||
|
count="512">
|
||
|
<leaf name="ICON"
|
||
|
type="I64" />
|
||
|
<leaf name="NAME"
|
||
|
type="I32" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<!-- NB this is not a copy of the server db, but the concatenation of all items pages -->
|
||
|
<branch name="TRADING">
|
||
|
<branch name=""
|
||
|
count="1024">
|
||
|
<!-- Common Item Data -->
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUALITY"
|
||
|
type="I10" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I10" />
|
||
|
<!-- No LOCKED state -->
|
||
|
<leaf name="USER_COLOR"
|
||
|
type="I3" />
|
||
|
<leaf name="WEIGHT"
|
||
|
type="I16" />
|
||
|
<!-- weight. see DB_WEIGHT_SCALE-->
|
||
|
<leaf name="NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- 0 or special name of item -->
|
||
|
<leaf name="INFO_VERSION"
|
||
|
type="I8" />
|
||
|
<leaf name="ENCHANT"
|
||
|
type="I10" />
|
||
|
<leaf name="RM_CLASS_TYPE"
|
||
|
type="I3" />
|
||
|
<leaf name="RM_FABER_STAT_TYPE"
|
||
|
type="I5" />
|
||
|
<leaf name="PREREQUISIT_VALID"
|
||
|
type="I1" />
|
||
|
<!-- Special Trade -->
|
||
|
<leaf name="PRICE"
|
||
|
type="I32" />
|
||
|
<leaf name="PRICE_RETIRE"
|
||
|
type="I32" />
|
||
|
<leaf name="RESALE_TIME_LEFT"
|
||
|
type="I16" />
|
||
|
<leaf name="VENDOR_NAMEID"
|
||
|
type="I32" />
|
||
|
<!-- name id of player vendor -->
|
||
|
<leaf name="FACTION_TYPE"
|
||
|
type="I4" />
|
||
|
<!-- game_share/pvp_clan.h -->
|
||
|
<leaf name="FACTION_POINT_PRICE"
|
||
|
type="I32" />
|
||
|
<!-- 0 for standard behaviour -->
|
||
|
<!-- 1 if the sheet id is the one of an item, and if we got a plan for that item in the slot -->
|
||
|
<!-- 2 if the slot is for a skill. In this case the sheet ID must be interpreted as an enum for that skill -->
|
||
|
<!-- These values are defined as an enum in game_share/trade_slot_type.h -->
|
||
|
<leaf name="SLOT_TYPE"
|
||
|
type="I2" />
|
||
|
<!-- see TBotChatSellerType -->
|
||
|
<leaf name="SELLER_TYPE"
|
||
|
type="I2" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<!-- NB this is not a copy of the server db, but the concatenation of all items pages -->
|
||
|
<!--
|
||
|
<branch name="ITEMS_FOR_MISSIONS">
|
||
|
<branch name="" count="512">
|
||
|
-->
|
||
|
<!--<leaf name="SHEET" type="I32"/>
|
||
|
<leaf name="QUALITY" type="I16"/>
|
||
|
<leaf name="WEIGHT" type="I16"/>
|
||
|
<leaf name="NAMEID" type="I32"/>
|
||
|
<leaf name="INFO_VERSION" type="I8"/>
|
||
|
-->
|
||
|
<!-- the same than for TRADING:x:SLOT_type -->
|
||
|
<!--
|
||
|
<leaf name="SLOT_TYPE" type="I2"/>
|
||
|
<leaf name="LOGIC_TEXT_ID" type="I32"/>
|
||
|
<leaf name="DESC_TEXT_ID" type="I32"/>
|
||
|
</branch>
|
||
|
</branch>-->
|
||
|
<!-- NB this is not a copy of the server db, but the concatenation of all mission -->
|
||
|
<branch name="CHOOSE_MISSIONS">
|
||
|
<branch name=""
|
||
|
count="512">
|
||
|
<leaf name="ICON"
|
||
|
type="I32" />
|
||
|
<leaf name="TEXT"
|
||
|
type="I32" />
|
||
|
<leaf name="DETAIL_TEXT"
|
||
|
type="I32" />
|
||
|
<leaf name="PREREQ_STATE"
|
||
|
type="I8" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="CHARACTER_INFO"
|
||
|
bank="PLR">
|
||
|
<branch name="CAREER"
|
||
|
count="16">
|
||
|
<branch name="JOB"
|
||
|
count="8">
|
||
|
<leaf name="JOB_CAP"
|
||
|
type="I12" />
|
||
|
<!-- (0,no) (10-250,valid more later) -->
|
||
|
<leaf name="STATUS"
|
||
|
type="I1" />
|
||
|
<!-- Bit 1 is the Frozen State. 1 for frozen -->
|
||
|
<leaf name="BEGIN_FREEZE_TIME"
|
||
|
type="I32" />
|
||
|
<!-- Valide if STATUS (Frozen State) is 1 (frozen), in SERVER TICKS TIME, can unfreeze if gamecycle > FREEZE_TIME -->
|
||
|
<leaf name="END_FREEZE_TIME"
|
||
|
type="I32" />
|
||
|
<!-- Valide if STATUS (Frozen State) is 1 (frozen), in SERVER TICKS TIME, can unfreeze if gamecycle > FREEZE_TIME -->
|
||
|
</branch>
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<!-- context menu -->
|
||
|
<branch name="TARGET"
|
||
|
bank="PLR">
|
||
|
<branch name="CONTEXT_MENU"
|
||
|
bank="PLR"
|
||
|
atom="1">
|
||
|
<leaf name="PROGRAMMES"
|
||
|
type="I32" />
|
||
|
<!-- options for missions in the context menu -->
|
||
|
<branch name="MISSIONS_OPTIONS"
|
||
|
bank="PLR">
|
||
|
<branch name=""
|
||
|
count="8"
|
||
|
atom="1">
|
||
|
<leaf name="TITLE"
|
||
|
type="I32" />
|
||
|
<!-- a text ID of 0 means there's no action. Text ID are reseted when a new character is targeted -->
|
||
|
<leaf name="PLAYER_GIFT_NEEDED"
|
||
|
type="I1" />
|
||
|
<!-- want a player gift ? -->
|
||
|
<leaf name="PRIORITY"
|
||
|
type="I2" />
|
||
|
<!-- priority of the option : the higher it is, the higher the option will be displayed in the menu -->
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<!-- A NPC may offer to view a webpage -->
|
||
|
<leaf name="WEB_PAGE_URL"
|
||
|
type="I32" />
|
||
|
<!-- a text ID of 0 means there's no WebPage -->
|
||
|
<leaf name="WEB_PAGE_TITLE"
|
||
|
type="I32" />
|
||
|
<!-- a text ID of 0 means there's no WebPage -->
|
||
|
<!-- A NPC may offer to view an outpost -->
|
||
|
<leaf name="OUTPOST"
|
||
|
type="I32" />
|
||
|
<!-- outpost this bot give access to (sheet id inside) -->
|
||
|
<!-- Mission rings -->
|
||
|
<branch name="MISSION_RING">
|
||
|
<branch name=""
|
||
|
count="4">
|
||
|
<leaf name="TITLE"
|
||
|
type="I32" />
|
||
|
<!-- a text ID of 0 means there's no action. Text ID are reseted when a new character is targeted -->
|
||
|
<leaf name="ID"
|
||
|
type="I32" />
|
||
|
<!-- the id of the action if selected -->
|
||
|
</branch>
|
||
|
</branch>
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<!-- R2 specific -->
|
||
|
<branch name="R2">
|
||
|
<branch name="PLOT_ITEMS">
|
||
|
<!-- IMPORTANT : update the define in r2ed_scenario.xml if you change this value -->
|
||
|
<branch name=""
|
||
|
count="32"
|
||
|
atom="">
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="AVAILABLE_PLOT_ITEMS">
|
||
|
<!-- IMPORTANT : update the define in r2ed_scenario.xml if you change this value -->
|
||
|
<branch name=""
|
||
|
count="200"
|
||
|
atom="">
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="REFERENCE_PLOT_ITEMS">
|
||
|
<!-- IMPORTANT : update the define in r2ed_scenario.xml if you change this value -->
|
||
|
<branch name=""
|
||
|
count="200"
|
||
|
atom="">
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
<branch name="CURR_PLOT_ITEM">
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
</branch>
|
||
|
<!-- DM GIFT -->
|
||
|
<branch name="DM_GIFT">
|
||
|
<branch name=""
|
||
|
count="8"
|
||
|
atom="">
|
||
|
<leaf name="SHEET"
|
||
|
type="I32" />
|
||
|
<leaf name="QUANTITY"
|
||
|
type="I32" />
|
||
|
</branch>
|
||
|
</branch>
|
||
|
</branch>
|
||
|
</database_description>
|