2017-03-15 19:43:10 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include <nel/misc/file.h>
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#include <nel/misc/sstring.h>
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#include <nel/misc/path.h>
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#include <nel/misc/algo.h>
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#include <nel/misc/config_file.h>
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#include <nel/misc/bitmap.h>
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#include <iostream>
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using namespace NLMISC;
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using namespace std;
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CSString REP_SRC; //= "R:\\code\\ryzom\\src_v2\\client\\";
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CSString REP_GUI; //= "R:\\code\\ryzom\\data\\gamedev\\interfaces_v3\\";
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CSString REP_ITEM; //= "R:\\code\\ryzom\\data_leveldesign\\leveldesign\\Game_elem\\items\\";
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CSString REP_MISSION; //= "R:\\code\\ryzom\\data_leveldesign\\leveldesign\\Game_elem\\mission\\";
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CSString REP_SITEM; //= "R:\\code\\ryzom\\data_leveldesign\\leveldesign\\game_element\\sitem\\";
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CSString REP_SBRICK; //= "R:\\code\\ryzom\\data_leveldesign\\leveldesign\\game_element\\sbrick\\";
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CSString REP_DFN; //= "R:\\code\\ryzom\\data_leveldesign\\leveldesign\\DFN\\";
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CSString REP_FACTION;// = "R:\\code\\ryzom\\data_leveldesign\\leveldesign\\World\\factions\\";
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typedef vector<string> StringVector;
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StringVector listeIcones;
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map<CSString, StringVector> citations;
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bool addUsedIcons = true;
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bool addFreeIcons = true;
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// Fill listeIcones from source directories
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void findIcons(CConfigFile::CVar *var)
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{
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nlassert(var != NULL);
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// clear vector
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listeIcones.clear();
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vector<string> files;
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// Scan each directory
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for (uint i=0 ; i<var->size() ; i++)
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{
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// clear files list
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files.clear();
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// get files list
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CPath::getPathContent(CPath::standardizePath(var->asString(i)), false, false, true, files);
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// Convert each file
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for (uint j=0 ; j<files.size() ; j++)
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{
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// get filename
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string iconName = CFile::getFilename(files[j]);
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// store icon's name
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listeIcones.push_back(iconName);
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citations[iconName].push_back(iconName);
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}
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}
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}
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string remap2Jpg(const string &s)
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{
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// change extension from TGA to JPG
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string jpg(s);
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string::size_type n = jpg.find(".tga");
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nlassert(n != string::npos);
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jpg.erase(n);
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jpg += ".jpg";
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return jpg;
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}
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void writeString(COFile &f, const string &s)
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{
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f.serialBuffer((uint8*)s.c_str(), (uint)s.size());
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}
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void writeHTMLline(COFile &f, const string &icon, const StringVector files, uint sizeLimit)
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{
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// discard if needed
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if ((files.size() == 1 && !addFreeIcons) || (files.size() > 1 && !addUsedIcons))
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return;
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// begin line
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writeString(f, "<tr>");
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// write icon as jpg
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writeString(f, "<th><img src=\"");
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writeString(f, "images\\");
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writeString(f, remap2Jpg(files[0]));
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writeString(f, "\"></th>");
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// fix limit based on configuration file
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uint n;
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if (sizeLimit == 0)
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n = (uint)files.size();
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else
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n = sizeLimit > files.size() ? (uint)files.size() : sizeLimit;
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// write each file using this icon
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for (uint i=0 ; i<n ; i++)
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writeString(f, "<td>" + files[i] + "</td>");
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// end line
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writeString(f, "</tr>\n");
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}
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void generateHTML(const string &name, uint sizeLimit)
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{
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COFile f;
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nlassert(f.open(name, false, true));
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// write header
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writeString(f, "<html>\n<head>\n<title>Nevrax - Ryzom icons</title>\n</title>\n\n<body><table border=1>\n");
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// write lines
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for (map<CSString, StringVector>::iterator it = citations.begin(); it != citations.end(); ++it)
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{
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string str = it->second[0];
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writeHTMLline(f, str, it->second, sizeLimit);
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}
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// write end
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writeString(f, "</table></body>\n</html>");
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f.close();
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}
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void tga2Jpg(const string &tga, const string &jpg)
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{
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// read TGA
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CIFile fTga;
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CBitmap im;
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nlassert(fTga.open(tga));
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nlassert(im.load(fTga));
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fTga.close();
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// write JPG
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COFile fJpg;
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nlassert(fJpg.open(jpg));
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nlassert(im.writeJPG(fJpg));
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fJpg.close();
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}
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void convertImages(CConfigFile::CVar *var)
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{
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nlassert(var != NULL);
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// store current path
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string curPath = CPath::standardizePath(CPath::getCurrentPath());
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// Create 'images' directory in the root folder if not present
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if (!CFile::isExists("images"))
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CFile::createDirectory("images");
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// Scan each directory
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for (uint i=0 ; i<var->size() ; i++)
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{
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string path = CPath::standardizePath(var->asString(i));
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vector<string> files;
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CPath::getPathContent(path, false, false, true, files);
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// Convert each file
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for (uint j=0 ; j<files.size() ; j++)
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{
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// get filenames
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string file = CFile::getFilename(files[j]);
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string src = path + file;
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string dst = remap2Jpg(curPath + "images/" + file);
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cout << "Copying file (" << i+1 << "/" << var->size() << " - " << j+1 << " / " << files.size() << ") : " << file << " ... ";
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// Convert the file
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if (!CFile::isExists(dst))
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{
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tga2Jpg(src, dst);
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cout << " OK\n";
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}
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else
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{
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cout << "skipped\n";
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}
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}
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}
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}
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bool endsWith( const CSString& s, const CSString& substring )
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{
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return ( s.right( (uint)substring.size() ) == substring );
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}
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void ProcessDirectory( const CSString& dir, const StringVector& extensions )
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{
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CSString data;
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int nbResults = 0;
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int sixieme;
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vector<string> files;
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printf( "%s\n", dir.c_str() );
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CPath::getPathContent ( dir.c_str(), true, false, true, files );
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sixieme = (int)files.size() / 6;
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printf( "%u files are processed", (uint) files.size() );
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for (uint32 i=0; i<files.size(); ++i)
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{
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bool extOK = false;
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uint numExt = 0;
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while ( ( !extOK ) && ( numExt < extensions.size() ) )
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{
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extOK = endsWith( files[i], extensions[numExt] );
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numExt++;
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}
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if ( extOK )
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{
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data.readFromFile( files[i] );
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// Don't parse LOG
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string::size_type n = data.find("<LOG>");
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if (n != CSString::npos)
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data.erase(n);
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data = data.toLower();
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for ( uint it=0; it<listeIcones.size(); it++ )
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{
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if ( data.contains( CSString(listeIcones[it]).toLower().c_str() ) )
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{
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string fileName = CFile::getFilename( files[i] );
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citations[ listeIcones[it] ].push_back( fileName );
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nbResults++;
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}
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}
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}
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if ( i%sixieme == 0 )
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printf( "." );
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}
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printf( " %d results found\n\n", nbResults );
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}
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int main()
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{
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StringVector extensions;
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new CApplicationContext();
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CSString REP_SRC, REP_GUI, REP_LEVEL_DESIGN;
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int searchSrcClient, searchGui, searchLevelDesign;
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uint sizeLimit = 5;
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CConfigFile cf;
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CConfigFile::CVar *var;
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cf.load("icon_search.cfg");
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var = cf.getVarPtr("SearchClientSrc");
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nlassert(var);
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searchSrcClient = var->asInt();
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var = cf.getVarPtr("ClientSrcPath");
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nlassert(var);
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REP_SRC = var->asString();
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var = cf.getVarPtr("SearchGUI");
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nlassert(var);
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searchGui = var->asInt();
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var = cf.getVarPtr("GUIPath");
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nlassert(var);
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REP_GUI = var->asString();
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var = cf.getVarPtr("SearchLevelDesign");
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nlassert(var);
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searchLevelDesign = var->asInt();
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var = cf.getVarPtr("LevelDesignPath");
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nlassert(var);
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REP_LEVEL_DESIGN = var->asString();
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var = cf.getVarPtr("IconPath");
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nlassert(var);
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convertImages(var);
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findIcons(var);
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var = cf.getVarPtr("SizeLimit");
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if (var)
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sizeLimit = (uint)var->asInt();
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var = cf.getVarPtr("AddUsedIcons");
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if (var)
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addUsedIcons = var->asBool();
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var = cf.getVarPtr("AddFreeIcons");
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if (var)
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addFreeIcons = var->asBool();
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REP_ITEM = REP_LEVEL_DESIGN + "leveldesign\\Game_elem\\items\\";
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REP_MISSION = REP_LEVEL_DESIGN + "leveldesign\\Game_elem\\mission\\";
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REP_SITEM = REP_LEVEL_DESIGN + "leveldesign\\game_element\\sitem\\";
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REP_SBRICK = REP_LEVEL_DESIGN + "leveldesign\\game_element\\sbrick\\";
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REP_DFN = REP_LEVEL_DESIGN + "leveldesign\\DFN\\";
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REP_FACTION = REP_LEVEL_DESIGN + "leveldesign\\World\\factions\\";
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var = cf.getVarPtr("Wildcard");
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if (var)
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for (uint i=0 ; i<var->size() ; i++)
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for (uint it=0; it<listeIcones.size(); it++)
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{
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string wild = var->asString(i);
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if (testWildCard(listeIcones[it], wild))
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{
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citations[listeIcones[it]].push_back("Matched with: " + wild);
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}
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}
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printf( "\nProcessing Directories\n----------------------\n\n" );
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// CLIENT SRC FILES
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if ( searchSrcClient )
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{
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extensions.push_back( "cpp" );
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extensions.push_back( "h" );
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ProcessDirectory( REP_SRC, extensions );
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}
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// GUI FILES
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if ( searchGui )
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{
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extensions.clear();
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extensions.push_back( "xml" );
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ProcessDirectory( REP_GUI, extensions );
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}
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if ( searchLevelDesign )
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{
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// ITEM FILES
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extensions.clear();
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extensions.push_back( "item" );
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ProcessDirectory( REP_ITEM, extensions );
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// MISSION FILES
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extensions.clear();
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extensions.push_back( "mission_icon" );
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ProcessDirectory( REP_MISSION, extensions );
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// SITEM FILES
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extensions.clear();
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extensions.push_back( "sitem" );
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ProcessDirectory( REP_SITEM, extensions );
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// SBRICK FILES
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extensions.clear();
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extensions.push_back( "sbrick" );
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ProcessDirectory( REP_SBRICK, extensions );
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// DFN FILES
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extensions.clear();
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extensions.push_back( "dfn" );
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ProcessDirectory( REP_DFN, extensions );
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// FACTION FILES
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extensions.clear();
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extensions.push_back( "faction" );
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|
|
ProcessDirectory( REP_FACTION, extensions );
|
|
|
|
}
|
|
|
|
|
|
|
|
generateHTML("icons.html", sizeLimit);
|
|
|
|
}
|