2017-03-15 19:29:34 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_)
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#define AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ExportCBDlg.h : header file
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//
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#include "../export/export.h"
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/////////////////////////////////////////////////////////////////////////////
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class CExportCBDlg;
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/////////////////////////////////////////////////////////////////////////////
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// CExportCB
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class CExportCB : public IExportCB
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{
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CExportCBDlg *_Dialog;
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bool _Canceled;
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public:
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CExportCB();
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void setExportCBDlg (CExportCBDlg *dlg);
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void cancel ();
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void pump ();
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// Interface
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virtual bool isCanceled (); // Tell the exporter if it must end as quick as possible
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// Display callbacks
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virtual void dispPass (const std::string &Text); // Pass (generate land, vegetable, etc...)
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virtual void dispPassProgress (float percentage); // [ 0.0 , 1.0 ]
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virtual void dispInfo (const std::string &Text); // Verbose
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virtual void dispWarning (const std::string &Text); // Error but not critical
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virtual void dispError (const std::string &Text); // Should block (misfunction)
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};
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/////////////////////////////////////////////////////////////////////////////
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// CExportCBDlg dialog
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class CExportCBDlg : public CDialog
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{
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CExportCB _ExportCB;
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bool _Finished;
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// Construction
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public:
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CExportCBDlg(CWnd* pParent = NULL); // standard constructor
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CExportCB *getExportCB () { return &_ExportCB; }
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void setFinishedButton ();
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bool getFinished () { return _Finished; }
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void pump () { _ExportCB.pump (); }
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// Dialog Data
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//{{AFX_DATA(CExportCBDlg)
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enum { IDD = IDD_EXPORTCB };
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CEdit EditCtrl;
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CProgressCtrl ProgressBar;
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CString PassText;
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CString InfoText;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CExportCBDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CExportCBDlg)
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virtual void OnCancel();
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EXPORTCBDLG_H__34C63700_C8D7_454C_A752_3722257D9160__INCLUDED_)
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