2017-03-15 19:29:34 +00:00
|
|
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef NLQT_SOUND_UTILITIES_H
|
|
|
|
#define NLQT_SOUND_UTILITIES_H
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
|
|
|
|
// STL includes
|
|
|
|
|
|
|
|
// NeL includes
|
|
|
|
|
|
|
|
// Project includes
|
|
|
|
|
|
|
|
namespace NLSOUND {
|
|
|
|
class UAudioMixer;
|
|
|
|
class CSoundAnimManager;
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace NLQT {
|
|
|
|
class CConfiguration;
|
|
|
|
class CInternationalization;
|
|
|
|
class CGraphicsViewport;
|
|
|
|
//class CLandscapeUtilities;
|
|
|
|
//class CPacsUtilities;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* CSoundUtilities
|
|
|
|
* \brief CSoundUtilities
|
|
|
|
* \date 2010-02-06 12:26GMT
|
|
|
|
* \author Jan Boon (Kaetemi)
|
|
|
|
*/
|
|
|
|
class CSoundUtilities
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CSoundUtilities();
|
|
|
|
virtual ~CSoundUtilities();
|
|
|
|
|
|
|
|
void init(CConfiguration *configuration, CInternationalization *internationalization);
|
|
|
|
void release();
|
|
|
|
|
|
|
|
void initGraphics(CGraphicsViewport *graphicsViewport);
|
|
|
|
void releaseGraphics();
|
|
|
|
|
|
|
|
//void initLandscape(CLandscapeUtilities *landscapeUtilities);
|
|
|
|
//void releaseLandscape();
|
|
|
|
|
|
|
|
//void initPacs(CPacsUtilities *pacsUtilities);
|
|
|
|
//void releasePacs();
|
|
|
|
|
|
|
|
void updateSound();
|
|
|
|
|
|
|
|
inline NLSOUND::UAudioMixer *getAudioMixer() { return m_AudioMixer; }
|
|
|
|
inline NLSOUND::CSoundAnimManager *getSoundAnimManager() { return m_SoundAnimManager; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
CConfiguration *m_Configuration;
|
|
|
|
CInternationalization *m_Internationalization;
|
|
|
|
CGraphicsViewport *m_GraphicsViewport;
|
|
|
|
//CLandscapeUtilities *m_LandscapeUtilities;
|
|
|
|
//CPacsUtilities *m_PacsUtilities;
|
|
|
|
|
|
|
|
NLSOUND::UAudioMixer *m_AudioMixer;
|
|
|
|
NLSOUND::CSoundAnimManager *m_SoundAnimManager;
|
|
|
|
|
|
|
|
private:
|
|
|
|
CSoundUtilities(const CSoundUtilities &);
|
|
|
|
CSoundUtilities &operator=(const CSoundUtilities &);
|
|
|
|
|
|
|
|
}; /* class CSoundUtilities */
|
|
|
|
|
|
|
|
} /* namespace NLQT */
|
|
|
|
|
|
|
|
#endif /* #ifndef NLQT_SOUND_UTILITIES_H */
|
|
|
|
|
|
|
|
/* end of file */
|