2010-05-06 00:08:41 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/text_context_user.h"
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#include "nel/misc/hierarchical_timer.h"
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namespace NL3D
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{
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H_AUTO_DECL( NL3D_Render_TextContext_3D )
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#define NL3D_HAUTO_RENDER_3D_TEXTCONTEXT H_AUTO_USE( NL3D_Render_TextContext_3D )
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// ***************************************************************************
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NLMISC::CVector UTextContext::CStringInfo::getHotSpotVector(UTextContext::THotSpot hotspot)
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{
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H_AUTO2;
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NLMISC::CVector hotspotVector(0,0,0);
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if(hotspot==UTextContext::MiddleLeft)
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hotspotVector = CVector(0,0,-StringHeight/2);
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if(hotspot==UTextContext::TopLeft)
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hotspotVector = CVector(0,0,StringHeight);
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if(hotspot==UTextContext::MiddleBottom)
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hotspotVector = CVector(-StringWidth/2,0,0);
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if(hotspot==UTextContext::MiddleMiddle)
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hotspotVector = CVector(-StringWidth/2,0,-StringHeight/2);
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if(hotspot==UTextContext::MiddleTop)
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hotspotVector = CVector(-StringWidth/2,0,-StringHeight);
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if(hotspot==UTextContext::BottomRight)
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hotspotVector = CVector(-StringWidth,0,0);
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if(hotspot==UTextContext::MiddleRight)
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hotspotVector = CVector(-StringWidth,0,-StringHeight/2);
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if(hotspot==UTextContext::TopRight)
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hotspotVector = CVector(-StringWidth,0,-StringHeight);
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return hotspotVector;
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}
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// ***************************************************************************
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void UTextContext::CStringInfo::convertTo01Size(UDriver *drv)
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{
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uint32 w,h;
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drv->getWindowSize(w,h);
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StringWidth/= w;
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StringHeight/= h;
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StringLine/= h;
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}
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void UTextContext::CStringInfo::convertToPixelSize(UDriver *drv)
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{
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uint32 w,h;
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drv->getWindowSize(w,h);
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StringWidth*= w;
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StringHeight*= h;
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StringLine*= h;
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}
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// ***************************************************************************
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void CTextContextUser::setColor(NLMISC::CRGBA color)
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{
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H_AUTO2;
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_TextContext.setColor(color);
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}
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void CTextContextUser::setFontSize(uint32 fontSize)
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{
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H_AUTO2;
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_TextContext.setFontSize(fontSize);
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}
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uint32 CTextContextUser::getFontSize() const
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{
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H_AUTO2;
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return _TextContext.getFontSize();
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}
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void CTextContextUser::setHotSpot(THotSpot hotSpot)
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{
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H_AUTO2;
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_TextContext.setHotSpot((CComputedString::THotSpot)(uint32)hotSpot) ;
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}
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UTextContext::THotSpot CTextContextUser::getHotSpot() const
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{
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H_AUTO2;
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return (THotSpot)(uint32)_TextContext.getHotSpot();
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}
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void CTextContextUser::setScaleX(float scaleX)
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{
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H_AUTO2;
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_TextContext.setScaleX(scaleX);
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}
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void CTextContextUser::setScaleY(float scaleY)
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{
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H_AUTO2;
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_TextContext.setScaleZ(scaleY);
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}
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float CTextContextUser::getScaleX() const
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{
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H_AUTO2;
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return _TextContext.getScaleX();
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}
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float CTextContextUser::getScaleY() const
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{
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H_AUTO2;
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return _TextContext.getScaleZ();
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}
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void CTextContextUser::setShaded(bool b)
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{
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H_AUTO2;
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_TextContext.setShaded(b);
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}
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bool CTextContextUser::getShaded() const
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{
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H_AUTO2;
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return _TextContext.getShaded();
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}
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void CTextContextUser::setShadeExtent(float shext)
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{
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H_AUTO2;
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_TextContext.setShadeExtent(shext);
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}
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void CTextContextUser::setShadeColor (NLMISC::CRGBA sc)
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{
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H_AUTO2;
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_TextContext.setShadeColor (sc);
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}
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NLMISC::CRGBA CTextContextUser::getShadeColor () const
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{
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H_AUTO2;
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return _TextContext.getShadeColor();
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}
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void CTextContextUser::setKeep800x600Ratio(bool keep)
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{
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H_AUTO2;
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_TextContext.setKeep800x600Ratio(keep);
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}
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bool CTextContextUser::getKeep800x600Ratio() const
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{
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H_AUTO2;
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return _TextContext.getKeep800x600Ratio();
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}
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// ***************************************************************************
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uint32 CTextContextUser::textPush(const char *format, ...)
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{
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H_AUTO2;
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char *str;
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NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
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return _TextContext.textPush(ucstring(str)) ;
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}
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uint32 CTextContextUser::textPush(const ucstring &str)
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{
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H_AUTO2;
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return _TextContext.textPush(str) ;
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}
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void CTextContextUser::setStringColor(uint32 i, CRGBA newCol)
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{
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CComputedString *str= _TextContext.getComputedString(i);
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if(str)
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{
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str->Color= newCol;
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}
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}
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void CTextContextUser::setStringSelection(uint32 i, uint32 selectStart, uint32 selectSize)
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{
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CComputedString *str= _TextContext.getComputedString(i);
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if(str)
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{
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str->SelectStart= selectStart;
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str->SelectSize= selectSize;
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}
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}
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void CTextContextUser::resetStringSelection(uint32 i)
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{
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CComputedString *str= _TextContext.getComputedString(i);
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if(str)
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{
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str->SelectStart= 0;
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2010-10-02 15:27:20 +00:00
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str->SelectSize= std::numeric_limits<uint32>::max();
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2010-05-06 00:08:41 +00:00
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}
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}
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void CTextContextUser::erase(uint32 i)
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{
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H_AUTO2;
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_TextContext.erase(i);
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}
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UTextContext::CStringInfo CTextContextUser::getStringInfo(uint32 i)
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{
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H_AUTO2;
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CComputedString *cstr= _TextContext.getComputedString(i);
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if(!cstr)
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return CStringInfo(0, 0, 0);
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else
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return CStringInfo(cstr->StringWidth, cstr->StringHeight, cstr->StringLine);
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}
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UTextContext::CStringInfo CTextContextUser::getStringInfo(const ucstring &str)
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{
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H_AUTO2;
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_TextContext.computeStringInfo(str, _CacheString);
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return CStringInfo (_CacheString.StringWidth, _CacheString.StringHeight, _CacheString.StringLine);
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}
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void CTextContextUser::clear()
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{
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H_AUTO2;
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_TextContext.clear();
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}
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void CTextContextUser::printAt(float x, float y, uint32 i)
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{
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H_AUTO2;
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_TextContext.printAt(x, y, i);
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_DriverUser->restoreMatrixContext();
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}
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void CTextContextUser::printClipAt(URenderStringBuffer &renderBuffer, float x, float y, uint32 i, float xmin, float ymin, float xmax, float ymax)
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{
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H_AUTO2;
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_TextContext.printClipAt(static_cast<CRenderStringBuffer&>(renderBuffer), x, y, i, xmin, ymin, xmax, ymax);
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// Don't need to restore Matrix context here since no driver change
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}
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void CTextContextUser::printClipAtUnProjected(URenderStringBuffer &renderBuffer, class NL3D::CFrustum &frustum, const NLMISC::CMatrix &scaleMatrix, float x, float y, float depth, uint32 i, float xmin, float ymin, float xmax, float ymax)
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{
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H_AUTO2;
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_TextContext.printClipAtUnProjected(static_cast<CRenderStringBuffer&>(renderBuffer), frustum, scaleMatrix, x, y, depth, i, xmin, ymin, xmax, ymax);
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// Don't need to restore Matrix context here since no driver change
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}
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void CTextContextUser::printClipAtOld (float x, float y, uint32 i, float xmin, float ymin, float xmax, float ymax)
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{
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static CRenderStringBuffer rdrBuffer;
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printClipAt(rdrBuffer, x, y ,i, xmin, ymin, xmax, ymax);
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flushRenderBuffer(&rdrBuffer);
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}
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void CTextContextUser::printAt(float x, float y, const ucstring &ucstr)
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{
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H_AUTO2;
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_TextContext.printAt(x, y, ucstr);
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_DriverUser->restoreMatrixContext();
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}
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void CTextContextUser::printfAt(float x, float y, const char * format, ...)
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{
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H_AUTO2;
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char *str;
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NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
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_TextContext.printAt(x, y, ucstring(str)) ;
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_DriverUser->restoreMatrixContext();
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}
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void CTextContextUser::render3D(const CMatrix &mat, const ucstring &ucstr)
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{
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NL3D_HAUTO_RENDER_3D_TEXTCONTEXT;
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CComputedString computedStr;
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_TextContext.computeString(ucstr,computedStr);
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computedStr.render3D(*_Driver,mat);
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_DriverUser->restoreMatrixContext();
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}
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void CTextContextUser::render3D(const CMatrix &mat, const char *format, ...)
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{
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NL3D_HAUTO_RENDER_3D_TEXTCONTEXT;
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char *str;
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NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize);
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render3D(mat, ucstring(str));
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_DriverUser->restoreMatrixContext();
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}
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float CTextContextUser::getLastXBound() const
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{
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H_AUTO2;
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return 0.0f;
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}
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// ***************************************************************************
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void CTextContextUser::dumpCacheTexture (const char *filename)
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{
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_TextContext.dumpCache (filename);
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}
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// ***************************************************************************
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URenderStringBuffer *CTextContextUser::createRenderBuffer()
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{
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return new CRenderStringBuffer;
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}
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// ***************************************************************************
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void CTextContextUser::deleteRenderBuffer(URenderStringBuffer *buffer)
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{
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delete buffer;
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}
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// ***************************************************************************
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void CTextContextUser::flushRenderBuffer(URenderStringBuffer *buffer)
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{
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nlassert(buffer);
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CRenderStringBuffer *rdrBuffer= static_cast<CRenderStringBuffer*>(buffer);
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if(rdrBuffer->NumQuads)
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{
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rdrBuffer->flush(*_Driver, _TextContext.getFontManager()->getFontMaterial());
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// must restore the Matrix context if some display done. Need just for Frustum/Matrixes
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_DriverUser->restoreMatrixContextMatrixOnly();
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}
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}
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// ***************************************************************************
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void CTextContextUser::flushRenderBufferUnProjected(URenderStringBuffer *buffer, bool zwrite)
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{
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nlassert(buffer);
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CRenderStringBuffer *rdrBuffer= static_cast<CRenderStringBuffer*>(buffer);
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if(rdrBuffer->NumQuads)
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{
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rdrBuffer->flushUnProjected(*_Driver, _TextContext.getFontManager()->getFontMaterial(), zwrite);
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}
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}
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// ***************************************************************************
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void CTextContextUser::setLetterColors(ULetterColors * letterColors, uint index)
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{
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H_AUTO2;
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_TextContext.setLetterColors(static_cast<CLetterColors*>(letterColors), index);
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}
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// ***************************************************************************
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ULetterColors * CTextContextUser::createLetterColors()
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{
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H_AUTO2;
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ULetterColors * uLetterColors = new CLetterColors();
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return uLetterColors;
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}
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bool CTextContextUser::isSameLetterColors(ULetterColors * letterColors, uint index)
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{
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H_AUTO2;
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return _TextContext.isSameLetterColors(static_cast<CLetterColors*>(letterColors), index);
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}
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} // NL3D
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