mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-15 03:59:04 +00:00
199 lines
5.7 KiB
INI
199 lines
5.7 KiB
INI
|
#include "common.cfg"
|
||
|
|
||
|
// a list of system command that run at server startup.
|
||
|
SystemCmd = {};
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
//- Basic (specific) heal profile parameters ---------------------------------
|
||
|
// Downtime for normal heal (on other bots of the group)
|
||
|
HealSpecificDowntime = 100;
|
||
|
// Downtime for self heal
|
||
|
HealSpecificDowntimeSelf = 100;
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// Disable caching of ligo primitive in binary files
|
||
|
CachePrims = 0;
|
||
|
CachePrimsLog = 0;
|
||
|
|
||
|
// do not log the corrected position.
|
||
|
LogAcceptablePos = 0;
|
||
|
// do not log group creation failure
|
||
|
LogGroupCreationFailure = 0;
|
||
|
// do not log aliad tree owner construstion.
|
||
|
LogAliasTreeOwner = 0;
|
||
|
// do not log outpost info
|
||
|
LogOutpostDebug = 0;
|
||
|
// Speed factor, for debug purpose only. Don't set to high speed factor !
|
||
|
SpeedFactor = 1;
|
||
|
// Speep up the timer triggering. Set a value between 1 (normal) and INT_MAX.
|
||
|
TimerSpeedUp = 1;
|
||
|
|
||
|
// Default timer for wander behavior
|
||
|
DefaultWanderMinTimer = 50; // 5s
|
||
|
DefaultWanderMaxTimer = 100; // 10s
|
||
|
|
||
|
// Fame and guard behavior
|
||
|
// Fame value under witch the guard attack the player in sigth
|
||
|
FameForGuardAttack = -450000;
|
||
|
// The minimum of fame for guard to help the player
|
||
|
FameForGuardHelp = -200000;
|
||
|
|
||
|
// The default aggro distance for NPC
|
||
|
DefaultNpcAggroDist = 15;
|
||
|
// The default escort range for escort behavior
|
||
|
DefaultEscortRange = 10;
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// Aggro //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
AggroReturnDistCheck = 15.0;
|
||
|
AggroReturnDistCheckFauna = 15.0;
|
||
|
AggroReturnDistCheckNpc = 1.5;
|
||
|
AggroD1Radius = 250.0;
|
||
|
AggroD2Radius = 150.0;
|
||
|
AggroPrimaryGroupDist = 0.0;
|
||
|
AggroPrimaryGroupCoef = 0.0;
|
||
|
AggroSecondaryGroupDist = 0.0;
|
||
|
AggroSecondaryGroupCoef = 0.0;
|
||
|
AggroPropagationRadius = 60.0;
|
||
|
|
||
|
BotRepopFx = "";
|
||
|
|
||
|
// GROUP KEYWORDS
|
||
|
// used mainly in event handlers to determine to which groups events apply
|
||
|
KeywordsGroupNpc = {
|
||
|
|
||
|
"patrol", // a group of bots who guard a patrol route or point
|
||
|
"convoy", // a group with pack animals who follow roads from place to place
|
||
|
"with_players", // a group who may travel with players
|
||
|
};
|
||
|
|
||
|
// BOT KEYWORDS
|
||
|
// used mainly in npc_state_profile to determine which ai profiles to assign to which bots
|
||
|
KeywordsBotNpc = {
|
||
|
|
||
|
"team_leader", // a bot who leads the way in front of their team (and acts as leader
|
||
|
// in discussion with players)
|
||
|
"animal_leader", // a bot who leads pack animals
|
||
|
"guard", // a bot who is a guard of some sort (eg karavan guard)
|
||
|
"emissary", // eg karavan emissary
|
||
|
"preacher", // eg kami preacher
|
||
|
"guardian", // typically kami guardians
|
||
|
"vip", // someone who has an escort of players or NPCs (assumed to be harmless)
|
||
|
};
|
||
|
|
||
|
// STATE KEYWORDS
|
||
|
// used mainly in event handlers to determine to which state events apply
|
||
|
// eg: when a player goes link dead if the team that this player is escorting
|
||
|
// is in a dangerous area the team may enter a 'protect ourselves and wait for
|
||
|
// players' punctual state
|
||
|
KeywordsStateNpc = {
|
||
|
|
||
|
"safe", // eg the gathering point at town entrance
|
||
|
"dangerous", // eg a route through the wilds
|
||
|
};
|
||
|
|
||
|
ColourNames =
|
||
|
{
|
||
|
"red : 0",
|
||
|
"beige : 1",
|
||
|
"green : 2",
|
||
|
"turquoise : 3",
|
||
|
"blue : 4",
|
||
|
"violet : 5",
|
||
|
"white : 6",
|
||
|
"black : 7",
|
||
|
|
||
|
"redHair: 0",
|
||
|
"blackHair: 1",
|
||
|
};
|
||
|
|
||
|
|
||
|
StartCommandsWhenMirrorReady = {
|
||
|
};
|
||
|
|
||
|
//---------------------------------------------------------
|
||
|
// commands for multi IA configuration
|
||
|
// For multi IA config, use the -m command line switch folowed
|
||
|
// by a semicolon separated list of command block to run.
|
||
|
// ex :
|
||
|
// -mCommon:Matis:Post
|
||
|
// will execute the folowing command blocks in order :
|
||
|
// * StartCommandsWhenMirrorReadyCommon
|
||
|
// * StartCommandsWhenMirrorReadyMatis
|
||
|
// * StartCommandsWhenMirrorReadyPost
|
||
|
//---------------------------------------------------------
|
||
|
// common commands before loading continents
|
||
|
StartCommandsWhenMirrorReadyCommon =
|
||
|
{
|
||
|
"RandomPosMaxRetry 6400",
|
||
|
"fightRangeRange 4 60",
|
||
|
"LogOutpostDebug 1",
|
||
|
"grpHistoryRecordLog",
|
||
|
|
||
|
"verboseAIProfiles",
|
||
|
"verboseAliasNodeTreeParserLog",
|
||
|
"verboseCombatLog",
|
||
|
"verboseFaunaMgrLog",
|
||
|
"verboseFaunaParseLog",
|
||
|
"verboseNPCBotProfiles",
|
||
|
"verboseNPCMgrLog",
|
||
|
"verboseNPCParserLog",
|
||
|
"verboseNpcDescriptionMsgLog",
|
||
|
"verbosePrimitiveParserLog",
|
||
|
// "verboseSwitchMultipleChangesOfAProperty",
|
||
|
};
|
||
|
|
||
|
// commands for Newbieland continent
|
||
|
StartCommandsWhenMirrorReadyNewbieland =
|
||
|
{
|
||
|
"loadContinent newbieland",
|
||
|
"createStaticAIInstance newbieland",
|
||
|
"loadMapsFromCommon newbieland_all",
|
||
|
};
|
||
|
|
||
|
// commands for post continents loading
|
||
|
StartCommandsWhenMirrorReadyPost =
|
||
|
{
|
||
|
"spawnInstances",
|
||
|
"updateAI",
|
||
|
"updateAI",
|
||
|
};
|
||
|
|
||
|
|
||
|
// commands for Ring continents
|
||
|
StartCommandsWhenMirrorReadyRing =
|
||
|
{
|
||
|
"loadContinent r2_desert",
|
||
|
"createDynamicAIInstance 10000",
|
||
|
"loadPrimitiveFile dummy.primitive",
|
||
|
|
||
|
"loadContinent r2_forest",
|
||
|
"createDynamicAIInstance 10001",
|
||
|
"loadPrimitiveFile dummy.primitive",
|
||
|
|
||
|
"loadContinent r2_lakes",
|
||
|
"createDynamicAIInstance 10003",
|
||
|
"loadPrimitiveFile dummy.primitive",
|
||
|
|
||
|
"loadContinent r2_jungle",
|
||
|
"createDynamicAIInstance 10002",
|
||
|
"loadPrimitiveFile dummy.primitive",
|
||
|
|
||
|
"loadContinent r2_roots",
|
||
|
"createDynamicAIInstance 10004",
|
||
|
"loadPrimitiveFile dummy.primitive",
|
||
|
|
||
|
// "spawnInstances",
|
||
|
"updateAI",
|
||
|
"updateAI",
|
||
|
|
||
|
// L5 connect to the shard unifier
|
||
|
"unifiedNetwork.addService ShardUnifier ( address="+SUAddress+" sendId external autoRetry )",
|
||
|
|
||
|
// Create a shard AIS Module
|
||
|
"moduleManager.createModule AisControl ais",
|
||
|
// Connect AIS
|
||
|
"ais.plug gw"
|
||
|
};
|