mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-17 13:01:41 +00:00
137 lines
4 KiB
C++
137 lines
4 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
#include "animation_fx_sheet.h"
|
||
|
#include "nel/georges/u_form_elm.h"
|
||
|
#include "nel/3d/u_animation_set.h"
|
||
|
#include "nel/3d/u_animation.h"
|
||
|
#include "nel/3d/u_track.h"
|
||
|
#include "nel/3d/u_instance.h"
|
||
|
#include "nel/3d/u_particle_system_instance.h"
|
||
|
#include "nel/3d/u_scene.h"
|
||
|
|
||
|
|
||
|
extern NL3D::UScene *Scene;
|
||
|
|
||
|
//*******************************************************************************
|
||
|
// CAnimationFX
|
||
|
//*******************************************************************************
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// CAnimationFX
|
||
|
//-----------------------------------------------
|
||
|
CAnimationFX::CAnimationFX(const std::string &psName /* = "" */, const float *userParams /*=NULL*/)
|
||
|
{
|
||
|
PosTrack = NULL;
|
||
|
Sheet = NULL;
|
||
|
if ((!psName.empty()) || (userParams != NULL))
|
||
|
{
|
||
|
Sheet = new CAnimationFXSheet(psName, userParams);
|
||
|
}
|
||
|
}// CAnimationFX //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// init
|
||
|
//-----------------------------------------------
|
||
|
void CAnimationFX::init(CAnimationFXSheet *sheet, NL3D::UAnimationSet *as)
|
||
|
{
|
||
|
Sheet = sheet;
|
||
|
// Dont need to call the build track
|
||
|
}// init //
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// buildTrack
|
||
|
//-----------------------------------------------
|
||
|
void CAnimationFX::buildTrack(NL3D::UAnimationSet *as)
|
||
|
{
|
||
|
nlassert(Sheet != NULL);
|
||
|
if (!as) return;
|
||
|
if (Sheet->TrajectoryAnim.empty()) return;
|
||
|
std::string animName = Sheet->TrajectoryAnim;
|
||
|
NLMISC::strlwr(animName);
|
||
|
uint id = as->getAnimationIdByName(animName);
|
||
|
NL3D::UAnimation *anim = NULL;
|
||
|
if (id != NL3D::UAnimationSet::NotFound)
|
||
|
{
|
||
|
anim = as->getAnimation(id);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// try to load anim
|
||
|
uint id = as->addAnimation(animName.c_str(), animName.c_str());
|
||
|
if (id != NL3D::UAnimationSet::NotFound)
|
||
|
{
|
||
|
anim = as->getAnimation(id);
|
||
|
}
|
||
|
}
|
||
|
if (anim)
|
||
|
{
|
||
|
PosTrack = anim->getTrackByName("pos");
|
||
|
}
|
||
|
}// buildTrack //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
//createMatchingInstance
|
||
|
//-----------------------------------------------
|
||
|
NL3D::UParticleSystemInstance CAnimationFX::createMatchingInstance() const
|
||
|
{
|
||
|
nlassert(Sheet != NULL);
|
||
|
if (Sheet->PSName.empty()) return NULL;
|
||
|
if (nlstricmp(Sheet->PSName, "none") == 0) return NULL;
|
||
|
NL3D::UInstance inst = Scene->createInstance(Sheet->PSName);
|
||
|
if (!inst.empty())
|
||
|
{
|
||
|
NL3D::UParticleSystemInstance fx;
|
||
|
fx.cast(inst);
|
||
|
if (fx.empty())
|
||
|
{
|
||
|
nlwarning("Bad shape type for a fxsheet shape : must be a particle system");
|
||
|
Scene->deleteInstance(inst);
|
||
|
return NULL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for(uint l = 0; l < 4; ++l)
|
||
|
{
|
||
|
fx->setUserParam(l, Sheet->UserParam[l]);
|
||
|
}
|
||
|
fx->setUserColor(Sheet->Color);
|
||
|
return fx;
|
||
|
}
|
||
|
}
|
||
|
return NULL;
|
||
|
}// createMatchingInstance //
|
||
|
|
||
|
//*******************************************************************************
|
||
|
// CAnimationFXSet
|
||
|
//*******************************************************************************
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// buildTrack
|
||
|
//-----------------------------------------------
|
||
|
void CAnimationFXSet::buildTrack(NL3D::UAnimationSet *as)
|
||
|
{
|
||
|
if (!as) return;
|
||
|
for(uint k = 0; k < FX.size(); ++k)
|
||
|
{
|
||
|
FX[k].buildTrack(as);
|
||
|
}
|
||
|
}// buildTrack //
|