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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////
// INCLUDES //
//////////////
# include "stdpch.h"
// Misc.
# include "nel/misc/types_nl.h"
# include "nel/misc/debug.h"
# if defined(NL_OS_WINDOWS)
# include <windows.h>
# include <shellapi.h>
# endif
// Client
# include "sheets_packer_init.h"
///////////
// USING //
///////////
using namespace NLMISC ;
/////////////
// GLOBALS //
/////////////
static uint32 Version = 1 ; // Client Version.
///////////////
// FUNCTIONS //
///////////////
//---------------------------------------------------
// MAIN :
// Entry for the Apllication.
//---------------------------------------------------
int main ( int argc , char * * argv )
{
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CApplicationContext applicationContext ;
// Parse Command Line.
NLMISC : : CCmdArgs args ;
args . setDescription ( " Pack all sheets needed by client. All parameters must be defined in sheets_packer.cfg and there is no parameters from command-line. " ) ;
if ( ! args . parse ( argc , argv ) ) return 1 ;
CFileDisplayer * fd = NULL ;
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/////////////////////////////////
// Initialize the application. //
try
{
// If the init fail -> return Failure.
if ( ! init ( ) )
return EXIT_FAILURE ;
}
catch ( const EFatalError & ) { return EXIT_FAILURE ; /* nothing to do */ }
catch ( const Exception & e )
{
try
{
nlerror ( " Initialization of the application failed : %s " , e . what ( ) ) ;
}
catch ( const EFatalError & )
{
// nothing to do
}
// Failure -> Exit.
return EXIT_FAILURE ;
}
/////////////////////////////
// Release all the memory. //
try
{
release ( ) ;
}
catch ( const EFatalError & ) { return EXIT_FAILURE ; /* nothing to do */ }
catch ( const Exception & e )
{
try
{
nlerror ( " Release of the application failed: %s " , e . what ( ) ) ;
}
catch ( const EFatalError & )
{
// nothing to do
}
// Failure -> Exit.
return EXIT_FAILURE ;
}
// EXIT of the Application.
return EXIT_SUCCESS ;
} // main //