2010-05-06 00:08:41 +00:00
|
|
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "std3d.h"
|
|
|
|
|
|
|
|
#include "nel/3d/animation_set.h"
|
|
|
|
#include "nel/3d/driver.h"
|
|
|
|
#include "nel/3d/shape_bank.h"
|
|
|
|
#include "nel/misc/stream.h"
|
|
|
|
#include "nel/misc/path.h"
|
|
|
|
#include "nel/misc/file.h"
|
|
|
|
#include "nel/misc/algo.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
using namespace std;
|
|
|
|
using namespace NLMISC;
|
|
|
|
|
|
|
|
namespace NL3D
|
|
|
|
{
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
CAnimationSet::CAnimationSet (bool headerOptim)
|
|
|
|
{
|
|
|
|
_SampleDivisor= 1;
|
|
|
|
_AnimHeaderOptimisation= headerOptim;
|
|
|
|
_Built= false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
CAnimationSet::~CAnimationSet ()
|
|
|
|
{
|
|
|
|
// Erase all animations.
|
|
|
|
for (uint a=0; a<_Animation.size(); a++)
|
|
|
|
delete _Animation[a];
|
|
|
|
for (uint s=0; s<_SkeletonWeight.size(); s++)
|
|
|
|
delete _SkeletonWeight[s];
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
uint CAnimationSet::getNumChannelId () const
|
|
|
|
{
|
2010-05-13 20:14:36 +00:00
|
|
|
return (uint)_ChannelIdByName.size ();
|
2010-05-06 00:08:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
uint CAnimationSet::addAnimation (const char* name, CAnimation* animation)
|
|
|
|
{
|
|
|
|
// error to add an animation after a build() if the animation set is in HeaderCompress mode
|
|
|
|
nlassert(! (_Built && _AnimHeaderOptimisation) );
|
|
|
|
|
|
|
|
// if sampleDivisor, apply to the animation
|
|
|
|
if(_SampleDivisor>1)
|
|
|
|
animation->applySampleDivisor(_SampleDivisor);
|
|
|
|
|
|
|
|
// compress CTrackSampledQuat header
|
|
|
|
if(_AnimHeaderOptimisation)
|
|
|
|
animation->applyTrackQuatHeaderCompression();
|
|
|
|
|
|
|
|
// Add an animation
|
|
|
|
_Animation.push_back (animation);
|
|
|
|
_AnimationName.push_back (name);
|
|
|
|
|
|
|
|
// Add an entry name / animation
|
2010-05-13 20:14:36 +00:00
|
|
|
_AnimationIdByName.insert (std::map <std::string, uint32>::value_type (name, (uint32)_Animation.size()-1));
|
2010-05-06 00:08:41 +00:00
|
|
|
|
|
|
|
// Return animation id
|
2010-05-13 20:14:36 +00:00
|
|
|
return (uint)_Animation.size()-1;
|
2010-05-06 00:08:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
uint CAnimationSet::addSkeletonWeight (const char* name, CSkeletonWeight* skeletonWeight)
|
|
|
|
{
|
|
|
|
// Add an animation
|
|
|
|
_SkeletonWeight.push_back (skeletonWeight);
|
|
|
|
_SkeletonWeightName.push_back (name);
|
|
|
|
|
|
|
|
// Add an entry name / animation
|
2010-05-13 20:14:36 +00:00
|
|
|
_SkeletonWeightIdByName.insert (std::map <std::string, uint32>::value_type (name, (uint32)_SkeletonWeight.size()-1));
|
2010-05-06 00:08:41 +00:00
|
|
|
|
|
|
|
// Return animation id
|
2010-05-13 20:14:36 +00:00
|
|
|
return (uint)_SkeletonWeight.size()-1;
|
2010-05-06 00:08:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CAnimationSet::reset ()
|
|
|
|
{
|
|
|
|
_Animation.clear();
|
|
|
|
_SkeletonWeight.clear();
|
|
|
|
_ChannelName.clear();
|
|
|
|
_AnimationName.clear();
|
|
|
|
_SkeletonWeightName.clear();
|
|
|
|
_ChannelIdByName.clear();
|
|
|
|
_AnimationIdByName.clear();
|
|
|
|
_SkeletonWeightIdByName.clear();
|
|
|
|
_SSSShapes.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CAnimationSet::build ()
|
|
|
|
{
|
|
|
|
// error to rebuild in if already done while _AnimHeaderOptimisation,
|
|
|
|
// cause applyAnimHeaderCompression() won't work
|
|
|
|
if(_Built && _AnimHeaderOptimisation)
|
|
|
|
return;
|
|
|
|
_Built= true;
|
|
|
|
|
|
|
|
// Clear the channel map
|
|
|
|
_ChannelName.clear();
|
|
|
|
_ChannelIdByName.clear ();
|
|
|
|
|
|
|
|
// Set of names
|
|
|
|
std::set<std::string> channelNames;
|
|
|
|
|
|
|
|
// For each animation in the set
|
|
|
|
uint a;
|
|
|
|
for (a=0; a<_Animation.size(); a++)
|
|
|
|
{
|
|
|
|
// Fill the set of channel names
|
|
|
|
getAnimation (a)->getTrackNames (channelNames);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add this name in the map with there iD
|
|
|
|
uint id=0;
|
|
|
|
std::set<std::string>::iterator ite=channelNames.begin ();
|
|
|
|
while (ite!=channelNames.end ())
|
|
|
|
{
|
|
|
|
// Insert an entry
|
|
|
|
_ChannelIdByName.insert (std::map <std::string, uint32>::value_type (*ite, id++));
|
|
|
|
|
|
|
|
// Next entry
|
|
|
|
ite++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// build ChannelName From Map
|
|
|
|
buildChannelNameFromMap();
|
|
|
|
|
|
|
|
// If the animation set is in HeaderOptim mode, reduce memory load by removing map<string, trackId>
|
|
|
|
if(_AnimHeaderOptimisation)
|
|
|
|
{
|
|
|
|
for (uint a=0; a<_Animation.size(); a++)
|
|
|
|
{
|
|
|
|
_Animation[a]->applyAnimHeaderCompression (this, _ChannelIdByName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Build the set of SSS Shapes from each animation
|
|
|
|
for (a=0; a<_Animation.size(); a++)
|
|
|
|
{
|
|
|
|
const std::vector<std::string> &shapes= _Animation[a]->getSSSShapes();
|
|
|
|
for(uint s=0;s<shapes.size();s++)
|
|
|
|
{
|
|
|
|
// insert (may be already done)
|
|
|
|
_SSSShapes.insert(shapes[s]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// TestYoyo
|
|
|
|
/*nlinfo("ANIMYOYO: %d channels", _ChannelIdByName.size());
|
|
|
|
std::map <std::string, uint32>::iterator it;
|
|
|
|
for(it= _ChannelIdByName.begin();it!=_ChannelIdByName.end();it++)
|
|
|
|
{
|
|
|
|
nlinfo("ANIMYOYO: %3d: %s", it->second, it->first.c_str());
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CAnimationSet::serial (NLMISC::IStream& f)
|
|
|
|
{
|
|
|
|
// serial not possible if header optimisation enabled
|
|
|
|
nlassert(!_AnimHeaderOptimisation);
|
|
|
|
|
|
|
|
// Serial an header
|
|
|
|
f.serialCheck ((uint32)'_LEN');
|
|
|
|
f.serialCheck ((uint32)'MINA');
|
|
|
|
f.serialCheck ((uint32)'TES_');
|
|
|
|
|
|
|
|
// Serial a version
|
|
|
|
uint ver= f.serialVersion (1);
|
|
|
|
|
|
|
|
// Serial the class
|
|
|
|
f.serialContPtr (_Animation);
|
|
|
|
f.serialContPtr (_SkeletonWeight);
|
|
|
|
f.serialCont (_AnimationName);
|
|
|
|
f.serialCont (_SkeletonWeightName);
|
|
|
|
f.serialCont(_ChannelIdByName);
|
|
|
|
f.serialCont(_AnimationIdByName);
|
|
|
|
f.serialCont(_SkeletonWeightIdByName);
|
|
|
|
if(ver>=1)
|
|
|
|
f.serialCont(_ChannelName);
|
|
|
|
else
|
|
|
|
buildChannelNameFromMap();
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
bool CAnimationSet::loadFromFiles(const std::string &path, bool recurse /* = true*/, const char *ext /*= "anim"*/, bool wantWarningMessage /*= true*/)
|
|
|
|
{
|
|
|
|
bool everythingOk = true;
|
|
|
|
std::vector<std::string> anims;
|
|
|
|
NLMISC::CPath::getPathContent(path, recurse, false, true, anims);
|
|
|
|
for (uint k = 0; k < anims.size(); ++k)
|
|
|
|
{
|
|
|
|
std::string fileExt = NLMISC::CFile::getExtension(anims[k]);
|
|
|
|
if (fileExt == ext) // an animation file ?
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
NLMISC::CIFile iFile;
|
|
|
|
iFile.open(anims[k]);
|
|
|
|
std::auto_ptr<CAnimation> anim(new CAnimation);
|
|
|
|
anim->serial(iFile);
|
|
|
|
addAnimation(NLMISC::CFile::getFilenameWithoutExtension(anims[k]).c_str(), anim.release());
|
|
|
|
iFile.close();
|
|
|
|
|
|
|
|
}
|
2011-06-02 16:31:40 +00:00
|
|
|
catch (const NLMISC::EStream &e)
|
2010-05-06 00:08:41 +00:00
|
|
|
{
|
|
|
|
if (wantWarningMessage)
|
|
|
|
{
|
|
|
|
nlinfo("Unable to load an automatic animation : %s", e.what());
|
|
|
|
}
|
|
|
|
everythingOk = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
build();
|
|
|
|
return everythingOk;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CAnimationSet::setAnimationSampleDivisor(uint sampleDivisor)
|
|
|
|
{
|
|
|
|
_SampleDivisor= sampleDivisor;
|
|
|
|
// 0 is invalid
|
|
|
|
if(_SampleDivisor==0)
|
|
|
|
_SampleDivisor= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
uint CAnimationSet::getAnimationSampleDivisor() const
|
|
|
|
{
|
|
|
|
return _SampleDivisor;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CAnimationSet::buildChannelNameFromMap()
|
|
|
|
{
|
|
|
|
contReset(_ChannelName);
|
|
|
|
_ChannelName.resize(_ChannelIdByName.size());
|
|
|
|
std::map <std::string, uint32>::iterator it;
|
|
|
|
for(it= _ChannelIdByName.begin();it!=_ChannelIdByName.end();it++)
|
|
|
|
{
|
|
|
|
_ChannelName[it->second]= it->first;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CAnimationSet::preloadSSSShapes(IDriver &drv, CShapeBank &shapeBank)
|
|
|
|
{
|
|
|
|
const std::string shapeCacheName= "SSS_PreLoad";
|
|
|
|
|
|
|
|
// Create the Animation Set Shape cache if do not exist
|
|
|
|
if(!shapeBank.isShapeCache(shapeCacheName))
|
|
|
|
{
|
|
|
|
// allow "inifinite" number of preloaded shapes
|
|
|
|
shapeBank.addShapeCache(shapeCacheName);
|
|
|
|
shapeBank.setShapeCacheSize(shapeCacheName, 1000000);
|
|
|
|
}
|
|
|
|
|
|
|
|
// For all files
|
|
|
|
std::set<std::string>::iterator it;
|
|
|
|
for(it=_SSSShapes.begin();it!=_SSSShapes.end();it++)
|
|
|
|
{
|
|
|
|
string fileName= toLower(*it);
|
|
|
|
|
|
|
|
// link the shape to the shapeCache
|
|
|
|
shapeBank.linkShapeToShapeCache(fileName, shapeCacheName);
|
|
|
|
|
|
|
|
// If !present in the shapeBank
|
|
|
|
if( shapeBank.getPresentState(fileName)==CShapeBank::NotPresent )
|
|
|
|
{
|
|
|
|
// Don't load it if no more space in the cache
|
|
|
|
if( shapeBank.getShapeCacheFreeSpace(shapeCacheName)>0 )
|
|
|
|
{
|
|
|
|
// load it.
|
|
|
|
shapeBank.load(fileName);
|
|
|
|
|
|
|
|
// If success
|
|
|
|
if( shapeBank.getPresentState(fileName)==CShapeBank::Present )
|
|
|
|
{
|
|
|
|
// When a shape is first added to the bank, it is not in the cache.
|
|
|
|
// add it and release it to force it to be in the cache.
|
|
|
|
IShape *shp= shapeBank.addRef(fileName);
|
|
|
|
if(shp)
|
|
|
|
{
|
|
|
|
//nlinfo("Loading %s", CPath::lookup(fileName.c_str(), false, false).c_str());
|
|
|
|
shp->flushTextures(drv, 0);
|
|
|
|
shapeBank.release(shp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // NL3D
|