mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-25 08:16:16 +00:00
185 lines
6.3 KiB
C++
185 lines
6.3 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
//
|
||
|
// Includes
|
||
|
//
|
||
|
|
||
|
#include <nel/misc/types_nl.h>
|
||
|
|
||
|
#include <vector>
|
||
|
|
||
|
#include <nel/pacs/u_retriever_bank.h>
|
||
|
#include <nel/pacs/u_global_retriever.h>
|
||
|
#include <nel/pacs/u_move_container.h>
|
||
|
#include <nel/pacs/u_move_primitive.h>
|
||
|
|
||
|
#include <nel/3d/u_scene.h>
|
||
|
#include <nel/3d/u_instance_group.h>
|
||
|
#include <nel/3d/u_visual_collision_manager.h>
|
||
|
|
||
|
#include <nel/3d/u_instance.h>
|
||
|
|
||
|
#include <nel/misc/vectord.h>
|
||
|
#include <nel/misc/config_file.h>
|
||
|
|
||
|
#include "snowballs_client.h"
|
||
|
#include "landscape.h"
|
||
|
#include "pacs.h"
|
||
|
#include "entities.h"
|
||
|
|
||
|
//
|
||
|
// Namespaces
|
||
|
//
|
||
|
|
||
|
using namespace std;
|
||
|
using namespace NLMISC;
|
||
|
using namespace NL3D;
|
||
|
using namespace NLPACS;
|
||
|
|
||
|
namespace SBCLIENT {
|
||
|
|
||
|
extern ULandscape *Landscape;
|
||
|
|
||
|
/*******************************************************************
|
||
|
* GLOBALS *
|
||
|
*******************************************************************/
|
||
|
|
||
|
// The retriever bank used in the world
|
||
|
URetrieverBank *RetrieverBank = NULL;
|
||
|
// The global retriever used for pacs
|
||
|
UGlobalRetriever *GlobalRetriever = NULL;
|
||
|
// The move container used for dynamic collisions
|
||
|
UMoveContainer *MoveContainer = NULL;
|
||
|
|
||
|
// The collision manager for ground snapping
|
||
|
UVisualCollisionManager *VisualCollisionManager = NULL;
|
||
|
|
||
|
/*******************************************************************
|
||
|
* COLLISIONS *
|
||
|
*******************************************************************/
|
||
|
|
||
|
// The collision primitive for the instances in the landscape
|
||
|
static vector<UMovePrimitive *> _InstancesMovePrimitives;
|
||
|
|
||
|
//
|
||
|
// Functions
|
||
|
//
|
||
|
|
||
|
void initPACS()
|
||
|
{
|
||
|
// check stuff we need for this to init correctly
|
||
|
nlassert(Landscape);
|
||
|
nlassert(ConfigFile);
|
||
|
nlassert(Scene);
|
||
|
|
||
|
// check stuff we can't have yet
|
||
|
nlassert(!RetrieverBank);
|
||
|
nlassert(!GlobalRetriever);
|
||
|
nlassert(!MoveContainer);
|
||
|
nlassert(!VisualCollisionManager);
|
||
|
|
||
|
// init the global retriever
|
||
|
RetrieverBank = URetrieverBank::createRetrieverBank(ConfigFile->getVar("RetrieverBankName").asString().c_str());
|
||
|
nlassert(RetrieverBank);
|
||
|
|
||
|
// create the retriever bank
|
||
|
GlobalRetriever = UGlobalRetriever::createGlobalRetriever(ConfigFile->getVar("GlobalRetrieverName").asString().c_str(), RetrieverBank);
|
||
|
nlassert(GlobalRetriever);
|
||
|
|
||
|
// create the move primitive
|
||
|
MoveContainer = UMoveContainer::createMoveContainer(GlobalRetriever, 100, 100, 6.0);
|
||
|
nlassert(MoveContainer);
|
||
|
|
||
|
// create a visual collision manager
|
||
|
// this should not be in pacs, but this is too close to pacs to be put elsewhere
|
||
|
// -- -- put it elsewhere anyways, the other code in this page can be made re-usable
|
||
|
// to share between the client and the collision service.
|
||
|
VisualCollisionManager = Scene->createVisualCollisionManager();
|
||
|
nlassert(VisualCollisionManager);
|
||
|
VisualCollisionManager->setLandscape(Landscape);
|
||
|
|
||
|
// -- -- move this to snowballs specific game task
|
||
|
// create a move primitive for each instance in the instance group
|
||
|
for (uint j = 0; j < InstanceGroups.size(); ++j)
|
||
|
{
|
||
|
for (uint i = 0; i < InstanceGroups[j]->getNumInstance(); ++i)
|
||
|
{
|
||
|
UMovePrimitive *primitive = MoveContainer->addCollisionablePrimitive(0, 1);
|
||
|
primitive->setPrimitiveType(UMovePrimitive::_2DOrientedCylinder);
|
||
|
primitive->setReactionType(UMovePrimitive::DoNothing);
|
||
|
primitive->setTriggerType(UMovePrimitive::NotATrigger);
|
||
|
primitive->setCollisionMask(OtherCollisionBit+SelfCollisionBit+SnowballCollisionBit);
|
||
|
primitive->setOcclusionMask(StaticCollisionBit);
|
||
|
primitive->setObstacle(true);
|
||
|
|
||
|
// setup the radius of each mesh in the instance group
|
||
|
string name = InstanceGroups[j]->getShapeName(i);
|
||
|
float rad;
|
||
|
|
||
|
// -- -- improve this
|
||
|
if (strlwr(name) == "pi_po_igloo_a") rad = 4.5f;
|
||
|
else if (strlwr(name) == "pi_po_snowman_a") rad = 1.0f;
|
||
|
else if (strlwr(name) == "pi_po_pinetree_a") rad = 2.0f;
|
||
|
else if (strlwr(name) == "pi_po_tree_a") rad = 2.0f;
|
||
|
else if (strlwr(name) == "pi_po_pingoo_stat_a") rad = 1.0f;
|
||
|
else if (strlwr(name) == "pi_po_gnu_stat_a") rad = 1.0f;
|
||
|
else
|
||
|
{
|
||
|
rad = 2.0f;
|
||
|
nlwarning ("Instance name '%s' doesn't have a good radius for collision", name.c_str());
|
||
|
}
|
||
|
|
||
|
primitive->setRadius(rad);
|
||
|
primitive->setHeight(6.0f);
|
||
|
|
||
|
primitive->insertInWorldImage(0);
|
||
|
CVector pos = InstanceGroups[j]->getInstancePos(i);
|
||
|
primitive->setGlobalPosition(CVectorD(pos.x, pos.y, pos.z-1.5f), 0);
|
||
|
_InstancesMovePrimitives.push_back(primitive);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void releasePACS()
|
||
|
{
|
||
|
// delete all move primitives
|
||
|
if (!MoveContainer) nlwarning("_InstancesMovePrimitives: !MoveContainer");
|
||
|
else
|
||
|
{
|
||
|
vector<UMovePrimitive *>::iterator it(_InstancesMovePrimitives.begin()), end(_InstancesMovePrimitives.end());
|
||
|
for (; it != end; ++it) MoveContainer->removePrimitive(*it);
|
||
|
_InstancesMovePrimitives.clear();
|
||
|
}
|
||
|
|
||
|
// delete all allocated objects
|
||
|
if (!GlobalRetriever) nlwarning("GlobalRetriever: !GlobalRetriever");
|
||
|
else { UGlobalRetriever::deleteGlobalRetriever(GlobalRetriever); GlobalRetriever = NULL; }
|
||
|
if (!RetrieverBank) nlwarning("RetrieverBank: !RetrieverBank");
|
||
|
else { URetrieverBank::deleteRetrieverBank(RetrieverBank); RetrieverBank = NULL; }
|
||
|
if (!MoveContainer) nlwarning("MoveContainer: !MoveContainer");
|
||
|
else { UMoveContainer::deleteMoveContainer(MoveContainer); MoveContainer = NULL; }
|
||
|
|
||
|
// delete the visual collision manager
|
||
|
if (!Scene) nlwarning("VisualCollisionManager: !Scene");
|
||
|
else if (!VisualCollisionManager) nlwarning("VisualCollisionManager: !VisualCollisionManager");
|
||
|
else { Scene->deleteVisualCollisionManager(VisualCollisionManager); VisualCollisionManager = NULL; }
|
||
|
}
|
||
|
|
||
|
} /* namespace SBCLIENT */
|
||
|
|
||
|
/* end of file */
|