2013-10-23 17:08:09 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "select_string.h"
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/////////////////////////////////////////////////////////////////////////////
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// CSelectString dialog
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CSelectString::CSelectString(const std::vector<std::string>& vectString, const char* title, CWnd* pParent, bool empty)
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: CDialog(CSelectString::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSelectString)
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//}}AFX_DATA_INIT
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Title=title;
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Strings=vectString;
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Selection=-1;
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Empty=empty;
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}
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void CSelectString::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSelectString)
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DDX_Control(pDX, IDEMPTY, EmptyCtrl);
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DDX_Control(pDX, IDC_LIST, ListCtrl);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSelectString, CDialog)
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//{{AFX_MSG_MAP(CSelectString)
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ON_LBN_DBLCLK(IDC_LIST, OnDblclkList)
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ON_LBN_SELCHANGE(IDC_LIST, OnSelchangeList)
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ON_BN_CLICKED(IDEMPTY, OnEmpty)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSelectString message handlers
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void CSelectString::OnOK()
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{
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// TODO: Add extra validation here
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if (Selection!=-1)
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CDialog::OnOK();
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else
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CDialog::OnCancel();
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}
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void CSelectString::OnDblclkList()
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{
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// TODO: Add your control notification handler code here
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OnSelchangeList();
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OnOK();
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}
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BOOL CSelectString::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// Change title
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SetWindowText (Title.c_str());
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// Empty button ?
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EmptyCtrl.ShowWindow (Empty?SW_SHOW:SW_HIDE);
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// Add string
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for (uint s=0; s<Strings.size(); s++)
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ListCtrl.InsertString (-1, Strings[s].c_str());
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CSelectString::OnSelchangeList()
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{
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// Get selection
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UpdateData ();
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Selection=ListCtrl.GetCurSel ();
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if (Selection==LB_ERR)
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Selection=-1;
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}
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void CSelectString::OnEmpty()
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{
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// TODO: Add your control notification handler code here
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Selection=-1;
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CDialog::OnOK();
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}
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