mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-13 12:44:48 +00:00
221 lines
5.5 KiB
C++
221 lines
5.5 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#include "move_manager.h"
|
||
|
#include "nel/misc/config_file.h"
|
||
|
#include "nel/net/service.h"
|
||
|
#include "sheets.h"
|
||
|
|
||
|
#include "nel/misc/file.h"
|
||
|
#include "nel/misc/path.h"
|
||
|
#include "game_share/ryzom_entity_id.h"
|
||
|
|
||
|
//
|
||
|
//#include "nel/3d/u_instance_group.h"
|
||
|
|
||
|
#include "sheets.h"
|
||
|
|
||
|
// ugly
|
||
|
#include "game_share/ig_list.h"
|
||
|
#include "game_share/used_continent.h"
|
||
|
|
||
|
using namespace std;
|
||
|
using namespace NLMISC;
|
||
|
using namespace NLPACS;
|
||
|
using namespace NLNET;
|
||
|
|
||
|
namespace AGS_TEST
|
||
|
{
|
||
|
|
||
|
// the actor grid
|
||
|
CMoveManager::TObstacleGrid CMoveManager::Grid;
|
||
|
|
||
|
// the continents
|
||
|
CContinentContainer CMoveManager::Continents;
|
||
|
|
||
|
//
|
||
|
CMoveManager::TObstacleMap CMoveManager::ObstacleMap;
|
||
|
|
||
|
//
|
||
|
CMoveManager::TPrimZoneMap CMoveManager::PrimZoneMap;
|
||
|
|
||
|
|
||
|
// init
|
||
|
void CMoveManager::init()
|
||
|
{
|
||
|
// init continents
|
||
|
Continents.init(30, 30, 8.0, 2, IService::getInstance()->WriteFilesDirectory);
|
||
|
|
||
|
// load continents
|
||
|
CUsedContinent::TUsedContinentCont usedCont = CUsedContinent::instance().getContinents();
|
||
|
|
||
|
for (uint i=0; i<usedCont.size(); ++i)
|
||
|
{
|
||
|
Continents.loadContinent(usedCont[i].ContinentName, usedCont[i].ContinentName, usedCont[i].ContinentInstance);
|
||
|
Continents.getMoveContainer(usedCont[i].ContinentInstance)->setAsStatic(0);
|
||
|
}
|
||
|
/* CConfigFile::CVar& cvUsedContinents = IService::getInstance()->ConfigFile.getVar("UsedContinents");
|
||
|
uint i;
|
||
|
for (i=0; (sint)i<cvUsedContinents.size(); ++i)
|
||
|
if (cvUsedContinents.asString(i) != "")
|
||
|
{
|
||
|
Continents.loadContinent(cvUsedContinents.asString(i), cvUsedContinents.asString(i), i);
|
||
|
Continents.getMoveContainer(i)->setAsStatic(0);
|
||
|
}
|
||
|
*/
|
||
|
/*
|
||
|
// load trees ig
|
||
|
for (i=sizeof(IGFiles)/sizeof(IGFiles[0]);i--;)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
NL3D::UInstanceGroup *ig = NL3D::UInstanceGroup::createInstanceGroup(IGFiles[i]);
|
||
|
if (ig == NULL)
|
||
|
continue;
|
||
|
|
||
|
uint k;
|
||
|
for(k = 0; k < ig->getNumInstance(); ++k)
|
||
|
{
|
||
|
const string &name = ig->getShapeName(k);
|
||
|
sint sz = name.size();
|
||
|
if (sz >= 6 && strlwr(name.substr(sz-6, 6)) == ".shape")
|
||
|
{
|
||
|
const CSheets::CSheet *sheet = CSheets::lookup(CSheetId(ig->getInstanceName(k)));
|
||
|
CObstacle obstacle;
|
||
|
obstacle.Id = CEntityId(RYZOMID::flora, 0xDEADF00D, IService::getInstance()->getServiceId(), IService::getInstance()->getServiceId());
|
||
|
obstacle.Position = ig->getInstancePos(k);
|
||
|
obstacle.Radius = (sheet != NULL) ? sheet->Radius : 0.5f;
|
||
|
Grid.insert(obstacle, obstacle.Position);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
delete ig;
|
||
|
}
|
||
|
catch (std::exception &e)
|
||
|
{
|
||
|
nlinfo(e.what());
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
// update
|
||
|
void CMoveManager::update()
|
||
|
{
|
||
|
uint i;
|
||
|
for (i=0; (sint)i<Continents.size(); ++i)
|
||
|
if (Continents.getMoveContainer(i) != NULL)
|
||
|
{
|
||
|
Continents.getMoveContainer(i)->evalCollision(1, 0);
|
||
|
Continents.getMoveContainer(i)->evalCollision(1, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// process ai vision
|
||
|
void CMoveManager::processAIVision(CMessage &msg)
|
||
|
{
|
||
|
TObstacleMap::iterator it;
|
||
|
for (it=ObstacleMap.begin(); it!=ObstacleMap.end(); ++it)
|
||
|
(*((*it).second)).Updated = false;
|
||
|
|
||
|
uint64 AgentId; // should be fakeid...
|
||
|
msg.serial( AgentId );
|
||
|
|
||
|
while (msg.getPos() < (sint32)(msg.length()))
|
||
|
{
|
||
|
CEntityId id;
|
||
|
TTime time;
|
||
|
CVectorD pos;
|
||
|
CVector heading;
|
||
|
float speed;
|
||
|
string sheetId;
|
||
|
|
||
|
// get all from message
|
||
|
msg.serial(id, time, pos, heading, speed, sheetId);
|
||
|
|
||
|
it = ObstacleMap.find(id);
|
||
|
if (it == ObstacleMap.end())
|
||
|
{
|
||
|
// if not exists yet, creates an obstacle
|
||
|
CObstacle obstacle;
|
||
|
obstacle.Id = id;
|
||
|
obstacle.Position = CVector(pos);
|
||
|
obstacle.Radius = 0.5f;
|
||
|
obstacle.External = true;
|
||
|
|
||
|
// get sheet from this sheetId
|
||
|
const CSheets::CSheet *sheet = CSheets::lookup(CSheetId(sheetId));
|
||
|
if (sheet != NULL)
|
||
|
obstacle.Radius = sheet->Radius;
|
||
|
|
||
|
//
|
||
|
nlinfo("New Object %s in IA vision at (%.1f,%.1f,%.1f), radius %.1f", id.toString().c_str(), pos.x, pos.y, pos.z, obstacle.Radius);
|
||
|
|
||
|
// insert in grid
|
||
|
TObstacleGrid::CIterator ito = Grid.insert(obstacle, obstacle.Position);
|
||
|
|
||
|
// insert in map
|
||
|
pair<TObstacleMap::iterator, bool> res = ObstacleMap.insert(make_pair<CEntityId, TObstacleGrid::CIterator>(id, ito));
|
||
|
/*
|
||
|
it = ObstacleMap.find(id);
|
||
|
nlassert(it != ObstacleMap.end());
|
||
|
*/
|
||
|
it = res.first;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
(*((*it).second)).Position = pos;
|
||
|
Grid.move((*it).second, pos);
|
||
|
}
|
||
|
|
||
|
(*((*it).second)).Updated = true;
|
||
|
}
|
||
|
|
||
|
// erase not updated obstacles
|
||
|
for (it=ObstacleMap.begin(); it!=ObstacleMap.end(); )
|
||
|
{
|
||
|
if (!(*((*it).second)).Updated && (*((*it).second)).External)
|
||
|
{
|
||
|
nlinfo("Remove old object %s in IA vision", (*it).first.toString().c_str());
|
||
|
TObstacleMap::iterator itr = it++;
|
||
|
Grid.remove((*itr).second);
|
||
|
ObstacleMap.erase(itr);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
++it;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// release
|
||
|
void CMoveManager::release()
|
||
|
{
|
||
|
// remove all continents
|
||
|
uint i;
|
||
|
for (i=0; (sint)i<Continents.size(); ++i)
|
||
|
Continents.removeContinent(i);
|
||
|
|
||
|
Continents.clear();
|
||
|
}
|
||
|
|
||
|
} // AGS_TEST
|
||
|
|
||
|
/* End of move_manager.cpp */
|