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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// bar.cpp : implementation file
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//
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#include "stdafx.h"
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#include "client_config.h"
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#include "bar.h"
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// ***************************************************************************
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// CBar
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// ***************************************************************************
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CBar::CBar()
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{
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}
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CBar::~CBar()
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{
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}
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BEGIN_MESSAGE_MAP(CBar, CWnd)
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//{{AFX_MSG_MAP(CBar)
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ON_WM_PAINT()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// ***************************************************************************
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// CBar message handlers
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// ***************************************************************************
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void CBar::OnPaint()
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{
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CPaintDC dc(this); // device context for painting
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RECT client;
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GetClientRect (&client);
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CPen hilight (PS_SOLID, 1, GetSysColor (COLOR_3DHILIGHT));
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CPen shadow (PS_SOLID, 1, GetSysColor (COLOR_3DSHADOW));
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if (client.right - client.left > client.bottom - client.top)
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{
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dc.SelectObject (shadow);
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dc.MoveTo (client.left, client.top);
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dc.LineTo (client.right, client.top);
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dc.SelectObject (hilight);
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dc.MoveTo (client.left, client.bottom);
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dc.LineTo (client.right, client.bottom);
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}
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else
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{
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dc.SelectObject (hilight);
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dc.MoveTo (client.left, client.top);
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dc.LineTo (client.left, client.bottom);
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dc.SelectObject (shadow);
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dc.MoveTo (client.right, client.top);
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dc.LineTo (client.right, client.bottom);
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}
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// Do not call CWnd::OnPaint() for painting messages
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}
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// ***************************************************************************
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BOOL CBar::Create (CRect &rect, CWnd *parent)
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{
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return CWnd::Create ("Static", "", WS_CHILD|WS_VISIBLE, rect, parent, 0);
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}
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