mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
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338 lines
9.2 KiB
C++
338 lines
9.2 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/texture_bump.h"
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namespace NL3D {
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CTextureBump::TNameToNI CTextureBump::_NameToNF;
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#define GET_HGT(x, y) ((sint) ((src[(uint) (x) % width + ((uint) (y) % height) * width] & 0x00ff00) >> 8))
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/// create a DsDt texture from a height map (red component of a rgba bitmap)
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static void BuildDsDt(uint32 *src, sint width, sint height, uint16 *dest)
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{
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#define GET_HGT(x, y) ((sint) ((src[(uint) (x) % width + ((uint) (y) % height) * width] & 0x00ff00) >> 8))
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sint x, y;
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for (x = 0; x < width; ++x)
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{
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for (y = 0; y < height; ++y)
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{
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sint off = x + y * width;
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sint16 ds = (sint16) (GET_HGT(x + 1, y) - GET_HGT(x - 1, y));
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sint16 dt = (sint16) (GET_HGT(x, y + 1) - GET_HGT(x, y - 1));
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dest[off] = (uint16) ((ds & 0xff) | ((dt & 0xff) << 8));
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}
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}
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}
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/// create a rgba gradient texture from a height map (red component of a rgba bitmap)
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static void BuildDsDtAsRGBA(uint32 *src, sint width, sint height, uint32 *dest)
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{
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#define GET_HGT(x, y) ((sint) ((src[(uint) (x) % width + ((uint) (y) % height) * width] & 0x00ff00) >> 8))
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sint x, y;
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for (x = 0; x < width; ++x)
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{
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for (y = 0; y < height; ++y)
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{
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sint off = x + y * width;
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sint16 ds = (sint16) (GET_HGT(x + 1, y) - GET_HGT(x - 1, y));
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sint16 dt = (sint16) (GET_HGT(x, y + 1) - GET_HGT(x, y - 1));
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dest[off] = 0xff000000 | (uint32) ((ds + 0x80) & 0xff) | (uint32) ((dt + 0x80) << 8);
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}
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}
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}
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/// Normalize a DsDt texture after it has been built, and return the normalization factor
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static float NormalizeDsDt(uint16 *src, sint width, sint height)
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{
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const uint size = width * height;
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uint highestDelta = 0;
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uint k;
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for (k = 0; k < size; ++k)
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{
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highestDelta = std::max(highestDelta, (uint) ::abs((sint) (sint8) (src[k] & 255)));
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highestDelta = std::max(highestDelta, (uint) ::abs((sint) (sint8) (src[k] >> 8)));
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}
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if (highestDelta == 0)
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{
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return 1.f;
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}
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float normalizationFactor = 127.f / highestDelta;
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for (k = 0; k < size; ++k)
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{
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float fdu = (sint8) (src[k] & 255) * normalizationFactor;
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float fdv = (sint8) (src[k] >> 8) * normalizationFactor;
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NLMISC::clamp(fdu, -128, 127);
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NLMISC::clamp(fdv, -128, 127);
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uint8 du = (uint8) (sint8) fdu;
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uint8 dv = (uint8) (sint8) fdv;
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src[k] = (uint16) du | (((uint16) dv) << 8);
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}
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return 1.f / normalizationFactor;
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}
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static float NormalizeDsDtAsRGBA(uint32 *src, sint width, sint height)
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{
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uint k;
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const uint size = width * height;
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uint highestDelta = 0;
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/// first, get the highest delta
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for (k = 0; k < size; ++k)
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{
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highestDelta = std::max(highestDelta, (uint) abs((sint8) ((src[k] & 0xff) - 0x80)));
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highestDelta = std::max(highestDelta, (uint) abs((sint8) (((src[k] >> 8) & 0xff) - 0x80)));
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}
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if (highestDelta == 0)
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{
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return 1.f;
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}
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float normalizationFactor = 127.f / highestDelta;
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for (k = 0; k < size; ++k)
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{
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float fdu = ((sint8) ((src[k] & 255) - 0x80)) * normalizationFactor;
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float fdv = ((sint8) (((src[k] >> 8) & 0xff) - 0x80)) * normalizationFactor;
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NLMISC::clamp(fdu, -128, 127);
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NLMISC::clamp(fdv, -128, 127);
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uint8 du = (uint8) ((sint8) fdu + 0x80);
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uint8 dv = (uint8) ((sint8) fdv + 0x80);
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src[k] = (src[k] & 0xffff0000) | (uint32) du | (uint32) (((uint16) dv) << 8);
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}
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return 1.f / normalizationFactor;
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}
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/*
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* Constructor
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*/
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CTextureBump::CTextureBump() : _NormalizationFactor(NULL),
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_DisableSharing(false),
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_ForceNormalize(true)
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{
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// mipmapping not supported for now, disable it
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ITexture::setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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}
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///==============================================================================================
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void CTextureBump::setFilterMode(TMagFilter magf, TMinFilter minf)
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{
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nlstop; // set filter mode not allowed with bump textures (not supported by some GPUs)
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}
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void CTextureBump::setHeightMap(ITexture *heightMap)
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{
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if (heightMap != _HeightMap)
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{
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_HeightMap = heightMap;
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touch();
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}
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}
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///==============================================================================================
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void CTextureBump::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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/// version 2 : normalization flag
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sint ver = f.serialVersion(3);
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ITexture::serial(f);
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ITexture *tex = NULL;
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if (f.isReading())
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{
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f.serialPolyPtr(tex);
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_HeightMap = tex;
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touch();
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}
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else
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{
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tex = _HeightMap;
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f.serialPolyPtr(tex);
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}
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f.serial(_DisableSharing);
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if (ver >= 1)
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{
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bool oldFlag = false;
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f.serial(oldFlag); // backaward compatibility : serial the old "forceAbsoluteOffset" flag
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}
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if (ver >= 2)
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{
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f.serial(_ForceNormalize);
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}
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}
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///==============================================================================================
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void CTextureBump::doGenerate(bool async)
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{
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if (!_HeightMap)
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{
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makeDummy();
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return;
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}
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// generate the height map
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_HeightMap->generate();
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if (!_HeightMap->convertToType(CBitmap::RGBA))
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{
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makeDummy();
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return;
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}
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releaseMipMaps();
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uint width = _HeightMap->getWidth();
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uint height = _HeightMap->getHeight();
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if (getUploadFormat() == RGBA8888)
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{
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CBitmap::resize(_HeightMap->getWidth(), _HeightMap->getHeight(), CBitmap::RGBA);
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}
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else
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{
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CBitmap::resize(_HeightMap->getWidth(), _HeightMap->getHeight(), CBitmap::DsDt);
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}
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// build the DsDt map
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if (getUploadFormat() == RGBA8888)
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{
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BuildDsDtAsRGBA((uint32 *) &(_HeightMap->getPixels()[0]), width, height, (uint32 *) &(getPixels()[0]));
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}
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else
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{
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BuildDsDt((uint32 *) &(_HeightMap->getPixels()[0]), width, height, (uint16 *) &(getPixels()[0]));
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}
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float normalizationFactor = 1.0f;
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// Normalize the map if needed
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if (_ForceNormalize)
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{
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if (getUploadFormat() == RGBA8888)
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{
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normalizationFactor = NormalizeDsDtAsRGBA((uint32 *) &(getPixels()[0]), width, height);
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}
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else
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{
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normalizationFactor = NormalizeDsDt((uint16 *) &(getPixels()[0]), width, height);
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}
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}
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// create entry in the map for the normalization factor
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std::string shareName = getShareName();
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TNameToNI::iterator it = _NameToNF.find(shareName);
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if (it == _NameToNF.end())
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{
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// create a new entry
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CNormalizationInfo ni;
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ni.NumRefs = 1;
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ni.NormalizationFactor = normalizationFactor;
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std::pair<TNameToNI::iterator, bool> pb = _NameToNF.insert(TNameToNI::value_type(shareName, ni));
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_NormalizationFactor = &(pb.first->second.NormalizationFactor);
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}
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else
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{
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// another map has computed the factor
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_NormalizationFactor = &(it->second.NormalizationFactor);
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++(it->second.NumRefs);
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}
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if (_HeightMap->getReleasable())
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{
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_HeightMap->release();
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}
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}
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///==============================================================================================
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void CTextureBump::release()
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{
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ITexture::release();
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if (_HeightMap != NULL)
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{
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if (_HeightMap->getReleasable())
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{
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_HeightMap->release();
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}
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}
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}
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///==============================================================================================
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bool CTextureBump::supportSharing() const
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{
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return !_DisableSharing && _HeightMap && _HeightMap->supportSharing();
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}
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///==============================================================================================
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std::string CTextureBump::getShareName() const
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{
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nlassert(supportSharing());
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return "BumpDsDt:" + _HeightMap->getShareName();
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}
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///==============================================================================================
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float CTextureBump::getNormalizationFactor()
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{
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if (!_Touched)
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{
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if (_NormalizationFactor) return *_NormalizationFactor;
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}
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if (!_HeightMap) return 1.f;
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// not computed yet, see if another map has computed it
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std::string shareName = getShareName();
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TNameToNI::iterator it = _NameToNF.find(shareName);
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if (it != _NameToNF.end())
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{
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_NormalizationFactor = &(it->second.NormalizationFactor);
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++(it->second.NumRefs);
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}
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else
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{
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doGenerate();
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if (this->getReleasable()) this->release();
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}
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return _NormalizationFactor ? *_NormalizationFactor : 1.f;
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}
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///==============================================================================================
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CTextureBump::~CTextureBump()
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{
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if (_NormalizationFactor && !_NameToNF.empty())
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{
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// find normalization factor from its name
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TNameToNI::iterator it = _NameToNF.find(getShareName());
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// if found
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if (it != _NameToNF.end())
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{
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// we can delete it only if it's not used anymore
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if (--(it->second.NumRefs) == 0) _NameToNF.erase(it);
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}
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}
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}
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} // NL3D
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