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113 lines
3 KiB
C
113 lines
3 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_FX_MANAGER_H
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#define CL_FX_MANAGER_H
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/////////////
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// INCLUDE //
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/////////////
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// Misc
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#include "nel/misc/types_nl.h"
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// 3D
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#include "nel/3d/u_particle_system_instance.h"
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// Std
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#include <map>
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#include <string>
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///////////
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// CLASS //
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///////////
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namespace NL3D
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{
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class UParticleSystemInstance;
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}
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// when a fx has a timeout, it is
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const float FX_MANAGER_DEFAULT_TIMEOUT = 12.f;
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/**
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* Class to manage FXs.
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2003
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*/
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class CFXManager
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{
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public:
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/// Constructor
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CFXManager();
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/// Destructor
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~CFXManager();
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// create and managed an fx (e.g destroy its model when it is finished)
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NL3D::UParticleSystemInstance instantFX(const std::string &fxName, float timeOut = FX_MANAGER_DEFAULT_TIMEOUT);
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// Add an fx that will be created some time later
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void deferFX(const std::string &fxName, const NLMISC::CMatrix &matrix, float delayInSeconds, float timeOut = FX_MANAGER_DEFAULT_TIMEOUT);
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// add an externally created fx to be managed
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void addFX(NL3D::UParticleSystemInstance fx, float timeOut = FX_MANAGER_DEFAULT_TIMEOUT, bool testNoMoreParticles = false);
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void fx2remove(NL3D::UParticleSystemInstance fx, float timeOut = FX_MANAGER_DEFAULT_TIMEOUT);
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void update();
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// instantly removes all fxs that need to
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void reset();
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// get the number of fx that are currently to be removed
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uint getNumFXtoRemove() const { return _NumFXToRemove; }
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protected:
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class CFX2Remove
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{
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public:
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NL3D::UParticleSystemInstance Instance;
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float TimeOut;
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bool TestNoMoreParticles;
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public:
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CFX2Remove(NL3D::UParticleSystemInstance instance=NL3D::UParticleSystemInstance(), float timeOut = NULL, bool testNoMoreParticles = false)
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{
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Instance = instance;
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TimeOut = timeOut;
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TestNoMoreParticles = testNoMoreParticles;
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}
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};
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// List of FXs to remove as soon as possible.
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std::list<CFX2Remove> _FX2RemoveList;
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uint _NumFXToRemove;
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struct CDeferredFX
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{
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NLMISC::CMatrix Matrix;
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std::string FXName;
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float TimeOut;
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};
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CHashMultiMap<uint64, CDeferredFX> _DeferredFXByDate;
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};
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////////////
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// EXTERN //
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////////////
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// FX manager.
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extern CFXManager FXMngr;
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#endif // CL_FX_MANAGER_H
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/* End of fx_manager.h */
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