khanat-code-old/code/ryzom/client/src/precipitation_clip_grid.h

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_PRECIPITATION_CLIP_GRID_H
#define CL_PRECIPITATION_CLIP_GRID_H
#include "nel/3d/u_landscape.h"
#include "nel/3d/u_visual_collision_manager.h"
#include "nel/misc/traits_nl.h"
#include "nel/misc/polygon.h"
/*
// *********************************************************************************
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template <class T> class CArray2D
{
public:
typedef typename std::vector<T> TArrayContainer;
typedef typename TArrayContainer::iterator iterator;
typedef typename TArrayContainer::const_iterator const_iterator;
CArray2D() : _Width(0), _Height(0) {}
void init(uint width, uint height);
void init(uint width, uint height, const T &defaultValue);
bool empty() const { return _Array.empty(); }
typename iterator begin() { return _Array.begin(); }
typename iterator end() { return _Array.end(); }
typename const_iterator begin() const { return _Array.begin(); }
typename const_iterator end() const { return _Array.end(); }
// access element by column/row
T &operator()(uint x, uint y)
{
#ifdef NL_DEBUG
nlassert(x < _Width);
nlassert(y < _Height);
#endif
return _Array[x + y * _Width];
}
// access element by column/row (const version)
const T &operator()(uint x, uint y) const
{
#ifdef NL_DEBUG
nlassert(x < _Width);
nlassert(y < _Height);
#endif
return _Array[x + y * _Width];
}
// Return width of array
uint getWidth() const { return _Width; }
// Return height of array
uint getHeight() const { return _Height; }
// Move array content of the given offset. No wrapping is applied
// Example : move(1, 0) will move the array of one column to the left. The latest column is lost. The first column remains unchanged
//
void move(sint offsetX, sint offsetY);
// Move a part of the array. Values are clamped as necessary
void moveSubArray(sint dstX, sint dstY, sint srcX, sint srcY, sint width, sint height);
// get an iterator to the start of a row
iterator beginRow(uint row)
{
nlassert(row < _Height);
return _Array.begin() + row * _Width;
}
const_iterator beginRow(uint row) const
{
nlassert(row < _Height);
return _Array.begin() + row * _Width;
}
iterator endRow(uint row)
{
nlassert(row < _Height);
return _Array.begin() + (row + 1) * _Width;
}
const_iterator endRow(uint row) const
{
nlassert(row < _Height);
return _Array.begin() + (row + 1) * _Width;
}
// get an iterator at the given position
iterator getIteratorAt(uint x, uint y)
{
#ifdef NL_DEBUG
nlassert(x < _Width);
nlassert(y < _Height);
#endif
return _Array.begin() + x + (y * _Width);
}
// Get a const iterator at the given position
const iterator getIteratorAt(uint x, uint y) const
{
#ifdef NL_DEBUG
nlassert(x < _Width);
nlassert(y < _Height);
#endif
return _Array.begin() + x + (y * _Width);
}
// See which part of array should be updated after its content has been displaced by the given offset (by a call to move for example).
// Example: getUpdateRects(0, 1, result) will result the first row as a result
//
void getUpdateRects(sint moveOffsetX, sint moveOffsetY, std::vector<CRect> &rectsToUpdate);
// See which parts of array will be discarded if the array is displaced by the given offset
void getDiscardRects(sint moveOffsetX, sint moveOffsetY, std::vector<CRect> &discardedRects);
private:
TArrayContainer _Array;
uint _Width;
uint _Height;
private:
inline void checkRect(const CRect &r) const
{
nlassert(r.X >= 0 && r.X < (sint32) _Width);
nlassert(r.Y >= 0 && r.Y < (sint32) _Height);
nlassert(r.X + r.Width >= 0 && r.X + (sint32) r.Width <= (sint32) _Width);
nlassert(r.Y + r.Height >= 0 && r.Y + (sint32) r.Height <= (sint32) _Height);
}
};
// *********************************************************************************
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template <class T>
void CArray2D<T>::getUpdateRects(sint moveOffsetX, sint moveOffsetY, std::vector<CRect> &rectsToUpdate)
{
rectsToUpdate.clear();
if (moveOffsetX < 0) // moved right ?
{
// the width to update
uint width = std::min((uint) moveOffsetX, _Width);
// the the grid moved top or bottom, exclude this part
sint height = _Height - abs(moveOffsetY);
if (height > 0)
{
nlwarning("*1");
// complete column on the right
rectsToUpdate.push_back(CRect((sint32) (_Width - width), (sint32) (std::max(- moveOffsetY, 0)), (uint32) width, (uint32) height));
#ifdef NL_DEBUG
checkRect(rectsToUpdate.back());
#endif
}
}
else if (moveOffsetX > 0) // moved left ?
{
// the width to update
uint width = std::min((uint) (- moveOffsetX), _Width);
// the the grid moved top or bottom.
sint height = _Height - abs(moveOffsetY);
if (height > 0)
{
//nlwarning("*2");
// complete column on the right
rectsToUpdate.push_back(CRect(0, (sint32) std::max(- moveOffsetY, 0), (uint32) width, (uint32) height));
#ifdef NL_DEBUG
checkRect(rectsToUpdate.back());
#endif
}
}
// update top or bottom part
if (moveOffsetY < 0)
{
sint height = std::min((uint) moveOffsetY, _Height);
//nlwarning("*3");
rectsToUpdate.push_back(CRect(0, _Height - height, _Width, height));
#ifdef NL_DEBUG
checkRect(rectsToUpdate.back());
#endif
}
else
if (moveOffsetY > 0)
{
sint height = std::min((uint) (- moveOffsetY), _Height);
//nlwarning("*4");
rectsToUpdate.push_back(CRect(0, 0, _Width, height));
#ifdef NL_DEBUG
checkRect(rectsToUpdate.back());
#endif
}
}
// *********************************************************************************
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template <class T>
void CArray2D<T>::getDiscardRects(sint moveOffsetX, sint moveOffsetY,std::vector<CRect> &discardedRects)
{
getUpdateRects(- moveOffsetX, - moveOffsetY, discardedRects);
}
// *********************************************************************************
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template <class T>
void CArray2D<T>::moveSubArray(sint dstX, sint dstY, sint srcX, sint srcY, sint width, sint height)
{
if (srcX >= (sint) getWidth()) return;
if (srcY >= (sint) getHeight()) return;
if (dstX >= (sint) getWidth()) return;
if (dstY >= (sint) getHeight()) return;
if (srcX < 0)
{
width += srcX;
if (width <= 0) return;
srcX = 0;
}
if (srcY < 0)
{
height += srcY;
if (height <= 0) return;
srcY = 0;
}
if (srcX + width > (sint) getWidth())
{
width = getWidth() - srcX;
}
if (srcY + height > (sint) getHeight())
{
height = getHeight() - srcY;
}
if (dstX < 0)
{
width += dstX;
if (width < 0) return;
srcX -= dstX;
dstX = 0;
}
if (dstY < 0)
{
height += dstY;
if (height < 0) return;
srcY -= dstY;
dstY = 0;
}
if (dstX + width > (sint) getWidth())
{
width = getWidth() - dstX;
}
if (dstY + height > (sint) getHeight())
{
height = getHeight() - dstY;
}
#ifdef NL_DEBUG
nlassert(width > 0);
nlassert(height > 0);
nlassert(srcX >= 0 && srcX < (sint) getWidth());
nlassert(srcY >= 0 && srcY < (sint) getHeight());
#endif
if (dstY < srcY)
{
const_iterator src = getIteratorAt(srcX, srcY);
iterator dst = getIteratorAt(dstX, dstY);
do
{
if (CTraits<T>::SupportRawCopy)
{
// type support fast copy
::memcpy(&(*dst), &(*src), sizeof(T) * width);
}
else
{
std::copy(src, src + width, dst);
}
src += _Width;
dst += _Width;
}
while(--height);
}
else if (dstY > srcY)
{
// copy from top to bottom
const_iterator src = getIteratorAt(srcX, srcY + height - 1);
iterator dst = getIteratorAt(dstX, dstY + height - 1);
do
{
if (CTraits<T>::SupportRawCopy)
{
// type support fast copy
::memcpy(&(*dst), &(*src), sizeof(T) * width);
}
else
{
std::copy(src, src + width, dst);
}
src -= _Width;
dst -= _Width;
}
while(--height);
}
else
{
const_iterator src = getIteratorAt(srcX, srcY);
iterator dst = getIteratorAt(dstX, dstY);
if (dstX < srcX)
{
do
{
if (CTraits<T>::SupportRawCopy)
{
// type support fast copy
::memmove(&(*dst), &(*src), sizeof(T) * width);
}
else
{
std::reverse_copy(src, src + width, dst);
}
src += _Width;
dst += _Width;
}
while(--height);
}
else
{
do
{
if (CTraits<T>::SupportRawCopy)
{
// type support fast copy
::memcpy(&(*dst), &(*src), sizeof(T) * width);
}
else
{
std::copy(src, src + width, dst);
}
src += _Width;
dst += _Width;
}
while(--height);
}
}
}
// *********************************************************************************
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template <class T>
void CArray2D<T>::move(sint offsetX, sint offsetY)
{
moveSubArray(offsetX, offsetY, 0, 0, _Width, _Height);
}
// *********************************************************************************
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template <class T>
void CArray2D<T>::init(uint width, uint height)
{
_Array.resize(width * height);
_Width = width;
_Height = height;
}
// *********************************************************************************
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template <class T>
void CArray2D<T>::init(uint width,uint height, const T &defaultValue)
{
_Array.resize(width * height, defaultValue);
_Width = width;
_Height = height;
}
// *********************************************************************************
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// A height grid with wrapping
class CHeightGridWrapped
{
public:
class CGridElem
{
public:
sint X;
sint Y;
float Z;
public:
bool operator == (const CGridElem &other) const
{
return X == other.X &&
Y == other.Y &&
Z == other.Z;
}
};
typedef std::list<CGridElem> TGridElemList;
// ctor
CHeightGridWrapped();
// Init with the given size
// The size is required to be a power of 2
void init(uint size, float cellSize);
inline void insert(const CGridElem &ge);
inline void remove(const CGridElem &ge);
const TGridElemList &getGridElemList(sint x, sint y) const { return _Grid(x & _SizeMask, y & _SizeMask); }
uint getSize() const { return _Grid.getWidth(); }
// tmp for debug
uint getListMaxLength() const;
private:
CArray2D<TGridElemList> _Grid;
float _CellSize;
float _InvCellSize;
uint _SizeMask;
};
// *********************************************************************************
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inline void CHeightGridWrapped::insert(const CGridElem &ge)
{
_Grid(ge.X & _SizeMask, ge.Y & _SizeMask).push_back(ge);
}
// *********************************************************************************
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inline void CHeightGridWrapped::remove(const CGridElem &ge)
{
TGridElemList &gel = _Grid(ge.X & _SizeMask, ge.Y & _SizeMask);
for(TGridElemList::iterator &it = gel.begin(); it != gel.end(); ++it)
{
if (*it == ge)
{
gel.erase(it);
return;
}
}
nlassert(0);
}
const float HEIGHT_GRID_MIN_Z = -10000.f;
// A height grid that give approximate z of geometry near the viewer.
// Useful to avoid precipitations in interiors / tunnels
//
class CHeightGrid : public NL3D::ULandscapeTileCallback
{
public:
// ctor
CHeightGrid();
// Init the grid before first use
// \param cellSize size of a cell of the height grid (in world unit)
// \param cellSize heightGridSize width/height of the height grid. It must be a power of 2
// \param cellSize wrappedHeightGridSize width/height of the wrapped height grid (for incoming geometry).
// It must be a power of 2.
// \param minZ Minimum possible Z
//
void init(float cellSize, uint heightGridSize, uint wrappedHeightGridSize, float minZ = HEIGHT_GRID_MIN_Z);
void update(const CVector &newPos);
// for debug, display the height grid on screen
void display(NL3D::UDriver &drv) const;
inline void gridCoordToWorld(sint x, sint y, CVector &dest) const;
inline CVector gridCoordToWorld(sint x, sint y) const;
// Remove a collision mesh (no op if not already added)
void removeCollisionMesh(uint id);
///////////////////////////////////////////////////////////////////////
private:
typedef std::map<uint, UVisualCollisionManager::CMeshInstanceColInfo> TColMeshMap;
typedef std::vector<UVisualCollisionManager::CMeshInstanceColInfo> TColMeshVect;
CHeightGridWrapped _ZGridWrapped;
CArray2D<float> _ZGrid;
float _CellSize;
float _InvCellSize;
float _MinZ;
uint _GridSize;
uint _SizeMask;
sint _PosX;
sint _PosY;
std::vector<CRect> _UpdateRects;
CHashMap<uint64, CTileAddedInfo> _TileInfos;
CPolygon2D _Tri;
CPolygon2D::TRasterVect _Rasters;
TColMeshMap _Meshs; // meshs currenlty inserted in the wrapped grid
TColMeshVect _UpdateMeshs; // mesh to be removed / added to the wrapped grid during the update (keep there to avoid vector allocation)
std::vector<CVector> _CurrMeshVertices; // vertices of the mesh being inserted
CAABBox _BBox; // bbox containing current grid
private:
void updateBBox();
void updateRect(const CRect &rect);
void discardRect(const CRect &rect);
void updateCell(sint x, sint y);
// from ULandscapeTileCallback
virtual void tileAdded(const CTileAddedInfo &infos);
virtual void tileRemoved(uint64 id);
// add a tri in the height grid, and update height grid if necessary
void addTri(const CVector2f corners[3], float z);
void removeTri(const CVector2f corners[3], float z);
// Add a collision mesh (doesn't test if already inserted)
void addCollisionMesh(const UVisualCollisionManager::CMeshInstanceColInfo &colMesh);
};
// ***********************************************************************************
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inline void CHeightGrid::gridCoordToWorld(sint x, sint y, CVector &dest) const
{
dest.set(x * _CellSize, y * _CellSize, 0.f);
}
// ***********************************************************************************
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inline CVector CHeightGrid::gridCoordToWorld(sint x, sint y) const
{
CVector dest;
gridCoordToWorld(x, y, dest);
return dest;
}
// TMP TMP TMP TMP
// TMP TMP TMP TMP
// TMP TMP TMP TMP
// TMP TMP TMP TMP
extern CHeightGrid HeightGrid;
*/
/**
* Class to know where precipitation can't fall
* This is a grid that is updated with the position of the player
* It tells when the quad is in an interior mesh, and gives the
* mean height for a point of the quad (for landscape)
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2002
*/
class CPrecipitationClipGrid
{
public:
/** Point of the grid
*/
struct CGridPoint
{
float MeanHeight; // The mean height that precipitation must use at this point
bool Clipped; // True if clipped
CGridPoint(float meanHeight = 0.f, bool clipped = true) : MeanHeight(meanHeight), Clipped(clipped)
{}
};
public:
// ctor
CPrecipitationClipGrid();
/** init the grid
* \param size width & height of the grid so the grid has (size + 1) ^2 elements. For example if size is 1, the grid is a simple square and it has four corners.
* \param gridEltSize width & height of a grid element.
*/
void initGrid(uint size, float gridEltSizeX, float gridEltSizeY);
// Update the grid so that it match the position of the user. (this grid is centered at the user pos)
void updateGrid(const NLMISC::CVector &userPos, NLPACS::UGlobalRetriever *globalRetriever);
/** Get grid element point its grid coordinate in world
* \return NULL if the element is outside the grid
*/
const CGridPoint *get(sint x, sint y) const;
// for debug, display the clip grid on screen
void display(NL3D::UDriver &drv) const;
// Force the whole grid to be recomputed
void touch() { _Touched = true; }
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
private:
typedef std::vector<CGridPoint> TGrid;
private:
bool _Touched;
sint _XPos;
sint _YPos;
uint _Size;
float _EltSizeX;
float _EltSizeY;
TGrid _Grid;
private:
void clear();
void updateGridPart(sint worldX, sint worldY, uint gridX, uint gridY, uint width, uint height, NLPACS::UGlobalRetriever *globalRetriever);
void updateGridElt(CGridPoint &dest, uint worldX, uint worldY);
void moveGrid(sint offsetX, sint offsetY);
void printGridValues() const;
static TGrid::iterator getGridIt(TGrid &grid, uint x, uint y, uint size)
{
nlassert(size > 0);
nlassert(x <= size);
nlassert(y <= size);
return grid.begin() + (x + (y * (size + 1)));
}
static TGrid::const_iterator getGridIt(const TGrid &grid, uint x, uint y, uint size)
{
nlassert(size > 0);
nlassert(x <= size);
nlassert(y <= size);
return grid.begin() + (x + (y * (size + 1)));
}
};
#endif