2012-02-08 00:58:15 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "displayer_base.h"
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#include "instance.h"
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//
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#include "game_share/object.h"
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//
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2012-05-23 02:13:58 +00:00
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#include "nel/gui/lua_ihm.h"
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2012-06-08 23:37:43 +00:00
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#include "nel/gui/interface_element.h"
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2012-02-08 00:58:15 +00:00
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namespace R2
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{
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uint CDisplayerBase::ObjCount = 0;
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// *********************************************************************************************************
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CDisplayerBase::CDisplayerBase() : _DisplayedInstance(NULL)
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{
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++ ObjCount;
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}
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CDisplayerBase::~CDisplayerBase()
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{
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nlassert(ObjCount > 0);
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-- ObjCount;
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}
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// *********************************************************************************************************
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void CDisplayerBase::pushLuaAccess(CLuaState &ls)
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{
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//H_AUTO(R2_CDisplayerBase_pushLuaAccess)
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CLuaIHM::pushReflectableOnStack(ls, this);
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}
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// *********************************************************************************************************
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const CObjectTable &CDisplayerBase::getProps() const
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{
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//H_AUTO(R2_CDisplayerBase_getProps)
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nlassert(getDisplayedInstance());
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const CObjectTable *props = getDisplayedInstance()->getObjectTable();
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static volatile bool dumpProps = false;
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if (dumpProps)
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{
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props->dump();
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}
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nlassert(props);
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return *props;
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}
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// *********************************************************************************************************
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CLuaObject &CDisplayerBase::getLuaProjection()
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{
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//H_AUTO(R2_CDisplayerBase_getLuaProjection)
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nlassert(getDisplayedInstance());
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return getDisplayedInstance()->getLuaProjection();
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}
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}
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