khanat-code-old/code/ryzom/client/src/string_manager_client.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef STRING_MANAGER_CLIENT_H
#define STRING_MANAGER_CLIENT_H
#include "nel/misc/static_map.h"
#include "nel/misc/ucstring.h"
#include "nel/misc/bit_mem_stream.h"
#include "nel/misc/i18n.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/diff_tool.h"
#include "game_share/brick_families.h"
#include "game_share/skills.h"
namespace STRING_MANAGER
{
class IStringWaiterRemover;
class IStringWaitCallback;
class CStringManagerClient
{
friend class IStringWaiterRemover;
friend class IStringWaitCallback;
public:
// Singleton pattern implementation
static CStringManagerClient *instance();
static void release(bool mustReleaseStaticArrays);
/** Prepare the string manager to use a persistent string cache.
* There is one cache file for each language and for each encountered shard.
*/
void initCache(const std::string &shardId, const std::string &languageCode);
/** Clear the current string table and load the content of the cache file.
* This method is called after receiving the impulse RELOAD_CACHE from
* IOS.
* If the received timestamp and the file timestamp differ, the file cache
* is reseted.
*/
void loadCache(uint32 timestamp);
bool isCacheLoaded() {return _CacheLoaded;};
// Force the cache to be saved
void flushStringCache();
bool getString(uint32 stringId, ucstring &result);
void waitString(uint32 stringId, const IStringWaiterRemover *premover, ucstring *result);
void waitString(uint32 stringId, IStringWaitCallback *pcallback);
bool getDynString(uint32 dynStringId, ucstring &result);
void waitDynString(uint32 stringId, const IStringWaiterRemover *premover, ucstring *result);
void waitDynString(uint32 stringId, IStringWaitCallback *pcallback);
void receiveString(uint32 stringId, const ucstring &str);
void receiveDynString(NLMISC::CBitMemStream &bms);
void releaseDynString(uint32 stringId);
// Yoyo: Append to the I18N some words (skills, bricks...)
static void initI18NSpecialWords(const std::string &languageCode);
static void specialWordsMemoryCompress();
// Yoyo: Replace the Brick Name with Filled stats (CSBrickManager work). No-Op if not found
static void replaceSBrickName(NLMISC::CSheetId id, const ucstring &name, const ucstring &desc, const ucstring &desc2);
// Get the Localized Name of the Places.
static const ucchar *getPlaceLocalizedName(const std::string &placeNameID);
// Get the Localized Name of the faction (for the fame)
static const ucchar *getFactionLocalizedName(const std::string &factionNameID);
// Get the Localized Name of the Skill.
static const ucchar *getSkillLocalizedName(SKILLS::ESkills e);
// Get the Localized Name of the Item.
static const ucchar *getItemLocalizedName(NLMISC::CSheetId id);
// Get the Localized Name of the Creature.
static const ucchar *getCreatureLocalizedName(NLMISC::CSheetId id);
// Get the Localized Name of the SBrick.
static const ucchar *getSBrickLocalizedName(NLMISC::CSheetId id);
// Get the Localized Name of the SPhrase.
static const ucchar *getSPhraseLocalizedName(NLMISC::CSheetId id);
// Get the Localized Description of the Skill.
static const ucchar *getSkillLocalizedDescription(SKILLS::ESkills e);
// Get the Localized Descriptionof the Item.
static const ucchar *getItemLocalizedDescription(NLMISC::CSheetId id);
// Get the Localized Description of the SBrick.
static const ucchar *getSBrickLocalizedDescription(NLMISC::CSheetId id);
// Get the Localized Composition Description of the SBrick.
static const ucchar *getSBrickLocalizedCompositionDescription(NLMISC::CSheetId id);
// Get the Localized Description of the SPhrase.
static const ucchar *getSPhraseLocalizedDescription(NLMISC::CSheetId id);
// Get the Localized Title name
static const ucchar *getTitleLocalizedName(const std::string &titleId, bool women);
// Get the Localized name of a classification type
static const ucchar *getClassificationTypeLocalizedName(EGSPD::CClassificationType::TClassificationType type);
// Outpost name
static const ucchar *getOutpostLocalizedName(NLMISC::CSheetId id);
// Outpost description
static const ucchar *getOutpostLocalizedDescription(NLMISC::CSheetId id);
// Outpost building name
static const ucchar *getOutpostBuildingLocalizedName(NLMISC::CSheetId id);
// Outpost building description
static const ucchar *getOutpostBuildingLocalizedDescription(NLMISC::CSheetId id);
// Squad name
static const ucchar *getSquadLocalizedName(NLMISC::CSheetId id);
// Squad description
static const ucchar *getSquadLocalizedDescription(NLMISC::CSheetId id);
private:
// constructor.
CStringManagerClient();
// destructor.
~CStringManagerClient();
/// A string waiter is destoyed, remove any waiting string reference from it.
void removeStringWaiter(const IStringWaiterRemover *remover);
/// A string wait callback is destoyed, remove any waiting string reference from it.
void removeStringWaiter(const IStringWaitCallback *callback);
enum TParamType
{
string_id,
integer,
time,
money,
dyn_string_id,
sheet_id
};
struct TParamValue
{
TParamType Type;
ucstring::size_type ReplacementPoint;
union
{
uint32 StringId;
sint32 Integer;
uint32 Time;
uint64 Money;
uint32 DynStringId;
};
};
struct TDynStringInfo
{
enum TStatus
{
received,
serialized,
complete
};
TStatus Status;
NLMISC::CBitMemStream Message;
uint32 StringId;
std::vector<TParamValue> Params;
ucstring String;
};
enum
{
EmptyStringId= 0,
EmptyDynStringId= 0xffffffff
};
struct TStringWaiter
{
/// Pointer to the ucstring to fill
ucstring *Result;
/// Pointer to the remover that contains this string reference
const IStringWaiterRemover *Remover;
};
bool buildDynString(TDynStringInfo &dynInfo);
/// Container for simple strings
typedef CHashMap<uint, ucstring> TStringsContainer;
/// Container for dyn strings
typedef CHashMap<uint, TDynStringInfo> TDynStringsContainer;
/// Container of string reference waiting for value.
typedef CHashMultiMap<uint, TStringWaiter> TStringWaitersContainer;
/// Container of string reference to string callback object.
typedef CHashMultiMap<uint, IStringWaitCallback*> TStringCallbacksContainer;
TStringsContainer _ReceivedStrings;
CHashSet<uint> _WaitingStrings;
TDynStringsContainer _ReceivedDynStrings;
TDynStringsContainer _WaitingDynStrings;
/// String waiting the string value from the server.
TStringWaitersContainer _StringsWaiters;
// String waiting the dyn string value from the server.
TStringWaitersContainer _DynStringsWaiters;
// Callback for string value from the server
TStringCallbacksContainer _StringsCallbacks;
// Callback for dyn string value from the server
TStringCallbacksContainer _DynStringsCallbacks;
// Return value for waiting string..
static ucstring _WaitString;
// Singleton pattern implementation
static CStringManagerClient *_Instance;
//@{
//\name Cache management
/// Flag for cache management initialisation done.
bool _CacheInited;
/// Shard id is used to identify the cache file to use.
std::string _ShardId;
/// Language code is used to identify the cache file to use.
std::string _LanguageCode;
/// Timestamp (unix date) of the corrently loaded cache file.
uint32 _Timestamp;
/// Fullpath name of the current cache file.
std::string _CacheFilename;
/// Flag to incate that the cache is loaded.
bool _CacheLoaded;
/// Waiting string to be saved in cache
struct CCacheString
{
uint32 StringId;
ucstring String;
};
std::vector<CCacheString> _CacheStringToSave;
//@}
// SpecialItems.
class CItem
{
public:
// The Name of the item
ucstring Name;
// The Women Name of the item
ucstring WomenName;
// Description of the item
ucstring Desc;
// Optional Second description (For SBrick composition for example)
ucstring Desc2;
void serial(NLMISC::IStream &f)
{
sint ver= f.serialVersion(1);
f.serial(Name);
if (ver >= 1)
f.serial(WomenName);
f.serial(Desc);
f.serial(Desc2);
}
};
static bool _SpecItem_MemoryCompressed;
static std::map<std::string, CItem> _SpecItem_TempMap;
static char *_SpecItem_Labels;
static ucchar *_SpecItem_NameDesc;
struct CItemLight
{
char *Label;
ucchar *Name;
ucchar *WomenName;
ucchar *Desc;
ucchar *Desc2;
};
struct CItemLightComp
{
bool operator()(const CItemLight &x, const CItemLight &y) const
{
return strcmp(x.Label, y.Label) < 0;
}
};
static std::vector<CItemLight> _SpecItems;
static const ucchar *getSpecialWord(const std::string &label, bool women = false);
static const ucchar *getSpecialDesc(const std::string &label);
static const ucchar *getSpecialDesc2(const std::string &label);
// Check Files for the Packed string.
class CFileCheck
{
public:
uint32 ReferenceDate;
uint32 AdditionDate;
CFileCheck()
{
ReferenceDate= 0;
AdditionDate= 0;
}
bool operator==(const CFileCheck &o) const
{
return ReferenceDate==o.ReferenceDate && AdditionDate==o.AdditionDate;
}
void serial(NLMISC::IStream &f)
{
f.serialVersion(0);
f.serial(ReferenceDate);
f.serial(AdditionDate);
}
};
// The Header for the Packed String Client
class CPackHeader
{
public:
// The language code used
std::string LanguageCode;
// The Modification Dates of each word files
std::vector<CFileCheck> FileChecks;
// If must rebuild the packed version for any reason.
uint32 PackedVersion;
void serial(NLMISC::IStream &f)
{
f.serialCheck((uint32)'_RTS');
f.serialCheck((uint32)'KCAP');
f.serialVersion(0);
f.serial(PackedVersion);
f.serial(LanguageCode);
f.serialCont(FileChecks);
}
};
// return true if OK (same).
static bool checkWordFileDates(std::vector<CFileCheck> &fileChecks, const std::vector<std::string> &fileNames, const std::string &languageCode);
};
/** Class that want to register to wait for string
* need to derive from this class.
*/
class IStringWaiterRemover
{
public:
virtual ~IStringWaiterRemover()
{
// signal the string manager that this waiter is destroyed
CStringManagerClient::instance()->removeStringWaiter(this);
}
};
/** Implement this class if you want to wait for
* string to be delivered.
*/
class IStringWaitCallback
{
public:
/// Overide this method to receive callback for string.
virtual void onStringAvailable(uint /* stringId */, const ucstring &/* value */) {}
/// Overide this method to receive callback for dynamic string.
virtual void onDynStringAvailable(uint /* stringId */, const ucstring &/* value */) {}
virtual ~IStringWaitCallback()
{
// signal the string manager that this waiter is destroyed
CStringManagerClient::instance()->removeStringWaiter(this);
}
};
/** A proxy file loader for CI18N
* The implementation will check if there is any
* new content in the translation/work directory of ryzom
* then overwrite the value found in data/gamedev/language
*/
class CLoadProxy : public NLMISC::CI18N::ILoadProxy, public TStringDiff::IDiffCallback
{
void loadStringFile(const std::string &filename, ucstring &text);
void onEquivalent(uint addIndex, uint refIndex, TStringDiffContext &context);
void onAdd(uint addIndex, uint refIndex, TStringDiffContext &context);
void onRemove(uint addIndex, uint refIndex, TStringDiffContext &context);
void onChanged(uint addIndex, uint refIndex, TStringDiffContext &context);
void onSwap(uint newIndex, uint refIndex, TStringDiffContext &context);
};
} // namespace STRING_MANAGER
#endif //STRING_MANAGER_CLIENT_H