khanat-code-old/code/ryzom/common/src/game_share/send_chat.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SEND_CHAT_H
#define SEND_CHAT_H
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "nel/misc/stream.h"
#include "nel/net/message.h"
#include "nel/net/unified_network.h"
#include "synchronised_message.h"
#include "chat_group.h"
#include "game_share/string_manager_sender.h"
#include <string>
/**
* Send a chat line from system to a player that will be displayed as a normal chat sentence
* Sentence will be formated using "<ServiceName:ServiceId>" as prefix of chat string
*/
void chatToPlayer(const NLMISC::CEntityId &id, const std::string &chatString);
/**
* Send a chat line from system to a group of player that will be displayed as a normal chat sentence
* Sentence will be formated using "<ServiceName:ServiceId>" as prefix of chat string
*/
void chatToGroup(const NLMISC::CEntityId &id, const std::string &chatString);
/**
* Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group).
* Chat group can be constructed from CChatGroup class.
* phraseId is a phrase identifier in the phrase translation file.
* param are the parameter of the phrase
*/
void npcChatParamToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId, const std::vector<STRING_MANAGER::TParam> &params);
/**
* Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group).
* Chat group can be constructed from CChatGroup class.
* phraseId is a phrase identifier in the phrase translation file.
*/
void npcChatToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId);
/**
* Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group).
* Chat group can be constructed from CChatGroup class.
* phraseId is a phrase identifier in the phrase translation file.
*/
void npcChatToChannelEx(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, uint32 phraseId);
/**
* Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group).
* Chat group can be constructed from CChatGroup class.
* sentence is the sentence to be sent.
*/
void npcChatToChannelSentence(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, ucstring& sentence);
/**
* Request to the DSS to send a chat line from a bot in a chat channel
* Chat group can be constructed from CChatGroup class.
* sentenceId is the id of the sentence that must be sent by the DSS
*/
void forwardToDss(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId);
/**
* Request to the DSS to send a chat line from a bot in a chat channel
* Chat group can be constructed from CChatGroup class.
* sentenceId is the id of the sentence that must be sent by the DSS
*/
void forwardToDssArg(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId,std::vector<float>& argValues);
/**
* Send a tell line from a bot (mainly NPC) to a player
* phraseId is a phrase identifier in the phrase translation file.
*/
void npcTellToPlayer(const TDataSetRow &senderId, const TDataSetRow &receiverId, const std::string &phraseId, bool needSenderNpc=true);
/**
* Send a tell line from a bot (mainly NPC) to a player. Accept parametered strings
* phraseId is a phrase id obtained through the string manager
*/
void npcTellToPlayerEx(const TDataSetRow &senderId, const TDataSetRow &receiverId, uint32 phraseId);
#endif // SEND_CHAT_H
/* End of send_chat.h */