mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-14 03:09:04 +00:00
107 lines
4.2 KiB
C
107 lines
4.2 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef SEND_CHAT_H
|
||
|
#define SEND_CHAT_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include "nel/misc/entity_id.h"
|
||
|
#include "nel/misc/stream.h"
|
||
|
|
||
|
#include "nel/net/message.h"
|
||
|
#include "nel/net/unified_network.h"
|
||
|
#include "synchronised_message.h"
|
||
|
#include "chat_group.h"
|
||
|
#include "game_share/string_manager_sender.h"
|
||
|
|
||
|
#include <string>
|
||
|
|
||
|
/**
|
||
|
* Send a chat line from system to a player that will be displayed as a normal chat sentence
|
||
|
* Sentence will be formated using "<ServiceName:ServiceId>" as prefix of chat string
|
||
|
*/
|
||
|
void chatToPlayer(const NLMISC::CEntityId &id, const std::string &chatString);
|
||
|
|
||
|
/**
|
||
|
* Send a chat line from system to a group of player that will be displayed as a normal chat sentence
|
||
|
* Sentence will be formated using "<ServiceName:ServiceId>" as prefix of chat string
|
||
|
*/
|
||
|
void chatToGroup(const NLMISC::CEntityId &id, const std::string &chatString);
|
||
|
|
||
|
/**
|
||
|
* Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group).
|
||
|
* Chat group can be constructed from CChatGroup class.
|
||
|
* phraseId is a phrase identifier in the phrase translation file.
|
||
|
* param are the parameter of the phrase
|
||
|
*/
|
||
|
void npcChatParamToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId, const std::vector<STRING_MANAGER::TParam> ¶ms);
|
||
|
|
||
|
/**
|
||
|
* Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group).
|
||
|
* Chat group can be constructed from CChatGroup class.
|
||
|
* phraseId is a phrase identifier in the phrase translation file.
|
||
|
*/
|
||
|
void npcChatToChannel(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, const std::string &phraseId);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group).
|
||
|
* Chat group can be constructed from CChatGroup class.
|
||
|
* phraseId is a phrase identifier in the phrase translation file.
|
||
|
*/
|
||
|
void npcChatToChannelEx(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, uint32 phraseId);
|
||
|
|
||
|
/**
|
||
|
* Send a chat line from a bot (mainly NPC) in a chat channel (know as chat group).
|
||
|
* Chat group can be constructed from CChatGroup class.
|
||
|
* sentence is the sentence to be sent.
|
||
|
*/
|
||
|
void npcChatToChannelSentence(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, ucstring& sentence);
|
||
|
|
||
|
/**
|
||
|
* Request to the DSS to send a chat line from a bot in a chat channel
|
||
|
* Chat group can be constructed from CChatGroup class.
|
||
|
* sentenceId is the id of the sentence that must be sent by the DSS
|
||
|
*/
|
||
|
void forwardToDss(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId);
|
||
|
|
||
|
/**
|
||
|
* Request to the DSS to send a chat line from a bot in a chat channel
|
||
|
* Chat group can be constructed from CChatGroup class.
|
||
|
* sentenceId is the id of the sentence that must be sent by the DSS
|
||
|
*/
|
||
|
void forwardToDssArg(const TDataSetRow &senderId, CChatGroup::TGroupType groupType, std::string& sentenceId,uint32 scenarioId,std::vector<float>& argValues);
|
||
|
|
||
|
/**
|
||
|
* Send a tell line from a bot (mainly NPC) to a player
|
||
|
* phraseId is a phrase identifier in the phrase translation file.
|
||
|
*/
|
||
|
void npcTellToPlayer(const TDataSetRow &senderId, const TDataSetRow &receiverId, const std::string &phraseId, bool needSenderNpc=true);
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Send a tell line from a bot (mainly NPC) to a player. Accept parametered strings
|
||
|
* phraseId is a phrase id obtained through the string manager
|
||
|
*/
|
||
|
void npcTellToPlayerEx(const TDataSetRow &senderId, const TDataSetRow &receiverId, uint32 phraseId);
|
||
|
|
||
|
|
||
|
#endif // SEND_CHAT_H
|
||
|
|
||
|
/* End of send_chat.h */
|