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83 lines
2.2 KiB
C
83 lines
2.2 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_LIGHT_CYCLE_H
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#define RY_LIGHT_CYCLE_H
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#include "season.h"
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namespace NLGEORGES
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{
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class UFormElm;
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}
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/** Description of light cycle for a single season
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*/
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struct CSeasonLightCycle
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{
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float DayHour;
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float DayToDuskHour;
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float DuskToNightHour;
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float NightHour;
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float NightToDayHour;
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///////////////////////////////////////////////////////////////
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// ctor
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CSeasonLightCycle();
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// build from a Georges form
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void build(const NLGEORGES::UFormElm &item);
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// serial in a stream
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(DayHour, DayToDuskHour, DuskToNightHour, NightHour, NightToDayHour);
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}
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};
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/** Description of a complete light cycle for each season
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*/
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struct CLightCycle
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{
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float RealDayLength; // real length of the day, in seconds
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float NumHours; // number of ryzom hours in a day
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uint32 MaxNumColorSteps; // the max number of color steps
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CSeasonLightCycle SeasonLightCycle[EGSPD::CSeason::Invalid]; // description of each season
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///////////////////////////////////////////////////////////////
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// ctor
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CLightCycle();
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// build from a Georges form
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void build(const NLGEORGES::UFormElm &item);
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// Build from a sheet file
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void build(const char *sheetName);
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//
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(RealDayLength, NumHours, MaxNumColorSteps);
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for(uint k = 0; k < EGSPD::CSeason::Invalid; ++k)
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{
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f.serial(SeasonLightCycle[k]);
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}
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}
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};
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#endif
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