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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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207 lines
5.3 KiB
C++
207 lines
5.3 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "position_generator.h"
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#include <nel/misc/debug.h>
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namespace AGS_TEST
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{
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// instantiating static class variables
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int CPositionGenerator::_x=0;
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int CPositionGenerator::_y=0;
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int CPositionGenerator::_dx=0;
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int CPositionGenerator::_dy=0;
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int CPositionGenerator::_spacing=0;
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std::string CPositionGenerator::_pattern("grid");
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int CPositionGenerator::_linelen=0;
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int CPositionGenerator::_leftonline=0;
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std::string CPositionGenerator::_spawnZoneName="";
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CPositionGenerator::TSpawnZoneMap CPositionGenerator::_spawnZones;
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CPositionGenerator::TSpawnPointMap CPositionGenerator::_spawnPoints;
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void CPositionGenerator::setPositionInMM(int x, int y)
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{
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_x=x;
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_y=y;
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_linelen=0;
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_leftonline=0;
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init();
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nlinfo("Set spawn position to: %d, %d", (_x+500)/1000, (_y+500)/1000);
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}
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void CPositionGenerator::setPosition(int x, int y)
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{
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setPositionInMM(1000*x,1000*y);
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}
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void CPositionGenerator::setPosition(std::string spawnName) // name of a spawn point or spawn zone
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{
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if (_spawnPoints.find(spawnName)!=_spawnPoints.end())
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{
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setPositionInMM( (int)(_spawnPoints[spawnName].Point.x*1000.0f), (int)(_spawnPoints[spawnName].Point.y*1000.0f) );
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}
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else if (_spawnZones.find(spawnName)!=_spawnZones.end())
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{
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_spawnZoneName=spawnName;
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setPattern("spawnZone");
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NLMISC::CVector v=_spawnZones[_spawnZoneName].getNext();
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setPositionInMM((int)(v.x*1000.0f),(int)(v.y*1000.0f));
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nlinfo("Set spawn Zone to: %s",_spawnZoneName.c_str());
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}
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else
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{
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nlinfo("Unknown spawn zone/point: %s",spawnName.c_str());
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}
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}
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void CPositionGenerator::setSpacing(int spacing)
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{
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_spacing=1000*spacing;
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init();
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}
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void CPositionGenerator::setPattern(const std::string &pattern)
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{
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_pattern=pattern;
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init();
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}
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void CPositionGenerator::init()
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{
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_dx=_spacing;
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_dy=0;
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_linelen=0;
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_leftonline=0;
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}
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void CPositionGenerator::next(int &x, int &y)
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{
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x=_x;
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y=_y;
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// nlinfo("Pattern: %s: dx: %d dy: %d spacing: %d",_pattern.c_str(),_dx,_dy,_spacing);
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if (_pattern==std::string("grid"))
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{
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if (_leftonline)
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_leftonline--;
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else
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{
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if (_dx)
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_linelen++;
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_leftonline=_linelen;
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_dx+=_dy;
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_dy-=_dx;
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_dx+=_dy;
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}
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_x+=_dx;
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_y+=_dy;
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}
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else if (_pattern==std::string("line"))
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{
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_x+=_dx;
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_y+=_dy;
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}
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else if (_pattern==std::string("spawnZone"))
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{
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NLMISC::CVector v=_spawnZones[_spawnZoneName].getNext();
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_x=(int)(v.x*1000.0f);
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_y=(int)(v.y*1000.0f);
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}
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else
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nlwarning("Unknown pattern: %s",_pattern.c_str());
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}
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void CPositionGenerator::addSpawnZone(const NLLIGO::CPrimZone &zone)
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{
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if (_spawnZones[zone.getName()].Points.size()!=0)
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{
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nlinfo("Spawn zone already exists: %s",zone.getName().c_str());
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return;
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}
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// determine the extents of the zone
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float minx=(float)(((uint)~0)>>1);
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float maxx=-minx-1.0f;
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float miny=minx;
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float maxy=maxx;
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for (uint i=0;i<zone.VPoints.size();i++)
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{
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if (zone.VPoints[i].x<minx) minx=zone.VPoints[i].x;
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if (zone.VPoints[i].x>maxx) maxx=zone.VPoints[i].x;
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if (zone.VPoints[i].y<miny) miny=zone.VPoints[i].y;
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if (zone.VPoints[i].y>maxy) maxy=zone.VPoints[i].y;
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}
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// round off the zone extents to centre the bounding box about the zone centre
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const float SPACING=4.0f;
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float xbase= ((maxx-minx)/2.0f+minx);
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float ybase= ((maxx-minx)/2.0f+miny);
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int xcount=(int)((maxx-xbase)/SPACING);
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int ycount=(int)((maxy-ybase)/SPACING);
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// loop through the points in the bounding box seeing whether or not they're in the zone
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for (int xi=-xcount;xi<xcount+1; xi++)
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for (int yi=-ycount;yi<ycount+1; yi++)
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{
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NLMISC::CVector v( xbase+SPACING*(float)xi, ybase+SPACING*(float)yi, 0);
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if (zone.contains(v))
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{
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// we've got a point that is in the zone so add it to the spawn zone point array
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_spawnZones[zone.getName()].Points.push_back(v);
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}
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}
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// add code here to shuffle the points in the zone
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// check that the zone's not empty
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if (_spawnZones[zone.getName()].Points.size()!=0)
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{
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nlinfo("Spawn zone '%s' contains %d spawn points",zone.getName().c_str(), _spawnZones[zone.getName()].Points.size());
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}
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else
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{
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nlwarning("FAILED to generate any points for spawn zone: %s", zone.getName().c_str());
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_spawnZones.erase(zone.getName());
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}
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}
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std::string CPositionGenerator::getSpawnName()
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{
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if (_pattern==std::string("spawnZone"))
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return _spawnZoneName;
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else
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{
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char buf[100];
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sprintf(buf,"%f %f %f",double(_x)*0.001,double(_y)*0.001,0);
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return std::string(buf);
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}
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}
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} // end of namespace AGS_TEST
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