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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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146 lines
4.8 KiB
C
146 lines
4.8 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_)
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#define AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "nel/3d/ps_located.h"
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#include "nel/3d/ps_force.h"
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#include "dialog_stack.h"
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#include "ps_wrapper.h"
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#include "particle_workspace.h"
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class CParticleDlg;
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/////////////////////////////////////////////////////////////////////////////
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// CLocatedTargetDlg dialog
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class CLocatedTargetDlg : public CDialog, public CDialogStack
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{
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// Construction
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public:
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CLocatedTargetDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTargetLocatedBindable *blTarget, CParticleDlg *particleDlg); // standard constructor
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// init the dialog with the given parent
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void init(CWnd* pParent);
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// Dialog Data
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//{{AFX_DATA(CLocatedTargetDlg)
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enum { IDD = IDD_LOCATED_TARGET_DLG };
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CListBox m_AvailableTargets;
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CListBox m_Targets;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CLocatedTargetDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// the target we're focusing on
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NL3D::CPSTargetLocatedBindable *_LBTarget;
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CParticleDlg *_ParticleDlg;
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CParticleWorkspace::CNode *_Node;
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// Generated message map functions
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//{{AFX_MSG(CLocatedTargetDlg)
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afx_msg void OnAddTarget();
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afx_msg void OnRemoveTarget();
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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//////////////////////////////////////////////
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// wrapper to tune the intensity of a force //
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//////////////////////////////////////////////
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struct CForceIntensityWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
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{
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NL3D::CPSForceIntensity *F;
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float get(void) const { return F->getIntensity(); }
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void set(const float &value) {F->setIntensity(value); }
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scheme_type *getScheme(void) const { return F->getIntensityScheme(); }
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void setScheme(scheme_type *s) {F->setIntensityScheme(s); }
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} _ForceIntensityWrapper;
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///////////////////////////////////////////////////////
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// wrapper to tune the radial viscosity for vortices //
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///////////////////////////////////////////////////////
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struct CRadialViscosityWrapper : public IPSWrapperFloat
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{
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NL3D::CPSCylindricVortex *V;
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float get(void) const { return V->getRadialViscosity(); }
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void set(const float &value) { V->setRadialViscosity(value); }
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} _RadialViscosityWrapper;
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///////////////////////////////////////////////////////
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// wrapper to tune the tangential viscosity for vortices //
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///////////////////////////////////////////////////////
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struct CTangentialViscosityWrapper : public IPSWrapperFloat
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{
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NL3D::CPSCylindricVortex *V;
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float get(void) const { return V->getTangentialViscosity(); }
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void set(const float &value) { V->setTangentialViscosity(value); }
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} _TangentialViscosityWrapper;
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////////////////////////////////////
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// wrappers to tune the direction //
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////////////////////////////////////
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struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
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{
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NL3D::CPSDirection *E;
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NLMISC::CVector get(void) const { return E->getDir(); }
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void set(const NLMISC::CVector &d){ E->setDir(d); }
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} _DirectionWrapper;
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//////////////////////////////////////////////////////////////
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// wrappers to tune the parametric factor of brownian force //
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//////////////////////////////////////////////////////////////
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struct CParamFactorWrapper : public IPSWrapperFloat
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{
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NL3D::CPSBrownianForce *F;
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float get(void) const { return F->getParametricFactor(); }
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void set(const float &f){ F->setParametricFactor(f); }
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} _ParamFactorWrapper;
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void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_)
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