khanat-code-old/code/ryzom/common/data_common/r2/r2_ui.lua

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2013-10-30 17:14:29 +00:00
-- In this file we define functions that serves as an interface between the framework of the
-- editor (C++ code), and the ui. Ideally the C++ should never manipulate the ui directly.
-- It should rather call functions in this interface to do the job.
-- This allow for easy customisation, because users can replace any function with their
-- own lua code (possibly forwarding to the previous function).
-- This file works in close relation with the r2.xml file with contains the actual ui
-------------
-------------
-- GLOBALS --
-------------
-------------
-- The following table is intended to contain ui related classes & functions
-- For now the ui stuffs are being migrated into this table
-- TODO nico : move ui stuff here to 'depolute' the r2 table
r2.ui = {}
-----------------
-----------------
-- GLOBAL INIT --
-----------------
-----------------
function r2:initUI()
self:buildPaletteUI()
r2.FeatureTree.buildFeatureTreeUI()
r2:refreshWindowButtons()
--updateAllLocalisedElements()
-- init all forms
for k, form in pairs(r2.Forms) do
form.NameToProp = {}
for l, prop in pairs(form.Prop) do
form.NameToProp[prop.Name] = prop
end
end
-- make the admin window point on the main page (obsolete, replaced by Session Browser)
-- if browseRingWindowHomePage ~= nil then
-- browseRingWindowHomePage()
-- else
-- debugInfo("---> ERROR: what is browseRingWindowHomePage?")
-- end
r2.SelectBar:init()
local paletteWnd = getUI("ui:interface:r2ed_palette")
local debugPanel = paletteWnd:find("debug_panel").button_enclosing
local extDbg = (config.R2EDExtendedDebug == 1)
local chooseLocationWnd = getUI("ui:interface:r2ed_acts")
local ringLevelDebug = chooseLocationWnd:find("ring_level")
if debugPanel then
debugPanel.reset_ed.active = extDbg
debugPanel.reset_ed_and_reload_ui.active = extDbg
debugPanel.reload_core.active = extDbg
debugPanel.inspect_r2.active = extDbg
debugPanel.reset_display.active = extDbg
ringLevelDebug.active = extDbg
-- debugPanel.test.active = extDbg
-- debugPanel.create_scenario.active = extDbg
-- debugPanel.create_act.active = extDbg
-- debugPanel.connect_scenario.active = extDbg
-- debugPanel.reconnect_scenario.active = extDbg
-- debugPanel.list_adventures.active = extDbg
end
paletteWnd:find("tab2").active = true
paletteWnd:find("tab2_bm").active = true
paletteWnd:find("tab4").active = extDbg
paletteWnd:find("tab4_bm").active = extDbg
end
-----------
-----------
-- TESTS --
-----------
-----------
function testTree()
local headNode = SNode()
local rootNode = SNode()
headNode:addChild(rootNode)
rootNode.Text = "Root"
rootNode.Opened = true
rootNode.Bitmap = "ICO_Atys.tga"
local tree = getUI(r2.instanceTree);
for i = 1,3 do
local son = SNode()
son.Text = "Node " .. tostring(i)
rootNode:addChild(son)
end
tree:setRootNode(headNode)
tree:forceRebuild()
end