khanat-code-old/code/ryzom/server/src/frontend_service/module_manager.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MODULE_MANAGER_H
#define NL_MODULE_MANAGER_H
#include <vector>
#include <string>
#include "nel/misc/types_nl.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/mutex.h"
#include "nel/misc/thread.h"
#include "nel/misc/debug.h"
typedef void (*TModuleExecCallback)();
/**
* A simple function call stacker
* \warning When there are several module, the Windows Task Manager shows the service taking
* 100% of CPU but it remains nice to other programs. See waitAllReady() for more information.
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CModuleManager : public NLMISC::IRunnable
{
private:
/// The maximum number of modules
static uint _MaxModules;
/// The mutexes associated to each module
static NLMISC::CMutex *_ModMutexes;
/// The managers currently used
static std::vector<CModuleManager*> _RegisteredManagers;
/// The name (for display) of this manager
std::string _StackName;
/// The Id of the manager
uint _Id;
/// Run on an independent thread
bool _Independent;
/// The current cycle (same for all managers, used for synchro.)
volatile uint64 _Cycle;
/// Complete coutner (used for synchro, as cycle restart.)
volatile uint64 _CompleteCycle;
/// The type of an item (module or wait)
enum TExecutionType
{
Module = 0,
Wait
};
/// An execution item
struct CExecutionItem
{
TExecutionType Type;
uint Id;
TModuleExecCallback Cb;
};
/// The stack of execution items
std::vector<CExecutionItem> _ExecutionStack;
/// The list of modules per manager
std::vector<uint> _ExecutedModules;
/// The thread associated to this manager
NLMISC::IThread *_Thread;
/// @name The stop flags
//@{
volatile bool _StopThread;
volatile bool _ThreadStopped;
//@}
private:
/// Constructor. WARNING, never create module manager from another manager !!
CModuleManager(const CModuleManager &mod) { nlerror("FEMMAN: forbidden constructor used!"); }
/// WARNING, never initialize module manager from another manager !!
CModuleManager & operator = (const CModuleManager &mod) { nlerror("FEMMAN: forbidden operator = used!");}
public:
/// Inits the whole manager structure, and setup the maximum number of usable modules
static void init(uint maxModules);
/// Releases the whole manager structure.
static void release();
///
/// Starts all managers at the same time
static void startAll();
/// Stop all managers before timeout (if can't, the threads are hard terminated.)
static void stopAll(NLMISC::TTime timeout = 2000);
/// Resets the whole managers list
static void resetManagers();
/// Constructor
CModuleManager(const char *name = NULL, bool independent = false);
/// Destructor
~CModuleManager();
/// Adds a new module to this manager (id must be unique.)
void addModule(uint id, TModuleExecCallback cb);
/// Adds a wait for a module (id doesn't have to be unique.)
void addWait(uint id);
/// Starts the manager loop, independantly from the other managers
void start();
/// Run the execution stack only once
void runOnce();
/** Stops the manager loop
* \param blockingMode if set, the stop will wait for timeout before terminating the thread.
*/
void stop(bool blockingMode=true, NLMISC::TTime timeout = 2000);
/// The run() method from the runnable interface. Not to be called it.
virtual void run();
private:
///
static void resetCycle();
///
static bool allReady();
///
static bool allComplete();
///
static bool allStopped();
///
void executeStack();
///
void enterMutexes();
///
void stepCycle()
{
++_Cycle;
}
///
void waitAllReady()
{
//nldebug("FEMMAN: [%s] waiting for all modules to increase cycle", _StackName.c_str());
while (!allReady())
NLMISC::nlSleep(0);
/* Warning (Windows platform): this sleep(0) will make the service show 100% of CPU in the
* Windows task manager. In fact, if there is idle time, the sleep(0) makes the system give
* the CPU back to the same service. This service is still nice to other programs.
* See also waitAllComplete().
*/
}
///
void completeCycle()
{
++_CompleteCycle;
}
///
void waitAllComplete()
{
//nldebug("FEMMAN: [%s] waiting for all modules to restart cycle", _StackName.c_str());
while (!allComplete())
NLMISC::nlSleep(0);
/* Warning (Windows platform) about sleep(0): see waitAllReady().
*/
}
};
#endif // NL_MODULE_MANAGER_H
/* End of module_manager.h */