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113 lines
2.9 KiB
C
113 lines
2.9 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _PS_WRAPPER_H
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#define _PS_WRAPPER_H
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#include "nel/misc/rgba.h"
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#include "nel/misc/vector.h"
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//
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#include "nel/3d/ps_attrib_maker.h"
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#include "nel/3d/texture.h"
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//
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#include "particle_workspace.h"
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// wrapper to read/write a value of type T
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template <class T> class IPSWrapper
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{
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public:
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CParticleWorkspace::CNode *OwnerNode; // Owner node of the property. When the property is modified, then the node will be marked as 'modified'
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public:
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IPSWrapper() : OwnerNode(NULL)
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{
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}
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// for derivers : get a value
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virtual T get(void) const = 0;
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void setAndUpdateModifiedFlag(const T &value)
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{
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if (OwnerNode)
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{
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OwnerNode->setModified(true);
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}
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set(value);
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}
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protected:
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// for derivers : set a value
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virtual void set(const T &) = 0;
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};
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// wrapper to read/write a scheme of type T
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template <class T> class IPSSchemeWrapper
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{
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public:
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CParticleWorkspace::CNode *OwnerNode; // Owner node of the property. When the property is modified, then the node will be marked as 'modified'
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public:
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IPSSchemeWrapper() : OwnerNode(NULL) {}
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typedef NL3D::CPSAttribMaker<T> scheme_type;
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virtual scheme_type *getScheme(void) const = 0;
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void setSchemeAndUpdateModifiedFlag(scheme_type *s)
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{
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if (OwnerNode)
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{
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OwnerNode->setModified(true);
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}
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setScheme(s);
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}
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protected:
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virtual void setScheme(scheme_type *s) = 0;
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};
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// RGBA wrapper
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typedef IPSWrapper<NLMISC::CRGBA> IPSWrapperRGBA;
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typedef IPSSchemeWrapper<NLMISC::CRGBA> IPSSchemeWrapperRGBA;
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// float wrapper
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typedef IPSWrapper<float> IPSWrapperFloat;
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typedef IPSSchemeWrapper<float> IPSSchemeWrapperFloat;
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// uint wrapper
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typedef IPSWrapper<uint32> IPSWrapperUInt;
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typedef IPSSchemeWrapper<uint32> IPSSchemeWrapperUInt;
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// texture
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class IPSWrapperTexture
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{
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public:
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CParticleWorkspace::CNode *OwnerNode;
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public:
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// ctor
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IPSWrapperTexture() : OwnerNode(NULL) {}
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virtual NL3D::ITexture *get(void) = 0;
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virtual void setAndUpdateModifiedFlag(NL3D::ITexture *tex)
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{
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if (OwnerNode) OwnerNode->setModified(true);
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set(tex);
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}
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protected:
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virtual void set(NL3D::ITexture *) = 0;
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};
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#endif
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