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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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223 lines
6.3 KiB
C++
223 lines
6.3 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Includes
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//
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#include "graph.h"
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#ifdef USE_3D
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#include <deque>
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#include <nel/misc/types_nl.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/command.h>
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#include <nel/3d/u_material.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_texture.h>
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#include <nel/3d/driver.h>
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#include <nel/3d/vertex_buffer.h>
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#include <nel/3d/material.h>
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#include <nel/3d/driver_user.h>
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//
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// Namespaces
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//
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using namespace NLMISC;
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using namespace NL3D;
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using namespace std;
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//
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// Variables
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//
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vector<CGraph*> *CGraph::_Graphs = NULL;
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bool CGraph::Display = true;
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bool CGraph::DisplayAverageValue = true;
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//
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// Classes
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//
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void CGraph::render (NL3D::UDriver *Driver, NL3D::UTextContext *TextContext)
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{
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// Display the background
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uint32 w, h;
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Driver->getWindowSize (w, h);
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float ScreenWidth = (float) w;
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float ScreenHeight = (float) h;
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Driver->setMatrixMode2D (CFrustum (0.0f, ScreenWidth, 0.0f, ScreenHeight, 0.0f, 1.0f, false));
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Driver->drawQuad (X, Y, X+Width, Y+Height, BackColor);
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Peak = 0.0f;
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float sum = 0.0f;
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CMaterial material;
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material.initUnlit ();
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material.setColor (CRGBA (255,255,255,BackColor.A));
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material.setBlend (true);
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CVertexBuffer vbuffer;
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vbuffer.setVertexFormat (CVertexBuffer::PositionFlag);
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vbuffer.setNumVertices (Values.size() * 2);
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float pos = X+Width-1;
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uint i = 0;
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for (deque<float>::reverse_iterator it = Values.rbegin(); it != Values.rend(); it++)
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{
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// get a read accessor to the VB
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CVertexBufferRead vba;
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vbuffer.lock (vba);
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float value = (*it) * Height / MaxValue;
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if (value > Height) value = Height;
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CVector *vect1 = (CVector*)vba.getVertexCoordPointer(i*2+0);
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vect1->x = pos;
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vect1->y = Y;
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CVector *vect2 = (CVector*)vba.getVertexCoordPointer(i*2+1);
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vect2->x = pos;
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vect2->y = Y+value;
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// Driver->drawLine (pos, Y, pos, Y+value, CRGBA (255,255,255,BackColor.A));
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pos--;
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if ((*it) > Peak) Peak = *it;
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sum += *it;
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i++;
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}
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// Render
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IDriver *drv = ((CDriverUser*)Driver)->getDriver();
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drv->activeVertexBuffer(vbuffer);
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// Display max
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float value = Peak * Height / MaxValue;
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if (value > Height) value = Height;
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CRGBA frontCol (min(BackColor.R*2,255),min(BackColor.G*2,255),min(BackColor.B*2,255),min(BackColor.A*2,255));
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float peakval = Y+value;
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Driver->drawLine (X, peakval, X+Width, peakval, frontCol);
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TextContext->setHotSpot (UTextContext::MiddleLeft);
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TextContext->setColor (frontCol);
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TextContext->setFontSize (10);
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TextContext->printfAt ((X+Width+2)/ScreenWidth, (Y+value)/ScreenHeight, "%.2f", Peak);
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// Display average
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float average = sum / (float)Values.size();
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value = average * Height / MaxValue;
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if (value > Height) value = Height;
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float avrval = Y+value;
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Driver->drawLine (X, avrval, X+Width, avrval, frontCol);
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if (DisplayAverageValue)
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{
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if (avrval+10<peakval-10 || avrval-10>peakval+10)
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{
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TextContext->setHotSpot (UTextContext::MiddleLeft);
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TextContext->setColor (frontCol);
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TextContext->setFontSize (10);
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TextContext->printfAt ((X+Width+2)/ScreenWidth, (Y+value)/ScreenHeight, "%.2f", average);
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}
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}
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// Display name
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TextContext->setHotSpot (UTextContext::TopLeft);
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TextContext->printfAt ((X+1)/ScreenWidth, (Y+Height-1)/ScreenHeight, Name.c_str());
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}
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void CGraph::addOneValue (float value)
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{
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if (value < 0.0f) value = 0.0f;
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Values.push_back (value);
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while (Values.size () > Width)
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Values.pop_front ();
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// if (Values.back() > Peak)
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// Peak = Values.back();
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}
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void CGraph::addValue (float value)
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{
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TTime currentTime = CTime::getLocalTime ();
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while (Values.size () == 0 || currentTime > CurrentQuantumStart + Quantum)
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{
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CurrentQuantumStart += Quantum;
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addOneValue ();
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}
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Values.back() += value;
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// if (Values.back() > Peak)
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// Peak = Values.back();
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}
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//
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// Variables
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//
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/*
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CGraph FpsGraph ("fps", 10.0f, 110.0f, 100.0f, 100.0f, CRGBA(128,0,0,128), 1000, 150.0f);
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CGraph SpfGraph ("spf", 10.0f, 10.0f, 100.0f, 100.0f, CRGBA(0,128,0,128), 0, 100.0f);
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CGraph DownloadGraph ("download", 10.0f, 260.0f, 100.0f, 100.0f, CRGBA(0,0,128,128), 1000, 2000.0f);
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CGraph UploadGraph ("upload", 10.0f, 360.0f, 100.0f, 100.0f, CRGBA(0,128,128,128), 1000, 2000.0f);
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CGraph DpfGraph ("dpf", 150.0f, 260.0f, 100.0f, 100.0f, CRGBA(128,0,128,128), 100000, 180.0f);
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CGraph UpfGraph ("upf", 150.0f, 360.0f, 100.0f, 100.0f, CRGBA(128,128,0,128), 100000, 180.0f);
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CGraph UserLWatchGraph ("ul", 10.0f, 490.0f, 100.0f, 100.0f, CRGBA(0,64,128,128), 100000, 1000.0f);
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CGraph CycleWatchGraph ("cl", 150.0f, 490.0f, 100.0f, 100.0f, CRGBA(0,128,64,128), 100000, 1000.0f);
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CGraph ReceiveWatchGraph ("rl", 300.0f, 490.0f, 100.0f, 100.0f, CRGBA(128,64,0,128), 100000, 100.0f);
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CGraph SendWatchGraph ("sl", 450.0f, 490.0f, 100.0f, 100.0f, CRGBA(128,0,64,128), 100000, 100.0f);
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CGraph PriorityAmountGraph ("prio amount", 150.0f, 110.0f, 100.0f, 100.0f, CRGBA(128,64,64,128), 100000, 16.0f);
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CGraph SeenEntitiesGraph( "seen entities", 150.0f, 10.0f, 100.0f, 100.0f, CRGBA(64,128,64,128), 100000, 256);
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*/
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//
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// Functions
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//
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void CGraph::render (NL3D::UDriver &driver, NL3D::UTextContext &tc)
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{
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if (!Display) return;
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if (_Graphs == NULL) return;
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for (uint i = 0; i < _Graphs->size(); i++)
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{
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(*_Graphs)[i]->render (&driver, &tc);
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}
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}
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/*
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NLMISC_VARIABLE(bool, GraphShow, "Display or not graphs");
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NLMISC_VARIABLE(bool, GraphDisplayAverageValue, "Display or not average values");
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*/
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#endif
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