mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-24 15:56:22 +00:00
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "std3d.h"
|
||
|
|
||
|
#include "nel/3d/height_map.h"
|
||
|
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CHeightMap::resize(uint w, uint h)
|
||
|
{
|
||
|
_Width= w;
|
||
|
_Height= h;
|
||
|
Heights.resize(w*h);
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void CHeightMap::buildFromBitmap(const NLMISC::CBitmap &bitmap0)
|
||
|
{
|
||
|
// copy bitmap.
|
||
|
CBitmap bitmap= bitmap0;
|
||
|
// convert to luminance.
|
||
|
bitmap.convertToType(CBitmap::Luminance);
|
||
|
|
||
|
// resize array.
|
||
|
uint w, h;
|
||
|
w= bitmap.getWidth();
|
||
|
h= bitmap.getHeight();
|
||
|
resize(w,h);
|
||
|
|
||
|
// get luminance image.
|
||
|
CObjectVector<uint8> &array= bitmap.getPixels();
|
||
|
// invert the image in Y.
|
||
|
for(uint y=0;y<h;y++)
|
||
|
{
|
||
|
for(uint x=0;x<w;x++)
|
||
|
{
|
||
|
uint8 v= array[(h-1-y)*w+x];
|
||
|
Heights[y*w+x]= v;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
float CHeightMap::getZ(uint x, uint y) const
|
||
|
{
|
||
|
nlassert(x<_Width && y<_Height);
|
||
|
return Heights[y*_Width+x]*MaxZ/255;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
} // NL3D
|