khanat-code-old/code/ryzom/common/data_common/r2/r2_dialogs.lua

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2011-02-18 20:27:31 +00:00
r2.dialogs = {
uiId = "ui:interface:r2ed_dialogs",
ownCreatedInstances = {},
openFirst = nil,
elementsIdCounter = 0,
elementOrder = true,
fromEmoteIdToName= {},
maxAndMin = true,
eltTemplateParams = {
selectElt="r2.dialogs:selectElement()",
openEltEditor="",
maxMinElt="r2.dialogs:maximizeMinimizeElement()",
removeElt="r2.dialogs:removeElementInst()",
colOver="120 150 140 100",
colPushed="120 150 140 255",
multiMaxLine="3"
},
elementEditorTemplate = "template_edit_chat",
elementInitialName=i18n.get("uiR2EdChat"):toUtf8(),
sequenceInitialName=i18n.get("uiR2EDDialog"):toUtf8(),
keepOpenedEditor = false,
currentEltUIID = nil, -- initialis<69> quand l'editeur est ouvert ou ferm<72>
whoToWhoTranslation = {
["_DM"] = i18n.get("uiR2EdDonjonMaster"):toUtf8(),
["_System"] = i18n.get("uiR2EdSystem"):toUtf8(),
["_Nobody"] = i18n.get("uiR2EdNobody"):toUtf8(),
},
maxVisibleLine = 10,
}
-- sequence --------------------------------------------------
function r2.dialogs:currentSequUI()
return getUI(self.uiId):find("sequence_elts")
end
function r2.dialogs:currentSequInstId()
return self:currentSequUI().Env.InstanceId
end
-- initialis<69> quand selection dialog dans menu
function r2.dialogs:setSequUIInstId(sequUI, id)
sequUI.Env.InstanceId = id
end
function r2.dialogs:currentSequInst()
return r2:getInstanceFromId(self:currentSequInstId())
end
-- element ---------------------------------------------------
function r2.dialogs:currentEltUIId()
return self.currentEltUIID
end
function r2.dialogs:currentEltUI()
if self.currentEltUIID then
return getUI(self.currentEltUIID)
end
return nil
end
function r2.dialogs:setCurrentEltUIId(id)
self.currentEltUIID = id
end
function r2.dialogs:currentEltInstId()
if self.currentEltUIID then
return self:currentEltUI().Env.InstanceId
end
return nil
end
function r2.dialogs:currentEltInst()
if self.currentEltUIID and self:currentEltInstId() then
return r2:getInstanceFromId(self:currentEltInstId())
end
return nil
end
-- updated element and/or sequence (not necessary the same as current sequence or element)
function r2.dialogs:updatedSequUI()
return self:currentSequUI()
end
function r2.dialogs:setUpdatedSequUIId(sequUIId)
end
function r2.dialogs:updatedEltUI()
return self:currentEltUI()
end
function r2.dialogs:setUpdatedEltUIId(eltUIId)
end
------------------ INIT DIALOGS EDITOR -------------------------
function r2.dialogs:initEditor()
local emoteTable = initEmotesMenu("ui:interface:r2ed_triggers_menu", "")
for id, name in pairs(emoteTable) do
self.fromEmoteIdToName[id] = name
end
end
------ OPEN EDITOR ------------------------------------------
function r2.dialogs:checkDialog()
local dialogUI = getUI(self.uiId)
local dialog = r2:getSelectedInstance()
if not dialog or not dialog:isKindOf("ChatSequence") then
dialogUI.active = false
end
end
function r2.dialogs:openEditor()
local dialogUI = getUI(self.uiId)
if not dialogUI.active then
self:cleanEditor()
local sequenceUI = self:currentSequUI()
assert(sequenceUI)
-- select selected dialog in scene or first dialog of current act
local allDialogs = {}
r2:getCurrentAct():appendInstancesByType(allDialogs, "ChatSequence")
r2.Scenario:getBaseAct():appendInstancesByType(allDialogs, "ChatSequence")
if table.getn(allDialogs) > 0 then
sequenceUI.active = true
local selectedInstance = r2:getSelectedInstance()
if selectedInstance and selectedInstance:isKindOf("ChatSequence") then
self:selectSequence(selectedInstance.InstanceId)
else
local firstDialog
for k, dialog in pairs(allDialogs) do
firstDialog = dialog
break
end
self:selectSequence(firstDialog.InstanceId)
end
else
sequenceUI.active = false
local dialogName = dialogUI:find("dialogMenu"):find("menu"):find("text")
assert(dialogName)
dialogName.uc_hardtext = i18n.get("uiR2EdNoSelelection")
end
-- active editor
dialogUI.active = true
dialogUI:updateCoords()
if self.openFirst == nil then
self.openFirst = true
dialogUI:center()
end
else
setTopWindow(dialogUI)
dialogUI:blink(1)
end
end
------ NEW SEQUENCE ------------------------------------------
function r2.dialogs:newSequenceInst(x, y, z)
r2.requestNewAction(i18n.get("uiR2EDNewChatSequenceAction"))
local dialog = r2.newComponent("ChatSequence")
assert(dialog)
dialog.Base = r2.Translator.getDebugBase("palette.entities.botobjects.dialog")
dialog.Name = r2:genInstanceName(i18n.get("uiR2EDDialog")):toUtf8()
dialog.Position.x = x
dialog.Position.y = y
dialog.Position.z = r2:snapZToGround(x, y)
if dialog.onComponentCreated then
dialog:onComponentCreated()
end
r2:setCookie(dialog.InstanceId, "DisplayProp", 1)
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", dialog)
end
------ CLOSE EDITOR ------------------------------------------
function r2.dialogs:closeEditor()
self:updateSaysWhat()
r2.logicUI:closeEditor(r2.dialogs)
end
------ CLEAN EDITOR ------------------------------------------
function r2.dialogs:cleanEditor()
-- reset current dialog and current chat
self:setCurrentEltUIId(nil)
self:setUpdatedSequUIId(nil)
self:setUpdatedEltUIId(nil)
self.elementsIdCounter = 0
local sequenceUI = self:currentSequUI()
assert(sequenceUI)
local eltsList = sequenceUI:find("elements_list")
assert(eltsList)
eltsList:clear()
-- hide maximize/minimize
local minElts = sequenceUI:find("minimize_elements")
assert(minElts)
local maxElts = sequenceUI:find("maximize_elements")
assert(maxElts)
minElts.active = false
maxElts.active = false
-- hide down/up buttons
local upDown = sequenceUI:find("order_group")
assert(upDown)
upDown.active = false
end
------ INIT DIALOGS MENU ------------------------------------------
function r2.dialogs:initDialogsMenu()
local dialogMenu = getUI("ui:interface:r2ed_triggers_menu")
assert(dialogMenu)
dialogMenu = dialogMenu:getRootMenu()
assert(dialogMenu)
dialogMenu:reset()
local allDialogs = {}
r2:getCurrentAct():appendInstancesByType(allDialogs, "ChatSequence")
local uc_dialog = ucstring()
for k, dialog in pairs(allDialogs) do
uc_dialog:fromUtf8(dialog.Name)
dialogMenu:addLine(uc_dialog, "lua", "r2:setSelectedInstanceId('" .. dialog.InstanceId .."')", dialog.InstanceId)
end
dialogMenu:setMaxVisibleLine(self.maxVisibleLine)
r2.logicUI:openLogicMenu(getUICaller())
end
------ SELECT ELEMENT --------------------------------------------
function r2.dialogs:selectElement(selectedButtonElt)
r2.logicComponents:selectElement(self, selectedButtonElt)
local sequenceUI = self:currentSequUI()
assert(sequenceUI)
local editElt = sequenceUI:find("edit_element")
assert(editElt)
if editElt.active then
local editBox = editElt:find("says"):find("edit_box_group")
assert(editBox)
editBox:setFocusOnText()
end
end
------ SELECT SEQUENCE --------------------------------------
function r2.dialogs:selectSequence(dialogId)
local ui = getUI(self.uiId)
assert(ui)
-- clean editor
self:cleanEditor()
self:setSequUIInstId(self:currentSequUI(), dialogId)
local sequenceInst = self:currentSequInst()
if sequenceInst==nil then return end
local sequenceUI = self:currentSequUI()
assert(sequenceUI)
sequenceUI.active = true
-- create dialog editor
self:createElementEditor()
-- init dialog UI -------------------------
-- add elts to sequence
local elts = sequenceInst.Components
for e = 0, elts.Size - 1 do
self:newElementUI(elts[e])
end
-- initialize repeat type
local repeatButton = ui:find("repeat"):find("toggle_butt")
assert(repeatButton)
repeatButton.pushed = (sequenceInst.Repeating == 0)
-- dialog editor title
local uc_dialog = ucstring()
uc_dialog:fromUtf8(i18n.get("uiR2EDChatSequenceEditor"):toUtf8() .. sequenceInst.Name)
ui.uc_title = uc_dialog
-- dialog name in menu box
local dialogName = ui:find("dialogMenu"):find("menu"):find("text")
assert(dialogName)
uc_dialog:fromUtf8(sequenceInst.Name)
dialogName.uc_hardtext = uc_dialog
-- initialize maximize/minimize
local maxElts = sequenceUI:find("maximize_elements")
assert(maxElts)
maxElts.active = (elts.Size > 0)
r2.logicComponents:selectSequence(r2.dialogs)
end
------ CREATE EDITOR -----------------------------------------------
function r2.dialogs:createElementEditor()
r2.logicComponents:createElementEditor(r2.dialogs)
-- not necessary current sequence UI
local sequenceUI = self:updatedSequUI()
local newEditorElt = sequenceUI:find("edit_element")
assert(newEditorElt)
local editBox = newEditorElt:find("edit_box_group")
assert(editBox)
local scroll = newEditorElt:find("edit_box_scroll_ed")
assert(scroll)
scroll:setTarget(editBox.id)
end
------ OPEN ELEMENT EDITOR -----------------------------------------------
function r2.dialogs:updateElementEditor()
local instanceChat = self:currentEltInst()
local dialogUI = getUI(self.uiId)
assert(dialogUI)
local sequenceUI = self:currentSequUI()
assert(sequenceUI)
local chatEditor = sequenceUI:find("edit_element")
assert(chatEditor)
-- chat name
local chatName = chatEditor:find("name")
assert(chatName)
-- time
local minutesText = chatEditor:find("minutes"):find("text")
assert(minutesText)
local secondsText = chatEditor:find("seconds"):find("text")
assert(secondsText)
-- update NPC name lists
local whoMenuText = chatEditor:find("whoMenu"):find("text")
assert(whoMenuText)
local toWhoMenuText = chatEditor:find("toWhoMenu"):find("text")
assert(toWhoMenuText)
local editBox = chatEditor:find("says"):find("edit_box_group")
assert(editBox)
local emoteButtonText = chatEditor:find("emote"):find("menu"):find("text")
assert(emoteButtonText)
if instanceChat then
local uc_chat = ucstring()
local index = r2.logicComponents:searchElementIndex(instanceChat)
if index~= nil then
uc_chat:fromUtf8(self.elementInitialName.." "..index.." : ")
else
uc_chat:fromUtf8(self.elementInitialName.." : ")
end
chatName.uc_hardtext = uc_chat
-- after value
local time = instanceChat.Time
assert(time)
local minNb, secNb = self:calculMinSec(time)
minutesText.uc_hardtext = tostring(minNb)
secondsText.uc_hardtext = tostring(secNb)
-- who
local whoInst = r2:getInstanceFromId(tostring(instanceChat.Actions[0].Who))
local hideToWhoAndEmote = false
if whoInst then
uc_chat:fromUtf8(whoInst.Name)
elseif instanceChat.Actions[0].WhoNoEntity=="_System" then
uc_chat = i18n.get("uiR2EdSystem")
hideToWhoAndEmote = true
elseif instanceChat.Actions[0].WhoNoEntity=="_DM" then
uc_chat = i18n.get("uiR2EdDonjonMaster")
hideToWhoAndEmote = true
else
uc_chat = ucstring("")
end
whoMenuText.uc_hardtext = uc_chat
-- says what
editBox:cancelFocusOnText()
local textID = instanceChat.Actions[0].Says
if textID ~= "" and r2:getInstanceFromId(textID) then
local uc_says_what = ucstring()
uc_says_what:fromUtf8(r2:getInstanceFromId(textID).Text)
editBox.uc_input_string = uc_says_what
else
editBox.uc_input_string = ""
end
local breakAtEnd = 0
if instanceChat.BreakAtEnd then
breakAtEnd = instanceChat.BreakAtEnd
end
local breakAtEndButton = chatEditor:find("break_group"):find("toggle_butt")
assert(breakAtEndButton)
breakAtEndButton.pushed = (breakAtEnd == 0)
chatEditor:find("toWhoMenu").active = not hideToWhoAndEmote
chatEditor:find("emote").active = not hideToWhoAndEmote
if hideToWhoAndEmote then
return
end
-- to who
local toWhoInst = r2:getInstanceFromId(tostring(instanceChat.Actions[0].Facing))
if toWhoInst then
uc_chat:fromUtf8(toWhoInst.Name)
else
uc_chat = i18n.get("uiR2EdNobody")
end
toWhoMenuText.uc_hardtext = uc_chat
-- emote
local emoteName = self.fromEmoteIdToName[instanceChat.Actions[0].Emote]
if emoteName then
uc_chat:fromUtf8(emoteName)
else
uc_chat = i18n.get("uiR2EdNoElt")
end
emoteButtonText.uc_hardtext = uc_chat
else
local uc_chat = ucstring()
uc_chat:fromUtf8(self.elementInitialName.." : ")
chatName.uc_hardtext = uc_chat
minutesText.uc_hardtext = tostring(0)
secondsText.uc_hardtext = tostring(0)
whoMenuText.uc_hardtext = ""
editBox.uc_input_string = ""
toWhoMenuText.uc_hardtext = ""
emoteButtonText.uc_hardtext = i18n.get("uiR2EdNoElt")
end
end
----- CLOSE ELEMENT EDITOR ---------------------------------------------
function r2.dialogs:closeElementEditor()
r2.logicComponents:closeElementEditor(r2.dialogs)
end
------ NEW ELEMENT INST ------------------------------------------
function r2.dialogs:newElementInst()
r2.requestNewAction(i18n.get("uiR2EDNewChatStepAction"))
local chatStep = r2.newComponent("ChatStep")
local sequenceInst = self:currentSequInst()
assert(sequenceInst)
if sequenceInst.Components.Size == 0 then
chatStep.Time = 0
else
chatStep.Time = 3
end
local chatAction = r2.newComponent("ChatAction")
chatAction.WhoNoEntity = "_System"
table.insert(chatStep.Actions, chatAction)
r2.requestInsertNode(sequenceInst.InstanceId, "Components", -1, "", chatStep)
self.ownCreatedInstances[chatStep.InstanceId] = true
r2.logicComponents:newElementInst(r2.dialogs)
end
------ NEW ELEMENT UI ------------------------------------------
function r2.dialogs:newElementUI(newInst)
r2.logicUI:newElementUI(r2.dialogs, newInst, true)
end
------ REMOVE ELEMENT INST ----------------------------------------
function r2.dialogs:removeElementInst()
r2.requestNewAction(i18n.get("uiR2EDRemoveLogicElementAction"))
local chatStep = self:currentEltInst()
assert(chatStep)
local says = chatStep.Actions[0].Says
r2.logicComponents:removeElementInst(r2.dialogs)
r2.unregisterTextFromId(chatStep.Actions[0].Says)
r2.requestEndAction()
end
------ REMOVE ELEMENT UI -------------------------------------------
function r2.dialogs:removeElementUI(removedEltUI)
r2.logicUI:removeElementUI(r2.dialogs, removedEltUI)
end
------ REMOVE SEQUENCE UI -------------------------------------------
function r2.dialogs:removeSequenceUI(instance)
local allDialogs = {}
if (not r2:getCurrentAct()) then return end
r2:getCurrentAct():appendInstancesByType(allDialogs, "ChatSequence")
-- be careful : instance is always in ChatSequences list
-- it's not removed yet when onErase is called
if table.getn(allDialogs) > 1 then
local firstDialog
for k, dialog in pairs(allDialogs) do
if dialog~=instance then
firstDialog = dialog
break
end
end
self:selectSequence(firstDialog.InstanceId)
else
self.keepOpenedEditor = false
end
end
------ UPDATE SEQUENCE UI -------------------------------------------
function r2.dialogs:updateSequenceUI(sequenceInst)
local ui = getUI(self.uiId)
assert(ui)
-- initialize repeat type
local repeatButton = ui:find("repeat"):find("toggle_butt")
assert(repeatButton)
repeatButton.pushed = (sequenceInst.Repeating == 0)
-- dialog editor title
local uc_title = ucstring()
uc_title:fromUtf8(i18n.get("uiR2EDChatSequenceEditor"):toUtf8() .. sequenceInst.Name)
ui.uc_title = uc_title
-- dialog name in menu box
local dialogName = ui:find("dialogMenu"):find("menu"):find("text")
assert(dialogName)
dialogName.uc_hardtext = sequenceInst.Name
end
------ UP ELEMENT INST -------------------------------------------
function r2.dialogs:upElementInst()
r2.logicComponents:upElementInst(r2.dialogs)
end
------ DOWN ELEMENT INST -----------------------------------------
function r2.dialogs:downElementInst()
r2.logicComponents:downElementInst(r2.dialogs)
end
------ MAX/MIN ELEMENTS UI -------------------------------------------
function r2.dialogs:maximizeMinimizeElements()
r2.logicUI:maximizeMinimizeElements(r2.dialogs)
end
------ MAX/MIN ELEMENT UI -------------------------------------------
function r2.dialogs:maximizeMinimizeElement(element, allMinimize)
r2.logicUI:maximizeMinimizeElement(element, allMinimize)
end
------ DOWN/UP ELEMENT UI -------------------------------------------
function r2.dialogs:downUpElementUI(elementUI, instance)
r2.logicUI:downUpElementUI(r2.dialogs, elementUI, instance)
end
------ UPDATE ELEMENT TITLE -------------------------------------------
function r2.dialogs:updateElementTitle(chatUI)
r2.logicComponents:updateElementTitle(r2.dialogs, chatUI, true)
end
------ UPDATE CHAT TEXT -------------------------------------------
function r2.dialogs:updateElementUI(elementUI)
local chatStep = r2:getInstanceFromId(r2.logicUI:getEltUIInstId(elementUI))
assert(chatStep)
local chatText = elementUI:find("text_list")
assert(chatText)
chatText:clear()
local who = tostring(chatStep.Actions[0].Who)
if who=="" then who=chatStep.Actions[0].WhoNoEntity end
if who and who ~= "" then
local text = ""
local textEmpty = true
local says = chatStep.Actions[0].Says
if r2:getInstanceFromId(says)~=nil and r2:getInstanceFromId(says).Text ~= "" then
text = "\n" .. r2:getInstanceFromId(says).Text
textEmpty = false
end
--text = text.."\n"
-- Add a white line that indicate that the dialog pause at end (ChatStep) in reduced view
chatText:addColoredTextChild(text, 220, 140, 100, 255)
if chatStep.BreakAtEnd and chatStep.BreakAtEnd == 1 then
chatText:addColoredTextChild("\n"..i18n.get("uiR2EDThenPause"):toUtf8(), 255, 255, 255, 255)
end
local sep = elementUI:find("sep")
assert(sep)
if textEmpty == false then
sep.active = true
else
chatText:clear()
sep.active = false
end
end
r2.logicUI:updateElementUI(r2.dialogs, elementUI)
end
-------------------- INIT TIME MENU --------------------------------
function r2.dialogs:initTimeMenu(timeFunction, isHours)
local timeMenu = getUI("ui:interface:r2ed_triggers_menu")
assert(timeMenu)
local timeMenu = timeMenu:getRootMenu()
assert(timeMenu)
timeMenu:reset()
for i=0,9 do
timeMenu:addLine(ucstring(tostring(i)), "lua", timeFunction .. "(" .. tostring(i) .. ")", tostring(i))
end
if isHours then
timeMenu:addLine(ucstring(tostring(10)), "lua", timeFunction .. "(" .. tostring(10) .. ")", tostring(10))
else
local lineNb = 9
for i=10, 50, 10 do
local lineStr = tostring(i).."/"..tostring(i+9)
timeMenu:addLine(ucstring(lineStr), "", "", tostring(i))
lineNb = lineNb+1
timeMenu:addSubMenu(lineNb)
local subMenu = timeMenu:getSubMenu(lineNb)
for s=0,9 do
lineStr = tostring(i+s)
subMenu:addLine(ucstring(lineStr), "lua", timeFunction .. "(" .. tostring(i+s) .. ")", lineStr)
end
timeMenu:setMaxVisibleLine(self.maxVisibleLine)
end
end
timeMenu:setMaxVisibleLine(self.maxVisibleLine)
r2.logicUI:openLogicMenu(getUICaller())
end
----- CHAT MINUTES -----------------------------------------------------------------
function r2.dialogs:chatAfterMinutes(minNb)
-- recover "says what" (equiv change focus)
self:updateSaysWhat()
local chatStep = self:currentEltInst()
assert(chatStep)
local hours, mins, secs = r2.logicComponents:calculHourMinSec(chatStep.Time)
self:setTime(minNb*60 + secs)
end
-------------------- CHAT SECONDS -----------------------------------------------------------------
function r2.dialogs:chatAfterSeconds(secNb)
-- recover "says what" (equiv change focus)
self:updateSaysWhat()
local chatStep = self:currentEltInst()
assert(chatStep)
local hours, mins, secs = r2.logicComponents:calculHourMinSec(chatStep.Time)
self:setTime(mins*60 + secNb)
end
---- SET TIME --------------------------------------------------------------------
function r2.dialogs:setTime(secNb)
r2.requestNewAction(i18n.get("uiR2EDSetDialogTime"))
local chatStepId = self:currentEltInstId()
assert(chatStepId)
r2.requestSetNode(chatStepId, "Time", secNb)
end
---- SET BREAK AT END OF CHATSTEP --------------------------------------------------------------------
function r2.dialogs:setChatBreak()
self:updateSaysWhat()
local mustBreak = 0
if getUICaller().pushed==false then mustBreak = 1 end
r2.requestNewAction(i18n.get("uiR2EDSetDialogChatBreak"))
local chatStepId = self:currentEltInstId()
assert(chatStepId)
r2.requestSetNode(chatStepId, "BreakAtEnd", mustBreak)
end
------- INIT ENTITIES MENU -----------------------------------------
function r2.dialogs:initWhoMenu(whoFunction, towho)
local menuName = "ui:interface:r2ed_triggers_menu"
local whoMenu = getUI(menuName)
local whoMenu = whoMenu:getRootMenu()
assert(whoMenu)
whoMenu:reset()
local npcTable = r2.Scenario:getAllInstancesByType("Npc")
if towho == true then
whoMenu:addLine(i18n.get("uiR2EdNobody"), "lua", whoFunction.."('" ..i18n.get("uiR2EdNobody"):toUtf8().. "')", "Nobody")
else
whoMenu:addLine(i18n.get("uiR2EdSystem"), "lua", whoFunction.."('_System')", "System")
whoMenu:addLine(i18n.get("uiR2EdDonjonMaster"), "lua", whoFunction.."('_DM')", "DonjonMaster")
end
local uc_who = ucstring()
for key, npc in pairs(npcTable) do
local addLine = true
if not npc:isBotObject() and not npc:isPlant() and not r2.isCreature(npc.InstanceId) then
if towho == true then
local chatStepInst= self:currentEltInst()
assert(chatStepInst)
local whoId = chatStepInst.Actions[0].Who
if whoId~="" and whoId == npc.InstanceId then
addLine = false
end
end
if addLine then
uc_who:fromUtf8(npc.Name)
whoMenu:addLine(uc_who, "lua", whoFunction.."('" ..npc.InstanceId.. "')", npc.InstanceId)
end
end
end
whoMenu:setMaxVisibleLine(self.maxVisibleLine)
r2.logicUI:openLogicMenu(getUICaller())
end
---- UPDATE SAYS WHAT -----------------------------------------------------------------
function r2.dialogs:updateSaysWhat()
-- recover "says what" (equiv change focus)
local sequenceUI = self:currentSequUI()
if sequenceUI then
local chatEditor = sequenceUI:find("edit_element")
if chatEditor then
local saysWhat = chatEditor:find("says"):find("edit_box_group").uc_input_string:toUtf8()
self:setSaysWhat(saysWhat)
end
end
end
---- SET WHO --------------------------------------------------------------------------
function r2.dialogs:setWho(who)
-- recover "says what" (equiv change focus)
self:updateSaysWhat()
r2.requestNewAction(i18n.get("uiR2EDChatSetWhoAction"))
local chatStep = self:currentEltInst()
assert(chatStep)
if r2:getInstanceFromId(who) then
r2.requestSetNode(chatStep.Actions[0].InstanceId, "Who", r2.RefId(who))
r2.requestSetNode(chatStep.Actions[0].InstanceId, "WhoNoEntity", "")
if who == chatStep.Actions[0].Facing then
self:setToWho(i18n.get("uiR2EdNobody"):toUtf8())
end
else
r2.requestSetNode(chatStep.Actions[0].InstanceId, "Who", r2.RefId(""))
r2.requestSetNode(chatStep.Actions[0].InstanceId, "WhoNoEntity", who)
r2.requestSetNode(chatStep.Actions[0].InstanceId, "Facing", r2.RefId(""))
end
end
----- SET TO WHO -----------------------------------------------------------------------
function r2.dialogs:setToWho(toWho)
-- recover "says what" (equiv change focus)
self:updateSaysWhat()
r2.requestNewAction(i18n.get("uiR2EDChatSetToWhoAction"))
local chatStep = self:currentEltInst()
assert(chatStep)
if toWho == i18n.get("uiR2EdNobody"):toUtf8() then toWho="" end
r2.requestSetNode(chatStep.Actions[0].InstanceId, "Facing", r2.RefId(toWho))
end
-------------------- SAYS WHAT -------------------------------------------
function r2.dialogs:setSaysWhat(whatText)
if whatText == nil then
whatText = getUICaller().uc_input_string:toUtf8()
end
r2.requestNewAction(i18n.get("uiR2EDChatSetSayWhatAction"))
local chatStep = self:currentEltInst()
if chatStep ~= nil then
local oldSays = r2:getInstanceFromId(chatStep.Actions[0].Says)
if (oldSays==nil and whatText~="") or (oldSays~=nil and oldSays.Text~=whatText) then
r2.unregisterTextFromId(chatStep.Actions[0].Says)
local whatId=r2.registerText(whatText).InstanceId
r2.requestSetNode(chatStep.Actions[0].InstanceId, "Says", whatId)
end
end
r2.requestEndAction()
end
----- INIT EMOTE MENU ---------------------------------------------------
function r2.dialogs:initEmoteMenu()
local menuName = "ui:interface:r2ed_triggers_menu"
local emoteMenu = getUI(menuName)
local emoteMenu = emoteMenu:getRootMenu()
assert(emoteMenu)
emoteMenu:reset()
initEmotesMenu(menuName, "r2.dialogs:setEmote")
r2.logicUI:openLogicMenu(getUICaller())
end
----- SET EMOTE -------------------------------------------------------
function r2.dialogs:setEmote(emoteId)
-- recover "says what" (equiv change focus)
self:updateSaysWhat()
r2.requestNewAction(i18n.get("uiR2EDChatSetEmoteAction"))
local chatStep = self:currentEltInst()
assert(chatStep)
r2.requestSetNode(chatStep.Actions[0].InstanceId, "Emote", emoteId)
end
------ REPEAT SEQUENCE -------------------------------------------
function r2.dialogs:repeatSequence()
r2.requestNewAction(i18n.get("uiR2EDChatRepeatSequenceAction"))
local dialogInst = self:currentSequInst()
if dialogInst==nil then return end
local sequenceType = 1
if getUICaller().pushed==true then sequenceType = 0 end
r2.requestSetNode(dialogInst.InstanceId, "Repeating", sequenceType)
end
------- UTIL ---------------------------------------------------
function r2.dialogs:calculMinSec(totalSecNb)
assert(totalSecNb)
local minNb, secNb = 0, totalSecNb
while secNb > 59 do
minNb = minNb+1
secNb = secNb - 60
end
return minNb, secNb
end
--------------------------------------------------------------------------------------------------
-------------------------------- CHAT STEP DisplayerProperties------------------------------------
--------------------------------------------------------------------------------------------------
local chatStepPropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onPostCreate(instance)
if instance.Parent.Parent.InstanceId == r2.dialogs:currentSequInstId() then
r2.dialogs:newElementUI(instance)
end
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onErase(instance)
instance.User.Deleted = true
local elementUI = r2.logicUI:findElementUIFromInstance(r2.dialogs, instance)
if elementUI then
r2.dialogs:removeElementUI(elementUI)
end
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onPostHrcMove(instance)
local elementUI = r2.logicUI:findElementUIFromInstance(r2.dialogs, instance)
if elementUI then
r2.dialogs:downUpElementUI(elementUI, instance)
end
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function chatStepPropertySheetDisplayerTable:onAttrModified(instance, attributeName)
local elementUI = r2.logicUI:findElementUIFromInstance(r2.dialogs, instance)
if elementUI then
r2.dialogs:updateElementUI(elementUI)
end
end
--------------------------------------------------
function r2:chatStepPropertySheetDisplayer()
return chatStepPropertySheetDisplayerTable
end
--------------------------------------------------------------------------------------------------
-------------------------------- CHAT SEQUENCE DisplayerProperties ---------------------------
--------------------------------------------------------------------------------------------------
local chatSequencePropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onPostCreate(instance)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onErase(instance)
instance.User.Deleted = true
local currentDialogId = r2.dialogs:currentSequInstId()
if currentDialogId ~= instance.InstanceId then return end
r2.dialogs:removeSequenceUI(instance)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
r2.dialogEditorRemainsOpened = false
function chatSequencePropertySheetDisplayerTable:onSelect(instance, isSelected)
r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
local dialogUI = getUI(r2.dialogs.uiId)
assert(dialogUI)
if not isSelected then
r2.dialogs.keepOpenedEditor = dialogUI.active
dialogUI.active = false
elseif isSelected and r2.dialogs.keepOpenedEditor==true then
r2.dialogs.keepOpenedEditor = false
dialogUI.active = true
r2.dialogs:selectSequence(instance.InstanceId)
end
end
------------------------------------------------
function chatSequencePropertySheetDisplayerTable:onAttrModified(instance, attributeName)
if attributeName == "Name" or attributeName == "Repeating" then
local currentDialogId = r2.dialogs:currentSequInstId()
if currentDialogId == instance.InstanceId then
r2.dialogs:updateSequenceUI(instance)
end
if r2.events.filteredLogicEntityId==instance.InstanceId then
r2.events:updateSequenceUI()
end
end
end
------------------------------------------------
function r2:chatSequencePropertySheetDisplayer()
return chatSequencePropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end
--------------------------------------------------------------------------------------------------
-------------------------------- CHAT ACTION DisplayerProperties -----------------------
--------------------------------------------------------------------------------------------------
local chatActionPropertySheetDisplayerTable = clone(r2:propertySheetDisplayer())
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onPostCreate(instance)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onErase(instance)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onPreHrcMove(instance)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onPostHrcMove(instance)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onFocus(instance, hasFocus)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onSelect(instance, isSelected)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onAttrModified(instance, attributeName)
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onTargetInstanceEraseRequested(instance, refIdName, refIdIndexInArray)
if refIdName == "Who" then
r2.requestSetNode(instance.InstanceId, "Who", r2.RefId(""))
r2.requestSetNode(instance.InstanceId, "WhoNoEntity", "_System")
elseif refIdName == "Facing" then
r2.requestSetNode(instance.InstanceId, "Facing", r2.RefId(""))
end
end
------------------------------------------------
function chatActionPropertySheetDisplayerTable:onTargetInstanceAttrModified(instance, refIdName, refIdIndexInArray, targetAttrName, targetAttrIndexInArray)
end
------------------------------------------------
function r2:chatActionPropertySheetDisplayer()
return chatActionPropertySheetDisplayerTable -- returned shared displayer to avoid wasting memory
end