mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-15 13:38:42 +00:00
279 lines
10 KiB
PHP
279 lines
10 KiB
PHP
|
<?php
|
||
|
/**
|
||
|
* Helper class for more site specific functions.
|
||
|
*
|
||
|
* @author Daan Janssens, mentored by Matthew Lagoe
|
||
|
*/
|
||
|
class Helpers {
|
||
|
|
||
|
/**
|
||
|
* workhorse of the website, it loads the template and shows it or returns th html.
|
||
|
* it uses smarty to load the $template, but before displaying the template it will pass the $vars to smarty. Also based on your language settings a matching
|
||
|
* array of words & sentences for that page will be loaded. In case the $returnHTML parameter is set to true, it will return the html instead of displaying the template.
|
||
|
*
|
||
|
* @param $template the name of the template(page) that we want to load.
|
||
|
* @param $vars an array of variables that should be loaded by smarty before displaying or returning the html.
|
||
|
* @param $returnHTML (default=false) if set to true, the html that should have been displayed, will be returned.
|
||
|
* @return in case $returnHTML=true, it returns the html of the template being loaded.
|
||
|
*/
|
||
|
public static function loadTemplate( $template, $vars = array (), $returnHTML = false )
|
||
|
{
|
||
|
//error_log(print_r($_GET,true));
|
||
|
//error_log(print_r($_POST,true));
|
||
|
global $AMS_LIB;
|
||
|
global $SITEBASE;
|
||
|
global $AMS_TRANS;
|
||
|
global $INGAME_LAYOUT;
|
||
|
global $AMS_CACHEDIR;
|
||
|
global $AMS_PLUGINS;
|
||
|
|
||
|
// define('SMARTY_SPL_AUTOLOAD',1);
|
||
|
require_once $AMS_LIB . '/smarty/libs/Smarty.class.php';
|
||
|
spl_autoload_register( '__autoload' );
|
||
|
|
||
|
$smarty = new Smarty;
|
||
|
$smarty -> setCompileDir( $SITEBASE . '/templates_c/' );
|
||
|
$smarty -> setCacheDir( $AMS_CACHEDIR );
|
||
|
$smarty -> setConfigDir( $SITEBASE . '/configs/' );
|
||
|
// turn smarty debugging on/off
|
||
|
$smarty -> debugging = false;
|
||
|
// caching must be disabled for multi-language support
|
||
|
$smarty -> caching = false;
|
||
|
$smarty -> cache_lifetime = 300;
|
||
|
|
||
|
$smarty->addPluginsDir($AMS_PLUGINS);
|
||
|
|
||
|
if (function_exists('apc_cache_info')) {
|
||
|
// production
|
||
|
//$smarty->caching = true;
|
||
|
//$smarty->setCachingType("apc");
|
||
|
//$smarty->compile_check = false;
|
||
|
}
|
||
|
|
||
|
// needed by smarty.
|
||
|
helpers :: create_folders ();
|
||
|
global $FORCE_INGAME;
|
||
|
|
||
|
// if ingame, then use the ingame templates
|
||
|
if ( helpers :: check_if_game_client() or $FORCE_INGAME ) {
|
||
|
$smarty -> template_dir = $AMS_LIB . '/ingame_templates/';
|
||
|
$smarty -> setConfigDir( $AMS_LIB . '/configs' );
|
||
|
$variables = parse_ini_file( $AMS_LIB . '/configs/ingame_layout.ini', true );
|
||
|
foreach ( $variables[$INGAME_LAYOUT] as $key => $value ) {
|
||
|
$smarty -> assign( $key, $value );
|
||
|
}
|
||
|
} else {
|
||
|
$smarty -> template_dir = $SITEBASE . '/templates/';
|
||
|
$smarty -> setConfigDir( $SITEBASE . '/configs' );
|
||
|
}
|
||
|
|
||
|
foreach ( $vars as $key => $value ) {
|
||
|
$smarty -> assign( $key, $value );
|
||
|
}
|
||
|
|
||
|
// load page specific variables that are language dependent
|
||
|
$variables = Helpers :: handle_language();
|
||
|
if ( $template != 'layout_plugin' )
|
||
|
{
|
||
|
foreach ( $variables[$template] as $key => $value ) {
|
||
|
$smarty -> assign( $key, $value );
|
||
|
}
|
||
|
}
|
||
|
// load ams content variables that are language dependent
|
||
|
foreach ( $variables['ams_content'] as $key => $value ) {
|
||
|
$smarty -> assign( $key, $value );
|
||
|
}
|
||
|
|
||
|
//load ams content variables that are language dependent
|
||
|
foreach ( $variables['ams_content'] as $key => $value){
|
||
|
$smarty -> assign( $key, $value);
|
||
|
}
|
||
|
|
||
|
$id = session_id();
|
||
|
$smarty -> assign( "sessionid", $id );
|
||
|
|
||
|
$dbl = new DBLayer("lib");
|
||
|
$statement = $dbl->executeWithoutParams("SELECT * FROM settings");
|
||
|
$rows = $statement->fetchAll();
|
||
|
|
||
|
foreach ($rows as &$value) {
|
||
|
$smarty -> assign( $value['Setting'], $value['Value'] );
|
||
|
}
|
||
|
|
||
|
// smarty inheritance for loading the matching wrapper layout (with the matching menu bar)
|
||
|
if ( isset( $vars['permission'] ) && $vars['permission'] == 3 ) {
|
||
|
$inherited = "extends:layout_admin.tpl|";
|
||
|
} else if ( isset( $vars['permission'] ) && $vars['permission'] == 2 ) {
|
||
|
$inherited = "extends:layout_mod.tpl|";
|
||
|
} else if ( isset( $vars['permission'] ) && $vars['permission'] == 1 ) {
|
||
|
$inherited = "extends:layout_user.tpl|";
|
||
|
} else {
|
||
|
$inherited = "";
|
||
|
}
|
||
|
|
||
|
// if $returnHTML is set to true, return the html by fetching the template else display the template.
|
||
|
if ( $returnHTML == true ) {
|
||
|
return $smarty -> fetch( $inherited . $template . '.tpl' );
|
||
|
} else {
|
||
|
$smarty -> display( $inherited . $template . '.tpl' );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* creates the folders that are needed for smarty.
|
||
|
*
|
||
|
* @todo for the drupal module it might be possible that drupal_mkdir needs to be used instead of mkdir, also this should be in the install.php instead.
|
||
|
*/
|
||
|
static public function create_folders() {
|
||
|
global $AMS_LIB;
|
||
|
global $SITEBASE;
|
||
|
$arr = array( $AMS_LIB . '/ingame_templates/',
|
||
|
$AMS_LIB . '/configs',
|
||
|
// $AMS_LIB . '/cache',
|
||
|
$SITEBASE . '/cache/',
|
||
|
$SITEBASE . '/templates/',
|
||
|
$SITEBASE . '/templates_c/',
|
||
|
$SITEBASE . '/configs'
|
||
|
);
|
||
|
foreach ( $arr as &$value ) {
|
||
|
|
||
|
if ( !file_exists( $value ) ) {
|
||
|
print( $value );
|
||
|
mkdir( $value );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* check if the http request is sent ingame or not.
|
||
|
*
|
||
|
* @return returns true in case it's sent ingame, else false is returned.
|
||
|
*/
|
||
|
static public function check_if_game_client()
|
||
|
{
|
||
|
// if HTTP_USER_AGENT is not set then its ryzom core
|
||
|
global $FORCE_INGAME;
|
||
|
if ( ( isset( $_SERVER['HTTP_USER_AGENT'] ) && ( strpos( $_SERVER['HTTP_USER_AGENT'], "Ryzom" ) === 0 ) ) || $FORCE_INGAME || ! isset( $_SERVER['HTTP_USER_AGENT'] ) ) {
|
||
|
return true;
|
||
|
} else {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Handles the language specific aspect.
|
||
|
* The language can be changed by setting the $_GET['Language'] & $_GET['setLang'] together. This will also change the language entry of the user in the db.
|
||
|
* Cookies are also being used in case the user isn't logged in.
|
||
|
*
|
||
|
* @return returns the parsed content of the language .ini file related to the users language setting.
|
||
|
*/
|
||
|
static public function handle_language() {
|
||
|
global $DEFAULT_LANGUAGE;
|
||
|
global $AMS_TRANS;
|
||
|
|
||
|
// if user wants to change the language
|
||
|
if ( isset( $_GET['Language'] ) && isset( $_GET['setLang'] ) ) {
|
||
|
// The ingame client sometimes sends full words, derive those!
|
||
|
switch ( $_GET['Language'] ) {
|
||
|
|
||
|
case "English":
|
||
|
$lang = "en";
|
||
|
break;
|
||
|
|
||
|
case "French":
|
||
|
$lang = "fr";
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
$lang = $_GET['Language'];
|
||
|
}
|
||
|
// if the file exists en the setLang = true
|
||
|
if ( file_exists( $AMS_TRANS . '/' . $lang . '.ini' ) && $_GET['setLang'] == "true" ) {
|
||
|
// set a cookie & session var and incase logged in write it to the db!
|
||
|
setcookie( 'Language', $lang , time() + 60 * 60 * 24 * 30 );
|
||
|
$_SESSION['Language'] = $lang;
|
||
|
if ( WebUsers :: isLoggedIn() ) {
|
||
|
WebUsers :: setLanguage( $_SESSION['id'], $lang );
|
||
|
}
|
||
|
} else {
|
||
|
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
|
||
|
}
|
||
|
} else {
|
||
|
// if the session var is not set yet
|
||
|
if ( !isset( $_SESSION['Language'] ) ) {
|
||
|
// check if a cookie already exists for it
|
||
|
if ( isset( $_COOKIE['Language'] ) ) {
|
||
|
$_SESSION['Language'] = $_COOKIE['Language'];
|
||
|
// else use the default language
|
||
|
} else {
|
||
|
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( $_SESSION['Language'] == "" ) {
|
||
|
$_SESSION['Language'] = $DEFAULT_LANGUAGE;
|
||
|
}
|
||
|
return parse_ini_file( $AMS_TRANS . '/' . $_SESSION['Language'] . '.ini', true );
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Time output function for handling the time display.
|
||
|
*
|
||
|
* @return returns the time in the format specified in the $TIME_FORMAT global variable.
|
||
|
*/
|
||
|
static public function outputTime($time, $str = 1) {
|
||
|
global $TIME_FORMAT;
|
||
|
if ($str) {
|
||
|
return date($TIME_FORMAT, strtotime($time));
|
||
|
} else {
|
||
|
return date($TIME_FORMAT, $time);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Auto login function for ingame use.
|
||
|
* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
|
||
|
* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
|
||
|
*
|
||
|
* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
|
||
|
*/
|
||
|
static public function check_login_ingame() {
|
||
|
return NULL;
|
||
|
|
||
|
// FIXME
|
||
|
/*
|
||
|
if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
|
||
|
$dbr = new DBLayer( "ring" );
|
||
|
if ( isset( $_GET['UserId'] ) && isset( $_COOKIE['ryzomId'] ) ) {
|
||
|
$id = $_GET['UserId'];
|
||
|
|
||
|
$statement = $dbr -> select( "ring_users", array( 'id' => $id, 'cookie' => $_COOKIE['ryzomId'] ), "user_id=:id AND cookie =:cookie" );
|
||
|
|
||
|
// $statement = $dbr->execute("SELECT * FROM ring_users WHERE user_id=:id AND cookie =:cookie", array('id' => $id, 'cookie' => $_COOKIE['ryzomId']));
|
||
|
|
||
|
if ( $statement -> rowCount() ) {
|
||
|
$entry = $statement -> fetch();
|
||
|
// print_r($entry);
|
||
|
return array( 'id' => $entry['user_id'], 'name' => $entry['user_name'] );
|
||
|
} else {
|
||
|
return "FALSE";
|
||
|
}
|
||
|
} else {
|
||
|
return "FALSE";
|
||
|
}
|
||
|
} else {
|
||
|
return "FALSE";
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
}
|