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97 lines
3 KiB
C++
97 lines
3 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "tile_utility.h"
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#include <nel/misc/common.h>
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#include <nel/misc/debug.h>
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#include "nel/misc/app_context.h"
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#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
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#include <vector>
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extern ClassDesc2* GetTile_utilityDesc();
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extern ClassDesc* GetRGBAddDesc();
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HINSTANCE hInstance;
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int controlsInit = FALSE;
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// This function is called by Windows when the DLL is loaded. This
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// function may also be called many times during time critical operations
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// like rendering. Therefore developers need to be careful what they
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// do inside this function. In the code below, note how after the DLL is
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// loaded the first time only a few statements are executed.
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BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
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{
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// initialize nel context
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if (!NLMISC::INelContext::isContextInitialised())
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{
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new NLMISC::CLibraryContext(GetSharedNelContext());
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nldebug("NeL Tile Utility: DllMain");
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}
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hInstance = hinstDLL; // Hang on to this DLL's instance handle.
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if (!controlsInit) {
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controlsInit = TRUE;
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InitCustomControls(hInstance); // Initialize MAX's custom controls
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InitCommonControls(); // Initialize Win95 controls
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}
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return (TRUE);
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}
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// This function returns a string that describes the DLL and where the user
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// could purchase the DLL if they don't have it.
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__declspec( dllexport ) const TCHAR* LibDescription()
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{
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return GetString(IDS_LIBDESCRIPTION);
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}
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// This function returns the number of plug-in classes this DLL
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//TODO: Must change this number when adding a new class
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__declspec( dllexport ) int LibNumberClasses()
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{
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return 2;
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}
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// This function returns the number of plug-in classes this DLL
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__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
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{
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switch(i) {
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case 0: return GetTile_utilityDesc();
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case 1: return GetRGBAddDesc();
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default: return 0;
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}
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}
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// This function returns a pre-defined constant indicating the version of
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// the system under which it was compiled. It is used to allow the system
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// to catch obsolete DLLs.
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__declspec( dllexport ) ULONG LibVersion()
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{
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return VERSION_3DSMAX;
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}
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TCHAR *GetString(int id)
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{
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static TCHAR buf[256];
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if (hInstance)
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return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
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return NULL;
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}
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