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55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_SKY_MATERIAL_SETUP
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#define CL_SKY_MATERIAL_SETUP
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namespace NL3D
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{
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class UInstance;
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}
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// setup of material for night or day
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struct CSkyMaterialSetup
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{
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struct CTexInfo
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{
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uint MatNum;
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std::string TexName;
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};
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std::vector<CTexInfo> Setup;
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/** Build a setup of texture for the given stage.
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* \param instance The instance from which setup must be built
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* \param stage stage at which the setup must be taken. Must be 0 or 1
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*/
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void buildFromInstance(NL3D::UInstance instance, uint stage);
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/** Apply a setup of texture at the given stage
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* You can also ask to skip first material, as it is used for the skydome
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*/
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void applyToInstance(NL3D::UInstance instance, uint stage, bool skipFirstMaterial = false);
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};
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#endif
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