khanat-code-old/code/nel/tools/3d/ligo/plugin_max/DllEntry.cpp

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/**********************************************************************
*<
FILE: DllEntry.cpp
DESCRIPTION:Contains the Dll Entry stuff
CREATED BY:
HISTORY:
*> Copyright (c) 1997, All Rights Reserved.
**********************************************************************/
#include "ligoscape_utility.h"
#include "nel/misc/app_context.h"
#include <nel/misc/debug.h>
#include "../../plugin_max/nel_3dsmax_shared/nel_3dsmax_shared.h"
extern ClassDesc2* GetLigoscapeDesc();
HINSTANCE hInstance = NULL;
int controlsInit = FALSE;
// This function is called by Windows when the DLL is loaded. This
// function may also be called many times during time critical operations
// like rendering. Therefore developers need to be careful what they
// do inside this function. In the code below, note how after the DLL is
// loaded the first time only a few statements are executed.
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Ligoscape Utility: DllMain");
}
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit)
{
controlsInit = TRUE;
InitCustomControls(hInstance); // Initialize MAX's custom controls
InitCommonControls(); // Initialize Win95 controls
}
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
new NLMISC::CApplicationContext();
return (TRUE);
}
// This function returns a string that describes the DLL and where the user
// could purchase the DLL if they don't have it.
__declspec( dllexport ) const TCHAR* LibDescription()
{
return GetString(IDS_LIBDESCRIPTION);
}
// This function returns the number of plug-in classes this DLL
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
// Only script extension
return 0;
}
// This function returns the number of plug-in classes this DLL
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
return NULL;
}
// This function returns a pre-defined constant indicating the version of
// the system under which it was compiled. It is used to allow the system
// to catch obsolete DLLs.
__declspec( dllexport ) ULONG LibVersion()
{
return VERSION_3DSMAX;
}
TCHAR *GetString(int id)
{
static TCHAR buf[256];
if (hInstance)
return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
return NULL;
}