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35 lines
1.1 KiB
GDScript
35 lines
1.1 KiB
GDScript
extends Spatial
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var Creature = preload( "res://ressources/scripts/creatures.gd" )
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export(bool) var gravity_enabled = true
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var creature = null
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var is_moving = false
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#func _process( delta ):
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# if self.gravity_enabled and $model:
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# for child in $model.get_children():
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# if child is KinematicBody:
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# child.move_and_slide( Vector3( 0.0, -9.81, 0.0 ), Vector3( 0.0, 1.0, 0.0 ), true )
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func move( m_movment ):
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if $model:
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for child in $model.get_children():
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if child is KinematicBody:
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var spatial = Spatial.new()
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spatial.rotate( Vector3( 0.0, 1.0, 0.0 ), child.rotation.y )
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spatial.translate( m_movment )
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child.move_and_slide( spatial.translation*10.0, Vector3( 0.0, 1.0, 0.0 ), true )
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spatial.queue_free()
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func turn( m_rotation ):
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if $model:
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for child in $model.get_children():
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if child is KinematicBody:
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child.rotate_x( m_rotation.x )
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child.rotate_y( m_rotation.y )
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child.rotate_z( m_rotation.z )
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