khanat-client/scenes/creatures/ra/basemesh_humanoid.tscn
2020-03-21 10:10:26 +01:00

77 lines
2.5 KiB
Text

[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/creatures/ra/basemesh_humanoid.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/creatures/ra/textures/basemesh_humanoid.png" type="Texture" id=2]
[ext_resource path="res://assets/creatures/ra/textures/Wood035_2K_Roughness.jpg" type="Texture" id=3]
[ext_resource path="res://assets/creatures/ra/textures/Wood035_2K_Normal.jpg" type="Texture" id=4]
[ext_resource path="res://assets/creatures/ra/tatoos/tatoo_001.png" type="Texture" id=5]
[sub_resource type="Shader" id=1]
code = "shader_type spatial;
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
uniform vec4 albedo : hint_color;
uniform sampler2D texture_albedo : hint_albedo;
uniform float specular;
uniform float metallic;
uniform float roughness : hint_range(0,1);
uniform float point_size : hint_range(0,128);
uniform sampler2D texture_roughness : hint_white;
uniform vec4 roughness_texture_channel;
uniform sampler2D texture_normal : hint_normal;
uniform float normal_scale : hint_range(-16,16);
uniform vec3 uv1_scale;
uniform vec3 uv1_offset;
uniform vec3 uv2_scale;
uniform vec3 uv2_offset;
uniform sampler2D tatoo_albedo : hint_black;
void vertex() {
UV=UV*uv1_scale.xy+uv1_offset.xy;
}
void fragment() {
vec2 base_uv = UV;
vec4 albedo_tex = texture(texture_albedo,base_uv);
vec4 tatoo_tex = texture(tatoo_albedo,base_uv);
ALBEDO = albedo.rgb * albedo_tex.rgb;
METALLIC = metallic;
float roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);
ROUGHNESS = roughness_tex * roughness;
SPECULAR = specular;
NORMALMAP = texture(texture_normal,base_uv).rgb;
NORMALMAP_DEPTH = normal_scale;
if ( tatoo_tex.a > 0.2 )
{
ALBEDO += tatoo_tex.rgb;
}
}
"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/albedo = Color( 1, 1, 1, 1 )
shader_param/specular = 0.0
shader_param/metallic = 0.0
shader_param/roughness = 1.0
shader_param/point_size = 1.0
shader_param/roughness_texture_channel = Plane( 1, 0, 0, 0 )
shader_param/normal_scale = 1.0
shader_param/uv1_scale = Vector3( 1, 1, 1 )
shader_param/uv1_offset = Vector3( 0, 0, 0 )
shader_param/uv2_scale = Vector3( 1, 1, 1 )
shader_param/uv2_offset = Vector3( 0, 0, 0 )
shader_param/texture_albedo = ExtResource( 2 )
shader_param/texture_roughness = ExtResource( 3 )
shader_param/texture_normal = ExtResource( 4 )
shader_param/tatoo_albedo = ExtResource( 5 )
[node name="basemesh_humanoid" instance=ExtResource( 1 )]
[node name="body" parent="." index="0"]
material/0 = SubResource( 2 )