[gd_scene load_steps=14 format=2] [ext_resource path="res://scenes/decors/terrains/demo/ground_big.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_UV.png" type="Texture" id=2] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Foam.png" type="Texture" id=3] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_B.png" type="Texture" id=4] [ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_A.png" type="Texture" id=5] [ext_resource path="res://assets/decors/terrains/demo/water/water.shader" type="Shader" id=6] [ext_resource path="res://scenes/decors/buildings/minaret/minaret.tscn" type="PackedScene" id=7] [ext_resource path="res://assets/decors/vegets/grass/grass_particle.material" type="Material" id=8] [ext_resource path="res://assets/decors/vegets/grass/grass.material" type="Material" id=9] [ext_resource path="res://scenes/decors/terrains/demo/grass.gd" type="Script" id=11] [ext_resource path="res://assets/decors/vegets/grass/grass_01.obj" type="ArrayMesh" id=12] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 6 ) shader_param/wave_speed = 0.0 shader_param/wave_a = Plane( 1, 1, 0.35, 3 ) shader_param/wave_b = Plane( 1, 0.6, 0.3, 1.55 ) shader_param/wave_c = Plane( 1, 1.3, 0.25, 0.9 ) shader_param/sampler_scale = Vector2( 0.25, 0.25 ) shader_param/sampler_direction = Vector2( 0.05, 0.04 ) shader_param/uv_sampler_scale = Vector2( 0.25, 0.25 ) shader_param/uv_sampler_strength = 0.04 shader_param/foam_level = 0.5 shader_param/refraction = 0.075 shader_param/color_deep = Color( 0, 0.360784, 0.486275, 1 ) shader_param/color_shallow = Color( 1, 1, 1, 1 ) shader_param/beers_law = 2.0 shader_param/depth_offset = -0.75 shader_param/projector = null shader_param/uv_sampler = ExtResource( 2 ) shader_param/normalmap_a_sampler = ExtResource( 5 ) shader_param/normalmap_b_sampler = ExtResource( 4 ) shader_param/foam_sampler = ExtResource( 3 ) [sub_resource type="PlaneMesh" id=2] material = SubResource( 1 ) size = Vector2( 200, 200 ) [node name="demo_2" type="Spatial"] [node name="ground_big" parent="." instance=ExtResource( 1 )] [node name="water" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.32202, 0 ) mesh = SubResource( 2 ) material/0 = null [node name="minaret" parent="." instance=ExtResource( 7 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -45.3431, 19.9739, -51.4872 ) [node name="grass" type="Particles" parent="."] material_override = ExtResource( 9 ) cast_shadow = 2 use_in_baked_light = true amount = 40000 explosiveness = 1.0 visibility_aabb = AABB( -18, -50, -18, 36, 100, 36 ) local_coords = false process_material = ExtResource( 8 ) draw_pass_1 = ExtResource( 12 ) script = ExtResource( 11 ) rows = 200.0 spacing = 0.18