[gd_scene load_steps=3 format=2] [ext_resource path="res://assets/creatures/ra/basemesh_humanoid_animated.glb" type="PackedScene" id=1] [ext_resource path="res://assets/creatures/ra/basemesh_humanoid.material" type="Material" id=2] [node name="basemesh_humanoid_animated" instance=ExtResource( 1 )] [node name="body" parent="metarig/Skeleton" index="0"] material/0 = ExtResource( 2 ) [node name="hand_r_attachment" type="BoneAttachment" parent="metarig/Skeleton" index="1"] transform = Transform( -0.999354, -0.0308115, 0.0184786, 0.032408, -0.995098, 0.0934347, 0.0155092, 0.0939735, 0.995454, -0.270437, 1.0472, -0.0492001 ) bone_name = "hand_r" [node name="AnimationPlayer" parent="." index="1"] autoplay = "idle"