[gd_scene load_steps=4 format=2] [ext_resource path="res://assets/creatures/human/mh_human_male_hair.escn" type="PackedScene" id=1] [ext_resource path="res://assets/creatures/human/textures/human_male_hair.png" type="Texture" id=2] [sub_resource type="SpatialMaterial" id=1] resource_name = "mat_hair_helper001" flags_transparent = true params_cull_mode = 2 params_depth_draw_mode = 3 albedo_texture = ExtResource( 2 ) roughness = 0.5 [node name="mh_human_male_hair" instance=ExtResource( 1 )] [node name="hair" parent="skeleton" index="1"] material/0 = SubResource( 1 )