[gd_scene load_steps=12 format=2] [ext_resource path="res://scenes/characters/head_infos.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/creatures/arche/skin_arche.tscn" type="PackedScene" id=2] [ext_resource path="res://scenes/interfaces/focus_reticle.tscn" type="PackedScene" id=3] [ext_resource path="res://assets/interfaces/focus_reticle.png" type="Texture" id=4] [sub_resource type="QuadMesh" id=1] size = Vector2( 0.5, 0.5 ) [sub_resource type="ViewportTexture" id=2] viewport_path = NodePath("head_infos_viewport") [sub_resource type="SpatialMaterial" id=3] resource_local_to_scene = true flags_transparent = true flags_unshaded = true albedo_texture = SubResource( 2 ) [sub_resource type="CylinderShape" id=4] resource_local_to_scene = true [sub_resource type="CylinderShape" id=5] resource_local_to_scene = true height = 0.03 [sub_resource type="QuadMesh" id=6] resource_local_to_scene = true size = Vector2( 2.1, 1.8 ) [sub_resource type="SpatialMaterial" id=7] resource_local_to_scene = true render_priority = 10 flags_unshaded = true flags_no_depth_test = true params_billboard_mode = 1 params_use_alpha_scissor = true params_alpha_scissor_threshold = 0.1 albedo_texture = ExtResource( 4 ) [node name="kinematic_body" type="KinematicBody"] [node name="head_infos_viewport" type="Viewport" parent="."] size = Vector2( 512, 2565 ) transparent_bg = true [node name="head_infos" parent="head_infos_viewport" instance=ExtResource( 1 )] [node name="head_infos_frame" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.96237, 0 ) visible = false mesh = SubResource( 1 ) material/0 = SubResource( 3 ) [node name="creature" parent="." instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) shape = SubResource( 4 ) [node name="look_at" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.86429, 0 ) [node name="ground_area" type="Area" parent="."] [node name="collision_shape" type="CollisionShape" parent="ground_area"] shape = SubResource( 5 ) [node name="focus" parent="." instance=ExtResource( 3 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 ) visible = false mesh = SubResource( 6 ) material/0 = SubResource( 7 ) size = Vector2( 2.1, 1.8 ) [node name="attack_delay" type="Timer" parent="."] one_shot = true [connection signal="timeout" from="attack_delay" to="focus" method="_on_attack_delay_timeout"]