EDIT meilleur gestion de la douleur/oubli/trauma en concordance avec le wiki et changement des sliders du menu debug par des boutons.

This commit is contained in:
osquallo 2020-03-22 18:57:23 +01:00
parent d33896b009
commit dd2ade1de0
8 changed files with 108 additions and 99 deletions

View file

@ -2,9 +2,10 @@ extends WindowDialog
signal time_of_day_changed( value )
signal mist_level_changed( value )
signal oubli_changed( value )
signal douleur_changed( value )
signal trauma_changed( value )
signal oubli_minus_pressed
signal oubli_plus_pressed
signal douleur_minus_pressed
signal douleur_plus_pressed
func _on_time_of_day_value_changed(value):
emit_signal( "time_of_day_changed", value )
@ -14,19 +15,17 @@ func _on_mist_level_value_changed(value):
emit_signal( "mist_level_changed", value )
func _on_oubli_value_changed(value):
emit_signal( "oubli_changed", value )
func _on_oubli_minus_pressed():
emit_signal( "oubli_minus_pressed" )
func _on_douleur_value_changed(value):
emit_signal( "douleur_changed", value )
func _on_oubli_plus_pressed():
emit_signal( "oubli_plus_pressed" )
func _on_trauma_value_changed(value):
emit_signal( "trauma_changed", value )
func _on_douleur_minus_pressed():
emit_signal( "douleur_minus_pressed" )
func update_fears( oubli, douleur, trauma ):
$v_box_container/fears_box/oubli/value.value = oubli
$v_box_container/fears_box/douleur/value.value = douleur
$v_box_container/fears_box/trauma/value.value = trauma
func _on_douleur_plus_pressed():
emit_signal( "douleur_plus_pressed" )

View file

@ -95,71 +95,59 @@ text = "Fears:"
[node name="fears_box" type="VBoxContainer" parent="v_box_container"]
margin_top = 94.0
margin_right = 256.0
margin_bottom = 150.0
margin_bottom = 138.0
[node name="oubli" type="HBoxContainer" parent="v_box_container/fears_box"]
margin_right = 256.0
margin_bottom = 16.0
margin_bottom = 20.0
[node name="label" type="Label" parent="v_box_container/fears_box/oubli"]
margin_left = 91.0
margin_top = 1.0
margin_right = 126.0
margin_bottom = 15.0
margin_left = 160.0
margin_top = 3.0
margin_right = 195.0
margin_bottom = 17.0
size_flags_horizontal = 10
text = "Oubli"
[node name="value" type="HSlider" parent="v_box_container/fears_box/oubli"]
margin_left = 130.0
[node name="minus" type="Button" parent="v_box_container/fears_box/oubli"]
margin_left = 199.0
margin_right = 224.0
margin_bottom = 20.0
text = "-1"
[node name="plus" type="Button" parent="v_box_container/fears_box/oubli"]
margin_left = 228.0
margin_right = 256.0
margin_bottom = 16.0
size_flags_horizontal = 3
max_value = 100.0
step = 0.1
margin_bottom = 20.0
text = "+1"
[node name="douleur" type="HBoxContainer" parent="v_box_container/fears_box"]
margin_top = 20.0
margin_top = 24.0
margin_right = 256.0
margin_bottom = 36.0
margin_bottom = 44.0
[node name="label" type="Label" parent="v_box_container/fears_box/douleur"]
margin_left = 75.0
margin_top = 1.0
margin_right = 126.0
margin_bottom = 15.0
margin_left = 144.0
margin_top = 3.0
margin_right = 195.0
margin_bottom = 17.0
size_flags_horizontal = 10
text = "Douleur"
[node name="value" type="HSlider" parent="v_box_container/fears_box/douleur"]
margin_left = 130.0
margin_right = 256.0
margin_bottom = 16.0
size_flags_horizontal = 3
max_value = 100.0
step = 0.1
[node name="minus" type="Button" parent="v_box_container/fears_box/douleur"]
margin_left = 199.0
margin_right = 224.0
margin_bottom = 20.0
text = "-1"
[node name="trauma" type="HBoxContainer" parent="v_box_container/fears_box"]
margin_top = 40.0
[node name="plus" type="Button" parent="v_box_container/fears_box/douleur"]
margin_left = 228.0
margin_right = 256.0
margin_bottom = 56.0
[node name="label" type="Label" parent="v_box_container/fears_box/trauma"]
margin_left = 79.0
margin_top = 1.0
margin_right = 126.0
margin_bottom = 15.0
size_flags_horizontal = 10
text = "Trauma"
[node name="value" type="HSlider" parent="v_box_container/fears_box/trauma"]
margin_left = 130.0
margin_right = 256.0
margin_bottom = 16.0
size_flags_horizontal = 3
max_value = 100.0
step = 0.1
margin_bottom = 20.0
text = "+1"
[connection signal="value_changed" from="v_box_container/sky_box/time_of_day/value" to="." method="_on_time_of_day_value_changed"]
[connection signal="value_changed" from="v_box_container/mist_box/mist_level/value" to="." method="_on_mist_level_value_changed"]
[connection signal="value_changed" from="v_box_container/fears_box/oubli/value" to="." method="_on_oubli_value_changed"]
[connection signal="value_changed" from="v_box_container/fears_box/douleur/value" to="." method="_on_douleur_value_changed"]
[connection signal="value_changed" from="v_box_container/fears_box/trauma/value" to="." method="_on_trauma_value_changed"]
[connection signal="pressed" from="v_box_container/fears_box/oubli/minus" to="." method="_on_oubli_minus_pressed"]
[connection signal="pressed" from="v_box_container/fears_box/oubli/plus" to="." method="_on_oubli_plus_pressed"]
[connection signal="pressed" from="v_box_container/fears_box/douleur/minus" to="." method="_on_douleur_minus_pressed"]
[connection signal="pressed" from="v_box_container/fears_box/douleur/plus" to="." method="_on_douleur_plus_pressed"]

View file

@ -0,0 +1,30 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/decors/terrains/dunes/dunes.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/decors/vegets/tree_001.tscn" type="PackedScene" id=2]
[node name="test_level" type="Spatial"]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
[node name="dunes" parent="." instance=ExtResource( 1 )]
[node name="tree_001" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.95473, 0, 1.44227 )
[node name="tree_006" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.71715, 0, -3.36606 )
[node name="tree_007" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.64162, 0, -6.91156 )
[node name="tree_002" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.50864, 0, 4.49157 )
[node name="tree_003" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.73244, -0.0038662, -7.54963 )
[node name="tree_004" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 0.999688, 0.0249731, 0, -0.0249731, 0.999688, 7.26702, -0.568749, -9.67012 )
[node name="tree_005" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 0.999688, 0.0249731, 0, -0.0249731, 0.999688, 7.26702, -0.568749, 9.23473 )

View file

@ -44,20 +44,16 @@ func _on_debug_window_time_of_day_changed(value):
func _on_debug_window_mist_level_changed(value):
$mist_fx.get_surface_material( 0 ).set_shader_param( "mist_level", value )
func _on_debug_window_douleur_minus_pressed():
$game_ui.change_douleur( -1 )
func _on_debug_window_douleur_changed(value):
$game_ui.set_douleur( value )
self.update_debug_fears()
func _on_debug_window_douleur_plus_pressed():
$game_ui.change_douleur( 1 )
func _on_debug_window_oubli_changed(value):
$game_ui.set_oubli( value )
self.update_debug_fears()
func _on_debug_window_trauma_changed(value):
$game_ui.set_trauma( value )
self.update_debug_fears()
func _on_debug_window_oubli_minus_pressed():
$game_ui.change_oubli( -1 )
func update_debug_fears():
$debug_window.update_fears( $game_ui/stats_window/oubli.value, $game_ui/stats_window/douleur.value, $game_ui/stats_window/trauma.value )
func _on_debug_window_oubli_plus_pressed():
$game_ui.change_oubli( 1 )

View file

@ -1,9 +1,7 @@
[gd_scene load_steps=21 format=2]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://scenes/player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/decors/terrains/dunes/dunes.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/game/game.gd" type="Script" id=3]
[ext_resource path="res://scenes/decors/vegets/tree_001.tscn" type="PackedScene" id=4]
[ext_resource path="res://assets/sky/sky.shader" type="Shader" id=5]
[ext_resource path="res://scenes/game/sky.gd" type="Script" id=6]
[ext_resource path="res://assets/mist/mist.shader" type="Shader" id=7]
@ -11,6 +9,7 @@
[ext_resource path="res://assets/interfaces/themes/khanat_theme.theme" type="Theme" id=9]
[ext_resource path="res://assets/interfaces/buttons/close_icon.png" type="Texture" id=10]
[ext_resource path="res://scenes/interfaces/game_menu/game_ui.tscn" type="PackedScene" id=11]
[ext_resource path="res://scenes/decors/terrains/test/test_level.tscn" type="PackedScene" id=12]
[sub_resource type="OpenSimplexNoise" id=1]
period = 8.0
@ -25,8 +24,8 @@ noise = SubResource( 1 )
[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 5 )
shader_param/iTime = 84.4711
shader_param/iFrame = 4977
shader_param/iTime = 4.40622
shader_param/iFrame = 250
shader_param/COVERAGE = 0.5
shader_param/THICKNESS = 25.0
shader_param/ABSORPTION = 1.031
@ -105,11 +104,7 @@ environment = SubResource( 7 )
[node name="level" type="Spatial" parent="."]
[node name="dunes" parent="level" instance=ExtResource( 2 )]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
[node name="tree_001" parent="level" instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.2768, 8, 13.9512 )
[node name="test_level" parent="level" instance=ExtResource( 12 )]
[node name="creatures" type="Spatial" parent="."]
@ -125,15 +120,15 @@ material/0 = SubResource( 9 )
[node name="game_ui" parent="." instance=ExtResource( 11 )]
[node name="debug_window" parent="." instance=ExtResource( 8 )]
visible = true
margin_left = 972.873
margin_top = 52.3552
margin_right = -51.1268
margin_bottom = -411.645
theme = ExtResource( 9 )
custom_icons/close = ExtResource( 10 )
[connection signal="douleur_changed" from="debug_window" to="." method="_on_debug_window_douleur_changed"]
[connection signal="douleur_minus_pressed" from="debug_window" to="." method="_on_debug_window_douleur_minus_pressed"]
[connection signal="douleur_plus_pressed" from="debug_window" to="." method="_on_debug_window_douleur_plus_pressed"]
[connection signal="mist_level_changed" from="debug_window" to="." method="_on_debug_window_mist_level_changed"]
[connection signal="oubli_changed" from="debug_window" to="." method="_on_debug_window_oubli_changed"]
[connection signal="oubli_minus_pressed" from="debug_window" to="." method="_on_debug_window_oubli_minus_pressed"]
[connection signal="oubli_plus_pressed" from="debug_window" to="." method="_on_debug_window_oubli_plus_pressed"]
[connection signal="time_of_day_changed" from="debug_window" to="." method="_on_debug_window_time_of_day_changed"]
[connection signal="trauma_changed" from="debug_window" to="." method="_on_debug_window_trauma_changed"]

View file

@ -24,7 +24,7 @@ func set_douleur( value ):
$stats_window/oubli.value -= delta/2
func set_oubli( value ):
var delta = value - $stats_window/oubli.value
$stats_window/oubli.value = value
$stats_window/oubli.value = value
if delta > 0.0:
$stats_window/douleur.value -= delta/2
func set_trauma( value ):

View file

@ -30,12 +30,12 @@ __meta__ = {
[node name="douleur" type="TextureProgress" parent="stats_window"]
margin_right = 126.0
margin_bottom = 126.0
max_value = 100.0
step = 0.1
max_value = 18.0
step = 0.5
texture_progress = ExtResource( 3 )
fill_mode = 4
tint_progress = Color( 1, 0, 0, 1 )
radial_fill_degrees = 112.0
radial_fill_degrees = 135.0
__meta__ = {
"_edit_use_anchors_": false
}
@ -43,12 +43,12 @@ __meta__ = {
[node name="oubli" type="TextureProgress" parent="stats_window"]
margin_right = 126.0
margin_bottom = 126.0
max_value = 100.0
step = 0.1
max_value = 18.0
step = 0.5
texture_progress = ExtResource( 3 )
fill_mode = 5
tint_progress = Color( 0, 1, 0, 1 )
radial_fill_degrees = 112.0
radial_fill_degrees = 135.0
__meta__ = {
"_edit_use_anchors_": false
}
@ -56,12 +56,13 @@ __meta__ = {
[node name="trauma" type="TextureProgress" parent="stats_window"]
margin_right = 126.0
margin_bottom = 126.0
step = 0.1
max_value = 6.0
step = 0.5
texture_progress = ExtResource( 3 )
fill_mode = 8
tint_progress = Color( 0, 0, 1, 1 )
radial_initial_angle = 180.0
radial_fill_degrees = 135.0
radial_fill_degrees = 90.0
__meta__ = {
"_edit_use_anchors_": false
}

View file

@ -17,13 +17,13 @@ func update_trauma():
$trauma.value = ($oubli.value+$douleur.value)/2
func _on_douleur_value_changed(value):
$douleur.self_modulate.a = (value / 100.0) * (value / 100.0)
$douleur.self_modulate.a = (value / 18.0) * (value / 18.0)
self.update_trauma()
func _on_oubli_value_changed(value):
$oubli.self_modulate.a = (value / 100.0) * (value / 100.0)
$oubli.self_modulate.a = (value / 18.0) * (value / 18.0)
self.update_trauma()
func _on_trauma_value_changed(value):
$trauma.self_modulate.a = (value / 100.0) * (value / 100.0)
$trauma.self_modulate.a = (value / 6.0) * (value / 6.0)