mirror of
https://port.numenaute.org/aleajactaest/khanat-client.git
synced 2024-11-22 07:06:14 +00:00
EDIT amelioration des jauges de trauma/oublis/douleur.
This commit is contained in:
parent
c57248f2ab
commit
d33896b009
6 changed files with 42 additions and 6 deletions
|
@ -24,3 +24,9 @@ func _on_douleur_value_changed(value):
|
|||
|
||||
func _on_trauma_value_changed(value):
|
||||
emit_signal( "trauma_changed", value )
|
||||
|
||||
|
||||
func update_fears( oubli, douleur, trauma ):
|
||||
$v_box_container/fears_box/oubli/value.value = oubli
|
||||
$v_box_container/fears_box/douleur/value.value = douleur
|
||||
$v_box_container/fears_box/trauma/value.value = trauma
|
||||
|
|
|
@ -47,11 +47,17 @@ func _on_debug_window_mist_level_changed(value):
|
|||
|
||||
func _on_debug_window_douleur_changed(value):
|
||||
$game_ui.set_douleur( value )
|
||||
|
||||
self.update_debug_fears()
|
||||
|
||||
func _on_debug_window_oubli_changed(value):
|
||||
$game_ui.set_oubli( value )
|
||||
|
||||
self.update_debug_fears()
|
||||
|
||||
func _on_debug_window_trauma_changed(value):
|
||||
$game_ui.set_trauma( value )
|
||||
self.update_debug_fears()
|
||||
|
||||
func update_debug_fears():
|
||||
$debug_window.update_fears( $game_ui/stats_window/oubli.value, $game_ui/stats_window/douleur.value, $game_ui/stats_window/trauma.value )
|
||||
|
||||
|
||||
|
|
|
@ -25,8 +25,8 @@ noise = SubResource( 1 )
|
|||
[sub_resource type="ShaderMaterial" id=3]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource( 5 )
|
||||
shader_param/iTime = 10.7628
|
||||
shader_param/iFrame = 609
|
||||
shader_param/iTime = 84.4711
|
||||
shader_param/iFrame = 4977
|
||||
shader_param/COVERAGE = 0.5
|
||||
shader_param/THICKNESS = 25.0
|
||||
shader_param/ABSORPTION = 1.031
|
||||
|
|
|
@ -4,9 +4,28 @@ extends Control
|
|||
func _ready():
|
||||
$stats_window.popup()
|
||||
|
||||
func change_douleur( value ):
|
||||
$stats_window/douleur.value += value
|
||||
if value > 0.0:
|
||||
$stats_window/oubli.value -= value/2
|
||||
|
||||
func change_oubli( value ):
|
||||
$stats_window/oubli.value += value
|
||||
if value > 0.0:
|
||||
$stats_window/douleur.value -= value/2
|
||||
|
||||
func change_trauma( value ):
|
||||
$stats_window/trauma.value += value
|
||||
|
||||
func set_douleur( value ):
|
||||
var delta = value - $stats_window/douleur.value
|
||||
$stats_window/douleur.value = value
|
||||
if delta > 0.0:
|
||||
$stats_window/oubli.value -= delta/2
|
||||
func set_oubli( value ):
|
||||
$stats_window/oubli.value = value
|
||||
var delta = value - $stats_window/oubli.value
|
||||
$stats_window/oubli.value = value
|
||||
if delta > 0.0:
|
||||
$stats_window/douleur.value -= delta/2
|
||||
func set_trauma( value ):
|
||||
$stats_window/trauma.value = value
|
||||
|
|
|
@ -43,6 +43,7 @@ __meta__ = {
|
|||
[node name="oubli" type="TextureProgress" parent="stats_window"]
|
||||
margin_right = 126.0
|
||||
margin_bottom = 126.0
|
||||
max_value = 100.0
|
||||
step = 0.1
|
||||
texture_progress = ExtResource( 3 )
|
||||
fill_mode = 5
|
||||
|
|
|
@ -13,12 +13,16 @@ func _on_stats_window_gui_input(event):
|
|||
self.set_position( self.get_position() - delta )
|
||||
|
||||
|
||||
func update_trauma():
|
||||
$trauma.value = ($oubli.value+$douleur.value)/2
|
||||
|
||||
func _on_douleur_value_changed(value):
|
||||
$douleur.self_modulate.a = (value / 100.0) * (value / 100.0)
|
||||
|
||||
self.update_trauma()
|
||||
|
||||
func _on_oubli_value_changed(value):
|
||||
$oubli.self_modulate.a = (value / 100.0) * (value / 100.0)
|
||||
self.update_trauma()
|
||||
|
||||
|
||||
func _on_trauma_value_changed(value):
|
||||
|
|
Loading…
Reference in a new issue