EDIT modification de l'environment et post processing effets.
BIN
assets/decors/buildings/minaret/minaret.glb
Normal file
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assets/decors/buildings/minaret/minaret_clean.png
Normal file
After Width: | Height: | Size: 1.5 MiB |
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assets/decors/buildings/minaret/minaret_dirty.material
Normal file
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assets/decors/buildings/minaret/minaret_dirty.png
Normal file
After Width: | Height: | Size: 2.6 MiB |
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@ -2,6 +2,7 @@ shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_grass : hint_albedo;
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uniform sampler2D texture_grass_25 : hint_albedo;
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uniform sampler2D texture_grass_height : hint_white;
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uniform sampler2D texture_dirt : hint_albedo;
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uniform sampler2D texture_dirt_height : hint_black;
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@ -38,6 +39,7 @@ uniform float angle = 0.0;
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varying vec2 base_uv;
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varying vec2 rotated_uv;
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varying vec2 rotated_uv_mask;
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varying float v_index;
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vec2 rotateUVmatrinx(vec2 uv, vec2 pivot, float rotation)
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{
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@ -84,12 +86,12 @@ vec3 hsv2rgb(vec3 c)
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void vertex()
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{
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base_uv=UV*uv1_scale.xy+uv1_offset.xy;
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rotated_uv = rotateUVmatrinx(base_uv, vec2(0.5), (angle));
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rotated_uv = rotateUVmatrinx(base_uv, vec2(0.5), (VERTEX.x));
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// rotated_uv = base_uv;
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rotated_uv_mask = rotateUVmatrinx(UV, vec2(0.5), (angle));
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rotated_uv_mask = rotateUVmatrinx(UV, vec2(0.5), (VERTEX.x+10.0));
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// rotated_uv_mask = UV;
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v_index = mod(VERTEX.x, 10.0);
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}
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@ -99,13 +101,22 @@ void fragment()
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{
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// vec2 base_uv = UV;
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vec4 grass_tex = texture(texture_grass,base_uv);
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vec4 grass_25_tex = texture(texture_grass_25,base_uv);
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vec4 grass_height_tex = texture(texture_grass_height,base_uv);
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vec4 dirt_tex = texture(texture_dirt,base_uv);
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vec4 dirt_height_tex = texture(texture_dirt_height,base_uv);
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vec4 dirt_height_hsv_tex = texture(texture_dirt_height,rotated_uv_mask);
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vec4 hsv_mask_tex = texture(texture_hsv_mask,UV);
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vec4 hsv2_mask_tex = texture(texture_hsv2_mask,UV*vec2(5.0,5.0));
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vec4 albedo_mix_tex = texture(texture_albedo_mix,UV);
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vec4 albedo_mix_tex;
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// if ( abs(v_index) > 1.28 )
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// {
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// albedo_mix_tex = texture(texture_hsv_mask,UV);
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// }
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// else
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{
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albedo_mix_tex = texture(texture_albedo_mix,UV);
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}
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vec4 mix_gradiant_tex = texture(texture_mix_gradiant,vec2( albedo_mix_tex.r, albedo_mix_tex.r ));
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vec4 albedo_mix_tex_low = texture(texture_albedo_mix,UV*vec2(5.0,5.0));
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vec4 mix_gradiant_low_tex = texture(texture_mix_gradiant,vec2( albedo_mix_tex_low.r, albedo_mix_tex_low.r ));
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@ -154,8 +165,14 @@ void fragment()
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hsv_dirt.y = hsv.y*hsv_mask.z;
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hsv_dirt.z *= hsv.z*hsv_mask.z;
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dirt_tex.rgb = hsv2rgb( hsv_dirt );
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if ( mix_level >= 1.0 )
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{
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ALBEDO = mix( ALBEDO, dirt_tex.rgb, mix_level );
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}
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else if ( mix_level >= 0.1 )
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{
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ALBEDO = mix( ALBEDO, grass_25_tex.rgb, mix_level );
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}
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METALLIC = metallic;
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vec4 final_roughness = mix( texture(texture_roughness,base_uv),texture(texture_roughness_dirt,base_uv), mix_level );
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ROUGHNESS = dot(final_roughness, roughness_texture_channel) * roughness;
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After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 2.7 MiB |
After Width: | Height: | Size: 4.5 MiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 7.6 MiB |
After Width: | Height: | Size: 60 KiB |
After Width: | Height: | Size: 756 KiB |
After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 2.6 MiB |
After Width: | Height: | Size: 4.5 MiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 7.7 MiB |
After Width: | Height: | Size: 60 KiB |
After Width: | Height: | Size: 767 KiB |
After Width: | Height: | Size: 2.5 MiB |
After Width: | Height: | Size: 4.3 MiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 7.8 MiB |
After Width: | Height: | Size: 60 KiB |
After Width: | Height: | Size: 784 KiB |
After Width: | Height: | Size: 1.4 MiB |
5
scenes/decors/buildings/minaret/minaret.tscn
Normal file
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@ -0,0 +1,5 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/decors/buildings/minaret/minaret.glb" type="PackedScene" id=1]
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[node name="minaret" instance=ExtResource( 1 )]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=19 format=2]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_0_0.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_1_-1.tscn" type="PackedScene" id=2]
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@ -15,6 +15,7 @@
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_B.png" type="Texture" id=13]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Foam.png" type="Texture" id=14]
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[ext_resource path="res://assets/decors/terrains/demo/water/water.shader" type="Shader" id=15]
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[ext_resource path="res://scenes/decors/buildings/minaret/minaret.tscn" type="PackedScene" id=16]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 15 )
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@ -92,8 +93,12 @@ transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -
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[node name="water" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.074535, 0 )
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use_in_baked_light = true
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mesh = SubResource( 2 )
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material/0 = null
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[node name="start_position" type="Position3D" parent="."]
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transform = Transform( -0.985319, 0, 0.170725, 0, 1, 0, -0.170725, 0, -0.985319, 0, 0.315908, 1.42271 )
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[node name="minaret" parent="." instance=ExtResource( 16 )]
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.962042, 0.332483, 1.08552 )
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@ -10,6 +10,7 @@ data = PoolVector3Array( -3.0953, 0.1603, 2.9874, -3.0753, 0.1603, 3.0074, -3.09
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[node name="ground_-1_-1" instance=ExtResource( 1 )]
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[node name="ground_-1_-1" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_-1_-1" index="0"]
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@ -10,6 +10,7 @@ data = PoolVector3Array( -2.9836, 0.0061, 0.9804, -3.0036, 0.006, 1.0003, -3.002
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[node name="ground_-1_0" instance=ExtResource( 1 )]
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[node name="ground_-1_0" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_-1_0" index="0"]
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@ -10,6 +10,7 @@ data = PoolVector3Array( -2.98, 0, -1, -3, 0, -1.02, -2.98, 0, -1.02, -2.98, 0,
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[node name="ground_-1_1" instance=ExtResource( 1 )]
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[node name="ground_-1_1" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_-1_1" index="0"]
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@ -10,6 +10,7 @@ data = PoolVector3Array( -1.0366, 0.0817, 3.0041, -1.0186, 0.087, 2.9844, -1.015
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[node name="ground_0_-1" instance=ExtResource( 1 )]
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[node name="ground_0_-1" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_0_-1" index="0"]
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@ -10,6 +10,7 @@ data = PoolVector3Array( 1.2919, -0.6766, -1.0669, 1.313, -0.67, -1.0472, 1.294,
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[node name="ground_0_0" instance=ExtResource( 1 )]
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[node name="ground_0_0" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_0_0" index="0"]
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@ -10,6 +10,7 @@ data = PoolVector3Array( -0.9993, -0.3328, -1.0002, -0.9787, -0.3425, -1.0203, -
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[node name="ground_0_1" instance=ExtResource( 1 )]
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[node name="ground_0_1" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_0_1" index="0"]
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@ -10,6 +10,7 @@ data = PoolVector3Array( 1, 0.3078, 2.98, 1.02, 0.3085, 3, 1, 0.3058, 3, 1.02, 0
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[node name="ground_1_-1" instance=ExtResource( 1 )]
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[node name="ground_1_-1" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_1_-1" index="0"]
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@ -10,6 +10,7 @@ data = PoolVector3Array( 1.0299, 0.2651, 0.9779, 1.0083, 0.268, 0.9982, 1.0101,
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[node name="ground_1_0" instance=ExtResource( 1 )]
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[node name="ground_1_0" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_1_0" index="0"]
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@ -10,6 +10,7 @@ data = PoolVector3Array( 1.3087, -0.6655, -1.0863, 1.3298, -0.6592, -1.0665, 1.3
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[node name="ground_1_1" instance=ExtResource( 1 )]
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[node name="ground_1_1" parent="." index="0"]
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use_in_baked_light = true
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material/0 = ExtResource( 2 )
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[node name="static_body" type="StaticBody" parent="ground_1_1" index="0"]
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@ -17,7 +17,7 @@ var mouse_delta = null
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var camera_zoom = 0.0
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var camera_zoom_speed = 0.1
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var ra = Creatures.Ra.new()
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var ra = Creatures.Ra_old.new()
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var slot = null
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