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https://port.numenaute.org/aleajactaest/khanat-client.git
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70 lines
1.8 KiB
Text
70 lines
1.8 KiB
Text
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/decors/terrains/heightmaps/test_heightmap.png" type="Texture" id=1]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 10, 10 )
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subdivide_width = 10
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subdivide_depth = 10
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[sub_resource type="Shader" id=2]
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code = "shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
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uniform vec4 albedo : hint_color;
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uniform sampler2D texture_albedo : hint_albedo;
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uniform float specular;
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uniform float metallic;
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uniform float roughness : hint_range(0,1);
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uniform float point_size : hint_range(0,128);
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uniform vec3 uv1_scale;
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uniform vec3 uv1_offset;
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uniform vec3 uv2_scale;
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uniform vec3 uv2_offset;
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uniform float max_height = 10.0;
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uniform float min_height = 0.0;
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uniform sampler2D texture_heightmap;
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void vertex() {
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UV=UV*uv1_scale.xy+uv1_offset.xy;
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vec4 heightmap_tex = texture(texture_heightmap, UV);
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VERTEX.y = min_height + (heightmap_tex.r * max_height);
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}
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void fragment() {
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vec2 base_uv = UV;
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vec4 albedo_tex = texture(texture_albedo,base_uv);
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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METALLIC = metallic;
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ROUGHNESS = roughness;
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SPECULAR = specular;
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}
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"
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[sub_resource type="ShaderMaterial" id=3]
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shader = SubResource( 2 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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shader_param/specular = 0.5
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shader_param/metallic = 0.0
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shader_param/roughness = 1.0
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shader_param/point_size = 1.0
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shader_param/uv1_scale = Vector3( 1, 1, 1 )
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shader_param/uv1_offset = Vector3( 0, 0, 0 )
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shader_param/uv2_scale = Vector3( 1, 1, 1 )
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shader_param/uv2_offset = Vector3( 0, 0, 0 )
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shader_param/max_height = 10.0
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shader_param/min_height = 0.0
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shader_param/texture_heightmap = ExtResource( 1 )
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[node name="spatial" type="Spatial"]
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[node name="mesh_instance" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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material/0 = SubResource( 3 )
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