khanat-client/assets/decors/buildings/dispensaire/dispensaire_f.tres

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2021-03-23 22:24:40 +00:00
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"mipmaps": false,
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image = SubResource( 5 )
size = Vector2( 64, 64 )
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data = PoolVector3Array( -1, -1, 3, -1, 5, -3, -1, 5, 3, -1, -1, 3, -1, -1, -3, -1, 5, -3, -1, -1, -3, 1, 5, -3, -1, 5, -3, -1, -1, -3, 1, -1, -3, 1, 5, -3, 1, -1, -3, 1, 5, 3, 1, 5, -3, 1, -1, -3, 1, -1, 3, 1, 5, 3, 1, -1, 3, -1, 5, 3, 1, 5, 3, 1, -1, 3, -1, -1, 3, -1, 5, 3, -1, -1, -3, 1, -1, 3, 1, -1, -3, -1, -1, -3, -1, -1, 3, 1, -1, 3, 1, 5, -3, -1, 5, 3, -1, 5, -3, 1, 5, -3, 1, 5, 3, -1, 5, 3 )
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resource_name = "DispensaireMurXA"
surfaces/0 = {
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"format": 97559,
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"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 24
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[sub_resource type="Image" id=9]
data = {
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[sub_resource type="ImageTexture" id=10]
image = SubResource( 9 )
size = Vector2( 64, 64 )
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data = PoolVector3Array( -3, -1, 1, -3, 5, -1, -3, 5, 1, -3, -1, 1, -3, -1, -1, -3, 5, -1, -3, -1, -1, 3, 5, -1, -3, 5, -1, -3, -1, -1, 3, -1, -1, 3, 5, -1, 3, -1, -1, 3, 5, 1, 3, 5, -1, 3, -1, -1, 3, -1, 1, 3, 5, 1, 3, -1, 1, -3, 5, 1, 3, 5, 1, 3, -1, 1, -3, -1, 1, -3, 5, 1, -3, -1, -1, 3, -1, 1, 3, -1, -1, -3, -1, -1, -3, -1, 1, 3, -1, 1, 3, 5, -1, -3, 5, 1, -3, 5, -1, 3, 5, -1, 3, 5, 1, -3, 5, 1 )
[sub_resource type="ArrayMesh" id=12]
resource_name = "DispensairePorteXA"
surfaces/0 = {
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"blend_shape_data": [ ],
"format": 97559,
"index_count": 132,
"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 64
}
[sub_resource type="Image" id=13]
data = {
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"height": 64,
"mipmaps": false,
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image = SubResource( 13 )
size = Vector2( 64, 64 )
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data = PoolVector3Array( -1, 1, 1, -3, 1, -1, -1, 1, -1, -1, 1, 1, -3, 1, 1, -3, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, -1, 1, 1, -1, 3, 1, 1, 1, 1, 1, 1, 1, -1, 3, 1, -1, 3, 1, 1, 1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, 1, 1, 1, -1, 1, 1, -3, -1, 1, -3, 1, -1, -3, 1, 1, -3, -1, 1, -3, -1, -1, -3, 1, -1, -3, -1, 1, -3, -5, -1, -3, -1, -1, -3, -1, 1, -3, -5, 1, -3, -5, -1, -1, 1, -1, -3, -1, -1, -1, -1, -1, -1, 1, -1, -3, 1, -1, -3, -1, -1, -1, -1, 1, -3, 1, 1, -1, 1, 1, -1, -1, 1, -3, -1, 1, -3, 1, 1, 3, -1, -1, 3, 1, 1, 3, 1, -1, 3, -1, -1, 3, -1, 1, 3, 1, 1, 1, -1, -1, 3, 1, -1, 1, 1, -1, 1, -1, -1, 3, -1, -1, 3, 1, -1, 1, 1, 1, 3, -1, 1, 1, -1, 1, 1, 1, 1, 3, 1, 1, 3, -1, 1, 3, -1, -1, 3, -5, 1, 3, -1, 1, 3, -1, -1, 3, -5, -1, 3, -5, 1, -1, -5, -1, -3, -5, 1, -1, -5, 1, -1, -5, -1, -3, -5, -1, -3, -5, 1, -3, -1, -1, -1, -5, -1, -1, -1, -1, -3, -1, -1, -3, -5, -1, -1, -5, -1, -1, -1, -1, -1, -5, 1, -1, -1, 1, -1, -1, -1, -1, -5, -1, -1, -5, 1, -1, -1, 1, -3, -5, 1, -3, -1, 1, -1, -1, 1, -1, -5, 1, -3, -5, 1, 1, -5, 1, 3, -5, -1, 1, -5, -1, 1, -5, 1, 3, -5, 1, 3, -5, -1, 1, -1, -1, 3, -5, -1, 3, -1, -1, 1, -1, -1, 1, -5, -1, 3, -5, -1, 1, -1, 1, 1, -5, -1, 1, -1, -1, 1, -1, 1, 1, -5, 1, 1, -5, -1, 3, -1, 1, 1, -5, 1, 1, -1, 1, 3, -1, 1, 3, -5, 1, 1, -5, 1 )
[sub_resource type="ArrayMesh" id=16]
resource_name = "DispensairePorteYA"
surfaces/0 = {
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"blend_shape_data": [ ],
"format": 97559,
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"material": ExtResource( 2 ),
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"skeleton_aabb": [ ],
"vertex_count": 64
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data = {
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image = SubResource( 17 )
size = Vector2( 64, 64 )
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data = PoolVector3Array( -1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, -1, 1, 1, -3, 1, 1, -1, -1, 1, -1, -1, 1, -3, 1, 1, -3, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 3, -1, -1, 1, -1, 1, 1, -1, 1, 3, -1, -1, 3, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 3, -1, 1, 3, 1, 1, 3, 1, -1, 3, -1, -1, 3, -1, 1, 3, -1, -1, 3, -1, -5, 1, -1, -1, 1, -1, -1, 3, -1, -5, 3, -1, -5, 1, 1, 1, 1, -1, 1, 3, -1, 1, 1, 1, 1, 1, 1, 1, 3, -1, 1, 3, 1, -1, 1, 1, 1, 3, 1, 1, 1, 1, -1, 1, 1, -1, 3, 1, 1, 3, -1, -1, -3, 1, 1, -3, -1, 1, -3, -1, -1, -3, 1, -1, -3, 1, 1, -3, -1, -1, -1, -1, 1, -3, -1, 1, -1, -1, -1, -1, -1, -1, -3, -1, 1, -3, 1, 1, -1, 1, -1, -3, 1, -1, -1, 1, 1, -1, 1, 1, -3, 1, -1, -3, 1, -1, -3, 1, -5, -1, 1, -1, -1, 1, -1, -3, 1, -5, -3, 1, -5, -1, -1, -5, 1, 1, -5, 3, 1, -5, 1, -1, -5, 1, -1, -5, 3, 1, -5, 3, 1, -1, 3, -1, -5, 3, -1, -1, 3, 1, -1, 3, 1, -5, 3, -1, -5, 3, -1, -1, 1, 1, -5, 1, 1, -1, 1, -1, -1, 1, -1, -5, 1, 1, -5, 1, 1, -1, 1, 1, -5, 3, 1, -1, 3, 1, -1, 1, 1, -5, 1, 1, -5, 3, 1, -5, -1, -1, -5, -3, -1, -5, -1, 1, -5, -1, 1, -5, -3, -1, -5, -3, -1, -1, -3, 1, -5, -3, 1, -1, -3, -1, -1, -3, -1, -5, -3, 1, -5, -3, 1, -1, -1, -1, -5, -1, -1, -1, -1, 1, -1, -1, 1, -5, -1, -1, -5, -1, -1, -1, -1, -1, -5, -3, -1, -1, -3, -1, -1, -1, -1, -5, -1, -1, -5, -3 )
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resource_name = "DispensairePlafondA"
surfaces/0 = {
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"array_index_data": PoolByteArray( 0, 0, 9, 0, 3, 0, 0, 0, 6, 0, 9, 0, 8, 0, 21, 0, 10, 0, 8, 0, 19, 0, 21, 0, 20, 0, 17, 0, 23, 0, 20, 0, 14, 0, 17, 0, 13, 0, 4, 0, 15, 0, 13, 0, 2, 0, 4, 0, 7, 0, 12, 0, 18, 0, 7, 0, 1, 0, 12, 0, 22, 0, 5, 0, 11, 0, 22, 0, 16, 0, 5, 0 ),
"blend_shape_data": [ ],
"format": 97559,
"index_count": 36,
"material": ExtResource( 1 ),
"primitive": 4,
"skeleton_aabb": [ ],
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}
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data = {
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image = SubResource( 21 )
size = Vector2( 64, 64 )
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resource_name = "DispensaireLitA"
surfaces/0 = {
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"blend_shape_data": [ ],
"format": 97559,
"index_count": 36,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 24
}
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data = {
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"mipmaps": false,
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image = SubResource( 24 )
size = Vector2( 64, 64 )
[sub_resource type="ConcavePolygonShape" id=26]
data = PoolVector3Array( -1, 0, 2, -1, 1, -2, -1, 1, 2, -1, 0, 2, -1, 0, -2, -1, 1, -2, -1, 0, -2, 1, 1, -2, -1, 1, -2, -1, 0, -2, 1, 0, -2, 1, 1, -2, 1, 0, -2, 1, 1, 2, 1, 1, -2, 1, 0, -2, 1, 0, 2, 1, 1, 2, 1, 0, 2, -1, 1, 2, 1, 1, 2, 1, 0, 2, -1, 0, 2, -1, 1, 2, -1, 0, -2, 1, 0, 2, 1, 0, -2, -1, 0, -2, -1, 0, 2, 1, 0, 2, 1, 1, -2, -1, 1, 2, -1, 1, -2, 1, 1, -2, 1, 1, 2, -1, 1, 2 )
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resource_name = "DispensaireLampeA"
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size = Vector2( 64, 64 )
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item/0/mesh = SubResource( 1 )
item/0/mesh_transform = null
item/0/shapes = [ ]
item/0/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
item/0/preview = SubResource( 3 )
item/1/name = "DispensaireMurYA"
item/1/mesh = SubResource( 4 )
item/1/mesh_transform = null
item/1/shapes = [ SubResource( 7 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
item/1/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
item/1/preview = SubResource( 6 )
item/2/name = "DispensaireMurXA"
item/2/mesh = SubResource( 8 )
item/2/mesh_transform = null
item/2/shapes = [ SubResource( 11 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
item/2/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
item/2/preview = SubResource( 10 )
item/3/name = "DispensairePorteXA"
item/3/mesh = SubResource( 12 )
item/3/mesh_transform = null
item/3/shapes = [ SubResource( 15 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
item/3/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
item/3/preview = SubResource( 14 )
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item/4/mesh = SubResource( 16 )
item/4/mesh_transform = null
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item/4/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
item/4/preview = SubResource( 18 )
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item/5/mesh = SubResource( 20 )
item/5/mesh_transform = null
item/5/shapes = [ ]
item/5/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
item/5/preview = SubResource( 22 )
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item/6/mesh_transform = null
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item/6/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
item/6/preview = SubResource( 25 )
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item/7/mesh_transform = null
item/7/shapes = [ ]
item/7/navmesh_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
item/7/preview = SubResource( 29 )