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https://port.numenaute.org/aleajactaest/khanat-client.git
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70 lines
3.3 KiB
Text
70 lines
3.3 KiB
Text
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_0_0.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_1_-1.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_1_1.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_-1_-1.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_-1_0.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_0_1.tscn" type="PackedScene" id=6]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_-1_1.tscn" type="PackedScene" id=7]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_0_-1.tscn" type="PackedScene" id=8]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_1_0.tscn" type="PackedScene" id=9]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Caustic.png" type="Texture" id=10]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_A.png" type="Texture" id=11]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_UV.png" type="Texture" id=12]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_B.png" type="Texture" id=13]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Foam.png" type="Texture" id=14]
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[ext_resource path="res://assets/decors/terrains/demo/water/water.shader" type="Shader" id=15]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 15 )
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shader_param/wave_speed = 0.12
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shader_param/wave_a = Plane( 1, 1, 0.35, 3 )
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shader_param/wave_b = Plane( 1, 0.6, 0.3, 1.55 )
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shader_param/wave_c = Plane( 1, 1.3, 0.25, 0.9 )
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shader_param/sampler_scale = Vector2( 1.2, 1.2 )
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shader_param/sampler_direction = Vector2( 0.05, 0.04 )
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shader_param/uv_sampler_scale = Vector2( 0.25, 0.25 )
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shader_param/uv_sampler_strength = 0.04
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shader_param/foam_level = 0.5
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shader_param/refraction = 0.075
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shader_param/color_deep = Color( 0.466667, 0.666667, 0.901961, 1 )
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shader_param/color_shallow = Color( 0.666667, 0.752941, 0.768627, 1 )
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shader_param/beers_law = 1.3
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shader_param/depth_offset = -0.75
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shader_param/projector = null
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shader_param/uv_sampler = ExtResource( 12 )
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shader_param/normalmap_a_sampler = ExtResource( 11 )
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shader_param/normalmap_b_sampler = ExtResource( 13 )
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shader_param/foam_sampler = ExtResource( 14 )
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shader_param/caustic_sampler = ExtResource( 10 )
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[sub_resource type="PlaneMesh" id=2]
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material = SubResource( 1 )
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size = Vector2( 6, 6 )
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[node name="demo" type="Spatial"]
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[node name="ground_0_0" parent="." instance=ExtResource( 1 )]
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[node name="ground_0_1" parent="." instance=ExtResource( 6 )]
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[node name="ground_0_-1" parent="." instance=ExtResource( 8 )]
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[node name="ground_1_0" parent="." instance=ExtResource( 9 )]
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[node name="ground_1_1" parent="." instance=ExtResource( 3 )]
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[node name="ground_1_-1" parent="." instance=ExtResource( 2 )]
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[node name="ground_-1_0" parent="." instance=ExtResource( 5 )]
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[node name="ground_-1_1" parent="." instance=ExtResource( 7 )]
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[node name="ground_-1_-1" parent="." instance=ExtResource( 4 )]
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[node name="water" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.074535, 0 )
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mesh = SubResource( 2 )
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material/0 = null
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