mirror of
https://port.numenaute.org/aleajactaest/clientbot.git
synced 2024-11-09 08:49:05 +00:00
decode message CONNECTION:USER_CHARS
This commit is contained in:
parent
042b01b7f5
commit
0b9c136718
1 changed files with 144 additions and 59 deletions
203
client.py
203
client.py
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@ -185,14 +185,13 @@ class BitStream():
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# ------------------------------------
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# ------------------------------------
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def readSerial(self, nbits, name="", decode=True, typeName='', emulate=False):
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def readSerial(self, nbits, name="", decode=True, typeName='', emulate=False):
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v1 = self._read
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if nbits == 0:
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if nbits == 0:
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return
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return
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elif nbits > 32:
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elif nbits > 32:
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raise "Out of range"
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raise "Out of range"
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if self._read + nbits > self._pos:
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if self._read + nbits > self._pos:
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raise "Stream Overflow"
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raise "Stream Overflow"
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if decode and not emulate:
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self._groupRead.append((self._read, self._read+nbits, name, typeName))
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if emulate:
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if emulate:
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oldRead = self._read
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oldRead = self._read
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value = 0
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value = 0
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@ -208,10 +207,14 @@ class BitStream():
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self._read += nbits
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self._read += nbits
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if emulate:
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if emulate:
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self._read = oldRead
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self._read = oldRead
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if decode and not emulate:
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self._groupRead.append((v1, v1+nbits, name, typeName, value))
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return value
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return value
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def readBool(self, name):
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def readBool(self, name):
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v = self.readSerial(1, name=name, typeName='Bool')
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v1 = self._read
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v = self.readSerial(1, name=name, decode=False, typeName='Bool')
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self._groupRead.append((v1, v1+1, name, 'Bool', 'True' if v != 0 else 'False'))
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if v != 0:
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if v != 0:
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return True
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return True
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else:
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else:
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@ -225,8 +228,8 @@ class BitStream():
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v = self.readSerial(32, name=name, decode=decode, typeName='Sint32')
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v = self.readSerial(32, name=name, decode=decode, typeName='Sint32')
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return c_int32(v).value
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return c_int32(v).value
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def readUint16(self, name):
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def readUint16(self, name, decode=True):
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v = self.readSerial(16, name=name, typeName='Uint16')
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v = self.readSerial(16, name=name, decode=decode, typeName='Uint16')
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return v
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return v
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def readSint16(self, name):
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def readSint16(self, name):
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@ -242,33 +245,38 @@ class BitStream():
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return c_int8(v).value
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return c_int8(v).value
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def readUint64(self, name):
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def readUint64(self, name):
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self._groupRead.append((self._read, self._read+64, name, 'Uint64'))
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v1 = self._read
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v = self.readSerial(32, decode=False)
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v = self.readSerial(32, decode=False)
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v1 = self.readSerial(32, decode=False)
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v1 = self.readSerial(32, decode=False)
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v2 = v | (v1 << 32)
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v2 = v | (v1 << 32)
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self._groupRead.append((v1, v1+64, name, 'Uint64', v2))
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return v2
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return v2
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def readSint64(self, name):
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def readSint64(self, name):
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self._groupRead.append((self._read, self._read+64, name, 'Sint64'))
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v1 = self._read
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v = self.readSerial(32, decode=False)
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v = self.readSerial(32, decode=False)
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v1 = self.readSerial(32, decode=False)
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v1 = self.readSerial(32, decode=False)
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v2 = v | (v1 << 32)
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v2 = v | (v1 << 32)
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self._groupRead.append((v1, v1+64, name, 'Sint64', c_int64(v2).value))
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return c_int64(v2).value
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return c_int64(v2).value
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def readFloat(self, name):
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def readFloat(self, name):
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v = self.readSerial(32, name=name, typeName='Float')
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v1 = self._read
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v = self.readSerial(32, name=name, decode=False, typeName='Float')
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v1 = struct.pack('I', v)
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v1 = struct.pack('I', v)
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v2 = struct.unpack('<f',v1)[0]
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v2 = struct.unpack('<f',v1)[0]
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self._groupRead.append((v1, v1+32, name, 'Float', v2))
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return v2
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return v2
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def readDouble(self, name):
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def readDouble(self, name):
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self._groupRead.append((self._read, self._read+64, name, 'Double'))
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v1 = self._read
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v = self.readSerial(32, decode=False)
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v = self.readSerial(32, decode=False)
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v1 = struct.pack('I', v)
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v1 = struct.pack('I', v)
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w = self.readSerial(32, decode=False)
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w = self.readSerial(32, decode=False)
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w1 = struct.pack('I', w)
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w1 = struct.pack('I', w)
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x = v1 + w1
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x = v1 + w1
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x1 = struct.unpack('<d', x)[0]
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x1 = struct.unpack('<d', x)[0]
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self._groupRead.append((v1, v1+64, name, 'Double', x1))
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return x1
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return x1
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def readChar(self, name, decode=True):
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def readChar(self, name, decode=True):
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@ -287,7 +295,22 @@ class BitStream():
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if v2 > self._pos:
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if v2 > self._pos:
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raise ValueError
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raise ValueError
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if v1 < v2:
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if v1 < v2:
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self._groupRead.append((v1, v2, name + ':string', 'String'))
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self._groupRead.append((v1, v2, name + ':string', 'String', tmp))
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return tmp
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def readUString(self, name):
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tmp = ''
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_size = self.readUint32(name + ':size', decode=True)
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v1 = self._read
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while _size > 0:
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x = self.readUint16(name='', decode=False)
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tmp += chr(x)
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_size -= 1
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v2 = self._read
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if v2 > self._pos:
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raise ValueError
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if v1 < v2:
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self._groupRead.append((v1, v2, name + ':ustring', 'UString', tmp))
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return tmp
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return tmp
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def readArrayUint8(self, size, name):
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def readArrayUint8(self, size, name):
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@ -296,7 +319,7 @@ class BitStream():
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for i in range(0, size):
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for i in range(0, size):
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ret.append(self.readUint8('', decode=False))
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ret.append(self.readUint8('', decode=False))
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v2 = self._read
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v2 = self._read
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self._groupRead.append((v1, v2, name, 'ArrayUint8'))
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self._groupRead.append((v1, v2, name, 'ArrayUint8', ''))
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return ret
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return ret
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def readBitStreamUint8(self, size, name):
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def readBitStreamUint8(self, size, name):
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@ -305,7 +328,7 @@ class BitStream():
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for i in range(0, size):
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for i in range(0, size):
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ret.pushUint8(self.readUint8('', decode=False))
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ret.pushUint8(self.readUint8('', decode=False))
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v2 = self._read
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v2 = self._read
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self._groupRead.append((v1, v2, name, 'StreamUint8'))
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self._groupRead.append((v1, v2, name, 'StreamUint8', ''))
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return ret
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return ret
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def readCont(self, name):
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def readCont(self, name):
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@ -315,7 +338,7 @@ class BitStream():
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for i in range(0, size):
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for i in range(0, size):
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ret.pushBool(self.readSerial(1,name = '', decode=False))
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ret.pushBool(self.readSerial(1,name = '', decode=False))
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v2 = self._read
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v2 = self._read
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self._groupRead.append((v1, v2, name + ':data', 'readCont'))
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self._groupRead.append((v1, v2, name + ':data', 'readCont', ''))
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return size, ret
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return size, ret
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# ------------------------------------
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# ------------------------------------
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@ -395,8 +418,8 @@ class BitStream():
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ret2 = ""
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ret2 = ""
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last = 0
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last = 0
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for x, y, name, typeName in self._groupRead:
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for x, y, name, typeName, value in self._groupRead:
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ret2 += "[<" + str(x) + ':' + str(y-1) + "> " + str(name) + ' (' + typeName + ') = ' + ret[x:y] + "]"
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ret2 += "[<" + str(x) + ':' + str(y-1) + "> " + str(name) + ' (' + typeName + ') : ' + ret[x:y] + ' => ' + str(value) + "]"
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last = y
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last = y
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if last < self._pos:
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if last < self._pos:
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ret2 += "{" + ret[last:] + "}"
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ret2 += "{" + ret[last:] + "}"
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@ -1414,7 +1437,7 @@ class ECharacterTitle(IntEnum):
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Title00077 = 225 #
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Title00077 = 225 #
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Title00078 = 226 #
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Title00078 = 226 #
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Title00079 = 227 # // Wayfarer
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Title00079 = 227 # // Wayfarer
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WIND = Title00079 # // Title for player come from old Windermmer community
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WIND = Title00079 # // Title for player come from old Windermmer community
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FBT = 228 #
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FBT = 228 #
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BeginGmTitle = 229 #
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BeginGmTitle = 229 #
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# SGM = BeginGmTitle #
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# SGM = BeginGmTitle #
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@ -1435,17 +1458,17 @@ class SPropVisualA():
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'''
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'''
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khanat-opennel-code/code/ryzom/common/src/game_share/player_visual_properties.h # struct SPropVisualA
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khanat-opennel-code/code/ryzom/common/src/game_share/player_visual_properties.h # struct SPropVisualA
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'''
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'''
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self.Sex = False #: 1; // max: 2 current: 2
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self.Sex = False #: 1; // max: 2 current: 2
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self.JacketModel = 0 #: 8; // max: 256 current: 93
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self.JacketModel = 0 #: 8; // max: 256 current: 93
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self.JacketColor = 0 #: 3; // max: 8 current: 8
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self.JacketColor = 0 #: 3; // max: 8 current: 8
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self.TrouserModel = 0 #: 8; // max: 256 current: 104
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self.TrouserModel = 0 #: 8; // max: 256 current: 104
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self.TrouserColor = 0 #: 3; // max: 8 current: 8
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self.TrouserColor = 0 #: 3; // max: 8 current: 8
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self.WeaponRightHand = 0 #: 10; // max: 1024 current: 457
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self.WeaponRightHand = 0 #: 10; // max: 1024 current: 457
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self.WeaponLeftHand = 0 #: 8; // max: 256 current: 63
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self.WeaponLeftHand = 0 #: 8; // max: 256 current: 63
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self.ArmModel = 0 #: 8; // max: 256 current: 94
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self.ArmModel = 0 #: 8; // max: 256 current: 94
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self.ArmColor = 0 #: 3; // max: 8 current: 8
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self.ArmColor = 0 #: 3; // max: 8 current: 8
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self.HatModel = 0 #: 9; // max: 512 current: 192
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self.HatModel = 0 #: 9; // max: 512 current: 192
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self.HatColor = 0 #: 3; // max: 8 current: 8
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self.HatColor = 0 #: 3; // max: 8 current: 8
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def read(self, msgin):
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def read(self, msgin):
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self.Sex = msgin.readBool('Sex')
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self.Sex = msgin.readBool('Sex')
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@ -1464,11 +1487,11 @@ class SPropVisualA():
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class SPropVisualB():
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class SPropVisualB():
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def __init__(self):
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def __init__(self):
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self.Name = "" #: 16;
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self.Name = "" #: 16;
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self.HandsModel = 0 #: 9; // max: 512 current: 90
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self.HandsModel = 0 #: 9; // max: 512 current: 90
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self.HandsColor = 0 #: 3; // max: 8 current: 8
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self.HandsColor = 0 #: 3; // max: 8 current: 8
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self.FeetModel = 0 #: 9; // max: 512 current: 94
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self.FeetModel = 0 #: 9; // max: 512 current: 94
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self.FeetColor = 0 #: 3; // max: 8 current: 8
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self.FeetColor = 0 #: 3; // max: 8 current: 8
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self.RTrail = 0 #: 4;
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self.RTrail = 0 #: 4;
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self.LTrail = 0 #: 3;
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self.LTrail = 0 #: 3;
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self.NotUsed = 0 # 17 : # not used -> just to complete 64 bit
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self.NotUsed = 0 # 17 : # not used -> just to complete 64 bit
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def read(self, msgin):
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def read(self, msgin):
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@ -1484,21 +1507,21 @@ class SPropVisualB():
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class SPropVisualC():
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class SPropVisualC():
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def __init__(self):
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def __init__(self):
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self.MorphTarget1 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget1 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget2 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget2 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget3 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget3 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget4 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget4 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget5 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget5 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget6 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget6 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget7 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget7 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget8 = 0 # : 3; // max: 8 current: 8
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self.MorphTarget8 = 0 # : 3; // max: 8 current: 8
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self.EyesColor = 0 # : 3; // max: 8 current: 8
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self.EyesColor = 0 # : 3; // max: 8 current: 8
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self.Tattoo = 0 # : 7; // max: 128 current: 64
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self.Tattoo = 0 # : 7; // max: 128 current: 64
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self.CharacterHeight = 0 # : 4; // max: 16 current: 16
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self.CharacterHeight = 0 # : 4; // max: 16 current: 16
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self.TorsoWidth = 0 # : 4; // max: 16 current: 16
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self.TorsoWidth = 0 # : 4; // max: 16 current: 16
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self.ArmsWidth = 0 # : 4; // max: 16 current: 16
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self.ArmsWidth = 0 # : 4; // max: 16 current: 16
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self.LegsWidth = 0 # : 4; // max: 16 current: 16
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self.LegsWidth = 0 # : 4; // max: 16 current: 16
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self.BreastSize = 0 # : 4; // max: 16 current: 16
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self.BreastSize = 0 # : 4; // max: 16 current: 16
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self.NotUsed = 0 # 10 : # not used -> just to complete 64 bit
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self.NotUsed = 0 # 10 : # not used -> just to complete 64 bit
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def read(self, msgin):
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def read(self, msgin):
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self.MorphTarget1 = msgin.readSerial(3, 'MorphTarget1')
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self.MorphTarget1 = msgin.readSerial(3, 'MorphTarget1')
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@ -1555,11 +1578,37 @@ class CCharacterSummary():
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self.HasEditSession = msgin.readBool('HasEditSession')
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self.HasEditSession = msgin.readBool('HasEditSession')
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self.InNewbieland = msgin.readBool('InNewbieland')
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self.InNewbieland = msgin.readBool('InNewbieland')
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# f.serial (CharacterSlot);
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# f.serial (InRingSession);
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class CSessionId():
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# f.serial (HasEditSession);
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def __init__(self):
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# if (serialNB)
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self.id = 0
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# f.serial (InNewbieland);
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def read(self, msgin):
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self.id = msgin.readUint32('id')
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class CMainlandSummary():
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def __init__(self):
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self.Id = CSessionId()
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self.Name = ""
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self.Description = ""
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self.LanguageCode = ""
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self.Online = False
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def read(self, msgin):
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'''
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khanat-opennel-code/code/ryzom/common/src/game_share/mainland_summary.h # void serial(NLMISC::IStream &f)
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'''
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self.Id.read(msgin)
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self.Name = msgin.readUString('Name')
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self.Description = msgin.readUString('Description')
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self.LanguageCode = msgin.readString('LanguageCode')
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self.Online = msgin.readBool('Online')
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class CShardName():
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def __init__(self, SessionId, DisplayName, ShortName):
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self.SessionId = SessionId
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self.DisplayName = DisplayName
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self.ShortName = ShortName
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class World():
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class World():
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@ -1570,6 +1619,10 @@ class World():
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self.ServerPeopleActive = 255
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self.ServerPeopleActive = 255
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self.ServerCareerActive = 255
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self.ServerCareerActive = 255
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self.CharacterSummaries = []
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self.CharacterSummaries = []
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self.Mainlands = []
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self.CShardNames = []
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self.UserPrivileges = ''
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self.FreeTrial = False
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def addGenericMultiPartTemp(self, id):
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def addGenericMultiPartTemp(self, id):
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self.GenericMultiPartTemp.setdefault(id, CGenericMultiPartTemp(self.log))
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self.GenericMultiPartTemp.setdefault(id, CGenericMultiPartTemp(self.log))
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@ -2263,6 +2316,20 @@ class DecodeImpulse():
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self.GenericMsgHeaderMngr = {}
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self.GenericMsgHeaderMngr = {}
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self.initializeNetwork()
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self.initializeNetwork()
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self.world = world
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self.world = world
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def updatePatcherPriorityBasedOnCharacters(self):
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self.log.debug('Load character')
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hasMainlandChar = False
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for ele in self.world.CharacterSummaries:
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if ele.Name == "":
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continue
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if not ele.InNewbieland:
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hasMainlandChar = True
|
||||||
|
break
|
||||||
|
# requestDownloadThreadPriority(hasMainlandChar ? BGDownloader::ThreadPriority_Normal : BGDownloader::ThreadPriority_Low, false);
|
||||||
|
# khanat-opennel-code/code/ryzom/client/src/bg_downloader_access.cpp # void CBGDownloaderAccess::requestDownloadThreadPriority(BGDownloader::TThreadPriority newPriority, bool freezeUI)
|
||||||
|
msgout = BitStream()
|
||||||
|
self.log.debug("TODO")
|
||||||
|
|
||||||
|
|
||||||
def impulseDatabaseUpdatePlayer(self, msgin):
|
def impulseDatabaseUpdatePlayer(self, msgin):
|
||||||
self.log.debug("TODO:%s" % msgin)
|
self.log.debug("TODO:%s" % msgin)
|
||||||
|
@ -2284,20 +2351,38 @@ class DecodeImpulse():
|
||||||
'''
|
'''
|
||||||
self.world.ServerPeopleActive = msgin.readUint8('ServerPeopleActive')
|
self.world.ServerPeopleActive = msgin.readUint8('ServerPeopleActive')
|
||||||
self.world.ServerCareerActive = msgin.readUint8('ServerCareerActive')
|
self.world.ServerCareerActive = msgin.readUint8('ServerCareerActive')
|
||||||
|
# impulse.serialCont (CharacterSummaries);
|
||||||
self.world.CharacterSummaries = []
|
self.world.CharacterSummaries = []
|
||||||
size = msgin.readUint32('CharacterSummaries:len')
|
size = msgin.readUint32('CharacterSummaries:len')
|
||||||
for _ in range(0, size):
|
for _ in range(0, size):
|
||||||
tmp = CCharacterSummary()
|
tmp = CCharacterSummary()
|
||||||
tmp.read(msgin)
|
tmp.read(msgin)
|
||||||
self.world.CharacterSummaries.append(tmp)
|
self.world.CharacterSummaries.append(tmp)
|
||||||
#_, CharacterSummaries = msgin.readCont('CharacterSummaries')
|
# impulse.serialCont (shardNames);
|
||||||
_, shardNames = msgin.readCont('shardNames')
|
size = msgin.readUint32('shardNames:len')
|
||||||
|
shardNames = []
|
||||||
|
for i in range(0, size):
|
||||||
|
shardNames.append(msgin.readString('shardNames_' + str(i)))
|
||||||
|
# CShardNames::getInstance().loadShardNames(shardNames);
|
||||||
|
# int(shardNames[i*3+0]) = SessionId / shardNames[i*3+1] = DisplayName / shardNames[i*3+2] = ShortName
|
||||||
|
for i in range(0, size // 3):
|
||||||
|
tmp = CShardName(int(shardNames[i*3+0]), shardNames[i*3+1], shardNames[i*3+2])
|
||||||
|
self.world.CShardNames.append(tmp)
|
||||||
|
|
||||||
|
#_, shardNames = msgin.readCont('shardNames')
|
||||||
# readPrivileges(impulse);
|
# readPrivileges(impulse);
|
||||||
UserPrivileges = msgin.readString('UserPrivileges')
|
self.world.UserPrivileges = msgin.readString('UserPrivileges')
|
||||||
FreeTrial = msgin.readBool('FreeTrial')
|
self.world.FreeTrial = msgin.readBool('FreeTrial')
|
||||||
_, Mainlands = msgin.readCont('Mainlands')
|
self.world.FreeTrial = False # We read and ignore this param :)
|
||||||
self.log.debug("Mesage UserChars: %s" % msgin.showAllData())
|
|
||||||
self.log.debug("TODO")
|
# impulse.serialCont(Mainlands);
|
||||||
|
self.Mainlands = []
|
||||||
|
size = msgin.readUint32('Mainlands:len')
|
||||||
|
for _ in range(0, size):
|
||||||
|
tmp = CMainlandSummary()
|
||||||
|
tmp.read(msgin)
|
||||||
|
self.world.Mainlands.append(tmp)
|
||||||
|
self.updatePatcherPriorityBasedOnCharacters(); # Load player config from server to client
|
||||||
|
|
||||||
def impulseUserChar(self, msgin):
|
def impulseUserChar(self, msgin):
|
||||||
self.log.debug("TODO")
|
self.log.debug("TODO")
|
||||||
|
|
Loading…
Reference in a new issue