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https://port.numenaute.org/aleajactaest/clientbot.git
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172 lines
6 KiB
Python
172 lines
6 KiB
Python
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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#
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# module World
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#
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# Copyright (C) 2019 AleaJactaEst
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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from tools import Enum
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from tools import CSessionId
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from tools import BitStream
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from tools import CodeMsgXml
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from tools import CStringManager
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class World():
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def __init__(self):
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self.timestamp = 0
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self.ServerPeopleActive = 255
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self.ServerCareerActive = 255
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self.CharacterSummaries = []
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self.Mainlands = []
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self.CShardNames = []
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self.UserPrivileges = ''
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self.FreeTrial = False
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self.CurrentState = Enum.TState.st_unknown
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self.UseFemaleTitles = False
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self.MessageServerTemplate = {}
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self.StringManager = CStringManager.CStringManager()
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def CreaterCharacter(self, msgXml, HeadName):
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'''
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khanat-opennel-code/code/ryzom/client/src/connection.cpp # class CAHAskCreateChar : public IActionHandler
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khanat-opennel-code/code/ryzom/common/src/game_share/msg_client_server.h # void setupFromCharacterSummary (const CCharacterSummary &cs)
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khanat-opennel-code/code/ryzom/common/src/game_share/msg_client_server.h # void serialBitMemStream(NLMISC::CBitMemStream &f)
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'''
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Slot = 0
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SheetId = 0
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#Mainland= 302
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cSessionId = CSessionId.CSessionId(self.CShardNames[0].SessionId)
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# [A-Za-z]{3,15} # quand je pense qu'ils ont code pour avoir du UTF !!!!!
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name = ''
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for car in HeadName:
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if car >= 'a' and car <= 'z':
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pass
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elif car >= 'A' and car <= 'Z':
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pass
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elif car >= '0' and car <= '9':
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car = chr(ord(car)+ord('A')-ord('0'))
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else:
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car ='Z'
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name += car
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#name = 'Tester'
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People = 1
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Sex = 0
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StartPoint = 1
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NbPointFighter = 2
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NbPointCaster = 1
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NbPointCrafter = 1
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NbPointHarvester = 1
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GabaritHeight = 9
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GabaritTorsoWidth = 10
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GabaritArmsWidth = 7
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GabaritLegsWidth = 4
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GabaritBreastSize = 7
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MorphTarget1 = 3
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MorphTarget2 = 3
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MorphTarget3 = 3
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MorphTarget4 = 5
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MorphTarget5 = 5
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MorphTarget6 = 5
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MorphTarget7 = 4
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MorphTarget8 = 4
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EyesColor = 0
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Tattoo = 0
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HairType = 5
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HairColor = 1
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JacketColor = 0
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TrousersColor = 0
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HatColor = 1
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ArmsColor = 0
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HandsColor = 0
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FeetColor = 0
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msgout = BitStream.BitStream()
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# GenericMsgHeaderMngr.pushNameToStream("CONNECTION:CREATE_CHAR", out))
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ref = CodeMsgXml.CodeMsgXml(msgXml, 'CONNECTION:CREATE_CHAR')
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for size, value, id in ref:
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msgout.internalSerial(value, size, typeName=id)
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# khanat-opennel-code/code/ryzom/common/src/game_share/msg_client_server.h # void serialBitMemStream(NLMISC::CBitMemStream &f)
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msgout.pushUint8(Slot)
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msgout.pushUint32(SheetId)
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cSessionId.push(msgout)
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msgout.pushUString(name)
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msgout.pushUint8(People)
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msgout.pushUint8(Sex)
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msgout.pushUint8(NbPointFighter)
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msgout.pushUint8(NbPointCaster)
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msgout.pushUint8(NbPointCrafter)
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msgout.pushUint8(NbPointHarvester)
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msgout.pushSint32(StartPoint)
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msgout.pushSint8(HairType)
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msgout.pushSint8(HairColor)
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# GabaritHeight => 0 - 15
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msgout.pushSint8(GabaritHeight)
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msgout.pushSint8(GabaritTorsoWidth)
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msgout.pushSint8(GabaritArmsWidth)
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msgout.pushSint8(GabaritLegsWidth)
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msgout.pushSint8(GabaritBreastSize)
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# MorphTarget1 => 0 - 7
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msgout.pushSint8(MorphTarget1)
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msgout.pushSint8(MorphTarget2)
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msgout.pushSint8(MorphTarget3)
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msgout.pushSint8(MorphTarget4)
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msgout.pushSint8(MorphTarget5)
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msgout.pushSint8(MorphTarget6)
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msgout.pushSint8(MorphTarget7)
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msgout.pushSint8(MorphTarget8)
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# EyesColor => 0 - 7
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msgout.pushSint8(EyesColor)
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# Tattoo) => 0 = neutral, 1 - 64 Tattoo
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msgout.pushSint8(Tattoo)
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#// color for equipement slots (Only for pre-equipped perso created with sheet)
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msgout.pushSint8(JacketColor)
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msgout.pushSint8(TrousersColor)
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msgout.pushSint8(HatColor)
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msgout.pushSint8(ArmsColor)
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msgout.pushSint8(HandsColor)
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msgout.pushSint8(FeetColor)
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#self.Commands.append(msgout)
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return msgout
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def impulsionCreateChar(self, msgXml, uid):
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'''
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khanat-opennel-code/code/ryzom/server/src/frontend_service/uid_impulsions.cpp # static void impulsionCreateChar(uint32 uid, NLMISC::CBitMemStream &bms, NLMISC::TGameCycle gameCycle)
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'''
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_ = self.CreaterCharacter(msgXml)
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# bms = self.CreaterCharacter(msgXml)
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#msgout = CMessage("CREATE_CHAR")
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#msgout.serial(uid, bms)
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def SelectChar(self, msgXml, PlayerSelectedSlot):
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'''
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khanat-opennel-code/code/ryzom/client/src/far_tp.cpp # void CFarTP::selectCharAndEnter()
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'''
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msgout = BitStream.BitStream()
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ref = CodeMsgXml.CodeMsgXml(msgXml, 'CONNECTION:SELECT_CHAR')
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for size, value, id in ref:
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msgout.internalSerial(value, size, typeName=id)
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msgout.pushUint8(PlayerSelectedSlot)
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return msgout
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