bazar_alea/client/scenes/main.gd
2023-10-22 20:42:13 +02:00

299 lines
8.3 KiB
GDScript

extends Node3D
# The player name.
var player_name: String
var connected:bool = false
var enet:ENetConnection
var dataEnet:ENetPacketPeer
var errorEnet:Error
var id = 0
var maxplayer = 0
# Server confirm our account
var account_confirmed:bool = false
const PLAYER = preload("res://scenes/player.tscn")
const PORT = 33333
const ADDR = "127.0.0.1"
var dtls := PacketPeerDTLS.new()
var udp := PacketPeerUDP.new()
func test_cert(filename):
print("------", filename)
enet = ENetConnection.new()
print(enet)
#var cert: X509Certificate = X509Certificate.new()
#errorEnet = cert.load(filename)
#print("load cert:", errorEnet)
#print(cert)
#var client_tls_options = TLSOptions.client_unsafe(cert)
#print(client_tls_options)
errorEnet = enet.create_host(10)
if errorEnet != OK:
print("ERROR ENET.create_host: ", errorEnet)
return
#enet.connect_to_host(ADDR, PORT)
#errorEnet = enet.dtls_client_setup(ADDR, client_tls_options)
#print("dtls_client_setup:", errorEnet)
#if errorEnet != OK:
# print("ERROR ENET: ", errorEnet)
# return
dataEnet = enet.connect_to_host(ADDR, PORT, 10)
print(dataEnet)
if not dataEnet.is_active():
print("ERROR enet.connect_to_host: ", dataEnet.is_active())
return
func create_server_enet():
print("------ create_server_enet")
test_cert("res://cert.crt")
# Called when the node enters the scene tree for the first time.
func _ready():
#test_cert("res://cert.crt")
create_server_enet()
pass # Replace with function body.
func decode_msg(data:PackedByteArray):
print("==========================")
var cmd = data.decode_u8(0)
print("cmd:", cmd)
var taille = data.decode_u8(1)
print("taille:", taille)
var str:String = ""
var tmp = data.slice(2,taille+2)
print("tmp:", tmp)
str = tmp.get_string_from_utf8()
print("str:", str)
print("len str:", len(str))
print("==========================")
func send_account():
var data:PackedByteArray = PackedByteArray()
#data.encode_u8(1,0)
data.append(1)
data.append(len(player_name))
var packed_array = player_name.to_ascii_buffer()
# var str:PackedStringArray = PackedStringArray()
# str.push_back(player_name)
data += packed_array
#data.append_array(str.to_byte_array())
# print("-------------------------")
# print(len(packed_array))
# print("player_name: ", player_name)
# print("packed_array: ", packed_array)
# print("str: ", str)
# print("str -> bytes: ", str.to_byte_array())
# print("data: ", data)
# print("-------------------------")
print(player_name, " -> size:", data.size(), " / " , len(player_name) )
errorEnet = dataEnet.send(1, data, 1)
if errorEnet != OK:
print("ERROR ENET: ", errorEnet)
return
#decode_msg(data)
func set_player_position(pos: Vector3):
self.get_node("CharacterBody3D").set_global_position(pos)
func get_player_position():
if not account_confirmed:
return
print("perso: ", id, " ", self.get_node("CharacterBody3D").get_position())
var pos:PackedFloat64Array = PackedFloat64Array()
var posRaw:Vector3 = self.get_node("CharacterBody3D").get_position()
#posRaw.x = 123456789182729270e15
#posRaw.y = 2.0
#posRaw.z = 3.0
pos.append(posRaw.x)
#print("x:", pos.to_byte_array())
pos.append(posRaw.y)
#print("x+y:", pos.to_byte_array())
pos.append(posRaw.z)
#print("x+y+z:", pos.to_byte_array())
var data:PackedByteArray = PackedByteArray()
data += pos.to_byte_array()
#data.append(len(player_name))
#var packed_array = player_name.to_ascii_buffer()
#data += packed_array
#print(player_name, " -> size:", data.size(), " / " , len(player_name) )
errorEnet = dataEnet.send(2, data, 1)
if errorEnet != OK:
print("ERROR ENET: ", errorEnet)
return
func bad_acocunt():
player_name = ""
self.get_node("Window").open_windows()
func get_event_received():
var data = dataEnet.get_packet()
print("get: ", data)
if data[0] == 1: # Return connexion
if data[1] == 0: # OK
id = data.decode_u64(2)
var x = data.decode_double(2+8)
var y = data.decode_double(2+16)
var z = data.decode_double(2+24)
print("id:", id, " x:", x, " y:", y, " z:", z)
self.set_player_position(Vector3(x, y, z))
account_confirmed = true
self.get_node("CharacterBody3D").set_enable_event(true)
else: # KO
bad_acocunt()
elif data[0] == 3: # Get position
if id == 0:
return
var nb = data[1]
var pos = 2
for i in nb:
var mid = data.decode_u64(pos)
var mx = data.decode_double(pos+8)
var my = data.decode_double(pos+16)
var mz = data.decode_double(pos+24)
pos += 32
if mid == id:
print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
continue
print("-- id:", mid, " x:", mx, " y:", my, " z:", mz)
var child = $Players.find_child(str(mid), false, false)
if child == null:
print("Not found")
if maxplayer > 3:
continue
var scene = preload("res://scenes/player.tscn")
var instance = scene.instantiate()
#var current_scene = scene.instance()
#var GrabbedInstance = PLAYER.instance()
instance.set_name(str(mid))
$Players.add_child(instance)
#$Players.add_child(scene)
maxplayer += 1
for child3 in $Players.get_children():
print(" -> ", child3.get_name())
var child2 = $Players.find_child(str(mid), false, false)
child2.set_global_position(Vector3(mx, my, mz))
else:
child.set_global_position(Vector3(mx, my, mz))
print("Found:", $Players.get_child_count())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
#print("state:", dataEnet.get_state())
get_player_position()
if dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
var event = enet.service()
if event[0] == ENetConnection.EVENT_RECEIVE:
#print("get: ", dataEnet.get_packet())
get_event_received()
if player_name != "" and not account_confirmed:
send_account()
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
var event = enet.service()
if event[0] == ENetConnection.EVENT_RECEIVE:
pass
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTED:
var _event = enet.service()
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_CONNECT:
var _event = enet.service()
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_PENDING:
var _event = enet.service()
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_SUCCEEDED:
var _event = enet.service()
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECT_LATER:
var _event = enet.service()
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTING:
var _event = enet.service()
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_DISCONNECT:
var _event = enet.service()
elif dataEnet.get_state() == ENetPacketPeer.STATE_ZOMBIE:
var _event = enet.service()
else:
var _event = enet.service()
func _process_ter(_delta):
var res = enet.service(1)
#print(res)
if res[0] == ENetConnection.EVENT_RECEIVE:
#print("EVENT_RECEIVE")
print(dataEnet.get_packet())
#if res[1]
var data:PackedByteArray = PackedByteArray()
data.append(len(player_name))
data.append(123)
errorEnet = dataEnet.send(1, data, 1)
if errorEnet != OK:
print("ERROR ENET: ", errorEnet)
return
func _process_bis(_delta):
if not dataEnet.is_active():
create_server_enet()
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
var res = enet.service(1)
print(res)
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
var res = enet.service(1)
print(res)
var data:PackedByteArray = PackedByteArray()
data.append(len(player_name))
data.append(123)
errorEnet = dataEnet.send(1, data, 1)
if errorEnet != OK:
print("ERROR ENET: ", errorEnet)
return
#print("<> get_state: ", dataEnet.get_state())
else:
print("get_state: ", dataEnet.get_state())
return
if not connected:
if player_name != "":
create_server_enet()
return
var res = enet.service(1)
print(res)
return
if not connected:
if player_name != "":
create_server_enet()
else:
var data:PackedByteArray = PackedByteArray()
data.append(len(player_name))
data.append(123)
#print(len(data))
print("active:", dataEnet.is_active())
print("state:", dataEnet.get_state())
print("address:", dataEnet.get_remote_address())
print("port:", dataEnet.get_remote_port())
errorEnet = dataEnet.send(1, data, 1)
if errorEnet != OK:
print("ERROR ENET: ", errorEnet)
return
#enet.socket_send(ADDR, PORT, data)
func connect_enet(_name:String):
player_name = _name
print("My name:" + player_name)