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https://port.numenaute.org/aleajactaest/bazar_alea.git
synced 2024-11-09 16:59:02 +00:00
243 lines
5.6 KiB
GDScript
243 lines
5.6 KiB
GDScript
extends Node
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@export var listen_ip:String = "127.0.0.1":
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set = set_ip
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func set_ip(value):
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listen_ip = value
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disconnect_server()
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@export var listen_port:int = 33333:
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set = set_port
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func set_port(value:int):
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listen_port = value
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disconnect_server()
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@export var username:String = "":
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set = set_username
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func set_username(value):
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username = value
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disconnect_server()
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@export var player_position:Node = null :
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set = set_player_position
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func set_player_position(value:Node3D):
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player_position = value
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enum Connexion{
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NONE,
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ACCOUNT_REFUSED,
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CONNECTING,
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CONNECTED,
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}
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@export var state_connexion:Connexion = Connexion.NONE
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@export var id:int = 0:
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get:
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return id
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set(value):
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id = value
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signal connexion_updated(new_state)
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signal update_my_position(pos)
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signal update_player_position(id, pos)
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signal remove_player(id)
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var enet:ENetConnection
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var dataEnet:ENetPacketPeer
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var errorEnet:Error
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func get_id() -> int:
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return id
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func is_offline() -> bool:
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return state_connexion != Connexion.CONNECTED
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func update_state(value):
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state_connexion = value
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connexion_updated.emit(state_connexion)
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func disconnect_server():
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update_state(Connexion.NONE)
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func create_server_enet():
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print("------ create_server_enet")
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enet = ENetConnection.new()
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errorEnet = enet.create_host(10)
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if errorEnet != OK:
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print("ERROR ENET.create_host: ", errorEnet)
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return
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func connect_to_host():
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print("Connect to : " + listen_ip + " : " + str(listen_port))
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dataEnet = enet.connect_to_host(listen_ip, listen_port, 10)
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print(dataEnet)
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if not dataEnet:
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print("ERROR dataEnet == null: ")
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return
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elif not dataEnet.is_active():
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print("ERROR enet.connect_to_host: ", dataEnet.is_active())
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return
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update_state(Connexion.CONNECTING)
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func connect_server():
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if username == "":
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return
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if player_position == null:
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return
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create_server_enet()
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connect_to_host()
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func _ready():
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print("------ Multi initliazed")
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update_state(Connexion.NONE)
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func bad_account():
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set_username("")
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update_state(Connexion.ACCOUNT_REFUSED)
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func get_event_received():
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var data = dataEnet.get_packet()
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#print("get: ", data)
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if data[0] == 1: # Return connexion
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if data[1] == 0: # OK
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id = data.decode_u64(2)
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var x = data.decode_double(2+8)
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var y = data.decode_double(2+16)
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var z = data.decode_double(2+24)
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print("MyID:", id)
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#print("id:", id, " x:", x, " y:", y, " z:", z)
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update_my_position.emit(Vector3(x, y, z))
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#self.set_player_position(Vector3(x, y, z))
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update_state(Connexion.CONNECTED)
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else: # KO
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bad_account()
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elif data[0] == 3: # Get position
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if id == 0:
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return
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var nb = data[1]
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var pos = 2
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for i in nb:
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var mid = data.decode_u64(pos)
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var mx = data.decode_double(pos+8)
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var my = data.decode_double(pos+16)
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var mz = data.decode_double(pos+24)
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pos += 32
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if mid == id:
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#print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
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continue
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update_player_position.emit(mid, Vector3(mx, my, mz))
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var nbuserremove = data[pos]
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pos += 1
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for i in nbuserremove:
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var mid = data.decode_u64(pos)
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pos += 8
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if mid == id:
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print("Try to remove me :", mid)
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continue
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remove_player.emit(mid)
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func send_account():
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var data:PackedByteArray = PackedByteArray()
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data.append(1)
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data.append(len(username))
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var packed_array = username.to_ascii_buffer()
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data += packed_array
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print(username, " -> size:", data.size(), " / " , len(username) )
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errorEnet = dataEnet.send(1, data, 1)
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if errorEnet != OK:
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print("ERROR ENET: ", errorEnet)
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return
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func get_player_position():
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if state_connexion != Connexion.CONNECTED:
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return
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var pos:PackedFloat64Array = PackedFloat64Array()
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var posRaw:Vector3 = player_position.get_global_position() #get_position()
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pos.append(posRaw.x)
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pos.append(posRaw.y)
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pos.append(posRaw.z)
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var data:PackedByteArray = PackedByteArray()
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data += pos.to_byte_array()
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errorEnet = dataEnet.send(2, data, 1)
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if errorEnet == ERR_UNCONFIGURED:
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update_state(Connexion.NONE)
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elif errorEnet != OK:
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print("ERROR ENET: ", errorEnet)
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return
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func _process(_delta):
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if state_connexion == Connexion.ACCOUNT_REFUSED:
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return
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elif state_connexion == Connexion.NONE:
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connect_server()
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return
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get_player_position()
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if state_connexion == Connexion.CONNECTING:
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send_account()
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if dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
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var event = enet.service()
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if event[0] == ENetConnection.EVENT_RECEIVE:
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get_event_received()
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
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var event = enet.service()
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if event[0] == ENetConnection.EVENT_RECEIVE:
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pass
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTED:
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var _event = enet.service()
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print("STATE_DISCONNECTED")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_CONNECT:
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var _event = enet.service()
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print("STATE_ACKNOWLEDGING_CONNECT")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_PENDING:
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var _event = enet.service()
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print("STATE_CONNECTION_PENDING")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_SUCCEEDED:
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var _event = enet.service()
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print("STATE_CONNECTION_SUCCEEDED")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECT_LATER:
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var _event = enet.service()
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print("STATE_DISCONNECT_LATER")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTING:
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var _event = enet.service()
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print("STATE_DISCONNECTING")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_DISCONNECT:
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var _event = enet.service()
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print("STATE_ACKNOWLEDGING_DISCONNECT")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ZOMBIE:
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var _event = enet.service()
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print("STATE_ZOMBIE")
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else:
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var _event = enet.service()
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print("STATE_UNKNOWN")
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