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https://port.numenaute.org/aleajactaest/bazar_alea.git
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70 lines
2.3 KiB
GDScript
70 lines
2.3 KiB
GDScript
extends GameAttribute
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class_name StaminaAttribute
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@export_category("Energy")
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var regenerating_cooldown : bool = false
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func enable_normal_cooldown_gen():
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await get_tree().create_timer(cooldown_regen_wait_time_no_exaust).timeout
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if !cooldown_exausted and !being_used:
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regenerating_cooldown = true
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func enable_exaust_cooldown_gen():
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await get_tree().create_timer(cooldown_regen_wait_time_exaust).timeout
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if !being_used:
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regenerating_cooldown = true
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func regenerate_cooldown(delta):
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if regenerating_cooldown:
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current_value = clampf(current_value+(cooldown_regeneration_speed*delta),minimum_value,maximum_value)
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if cooldown_exausted and current_value == maximum_value:
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cooldown_exausted = false
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if cooldown_fill_sound:
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cooldown_fill_sound.play()
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return
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if current_value == maximum_value:
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regenerating_cooldown = false
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if cooldown_fill_sound:
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cooldown_fill_sound.play()
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return
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## cooldown regeneration value in each second
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@export var cooldown_regeneration_speed : float = 10.0
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## cooldown wait time in seconds berfore starting to regenerate
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@export var cooldown_regen_wait_time_no_exaust : float = 2.0
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## cooldown wait time in case of exausted in seconds berfore starting to regenerate
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@export var cooldown_regen_wait_time_exaust : float = 4.0
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var cooldown_exausted : bool = false:
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set(value):
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cooldown_exausted = value
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if cooldown_exausted:
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if cooldown_exaust_sound:
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cooldown_exaust_sound.play()
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@export_category("Visual Bar")
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@export var cooldown_bar : ProgressBar
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@export var cooldown_unfill_normal_color : Color
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@export var cooldown_unfill_exaust_color : Color
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@export_category("Sound Effects")
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@export var cooldown_exaust_sound : AudioStreamPlayer3D
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@export var cooldown_fill_sound : AudioStreamPlayer3D
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var being_used : bool = false
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func set_attribute(prev_v, current_v):
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if current_v < prev_v:
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if current_v <= 1.0:
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cooldown_exausted = true
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regenerating_cooldown = false
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if current_v < maximum_value:
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if cooldown_exausted:
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enable_exaust_cooldown_gen()
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else:
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enable_normal_cooldown_gen()
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func _process(delta):
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can_use = !cooldown_exausted
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regenerate_cooldown(delta)
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if cooldown_bar:
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cooldown_bar.max_value = maximum_value
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cooldown_bar.value = current_value
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cooldown_bar.get_theme_stylebox("background").bg_color = cooldown_unfill_normal_color if !cooldown_exausted else cooldown_unfill_exaust_color
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