mirror of
https://port.numenaute.org/aleajactaest/bazar_alea.git
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107 lines
3.3 KiB
GDScript
107 lines
3.3 KiB
GDScript
extends Node
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signal update_message(message)
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@export var debug_console:bool = false:
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get: return debug_console
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set(value):
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debug_console = value
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@export var debug_app:bool = false:
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get: return debug_app
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set(value):
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debug_app = value
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@export var verbose_console:bool = false:
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get: return verbose_console
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set(value):
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verbose_console = value
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@export var verbose_app:bool = false:
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get: return verbose_app
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set(value):
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verbose_app = value
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@export var error_console:bool = false:
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get: return error_console
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set(value):
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error_console = value
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@export var error_app:bool = false:
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get: return error_app
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set(value):
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error_app = value
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#------------------ Player Enums ------------------#
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# Demarche (Attend, Marche, Cours, sprint
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enum GAIT {WAITING, WALKING , RUNNING , SPRINTING}
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# Sol, Air, Couverture, poupee de chiffon
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enum MOVEMENT_STATE {NONE , GROUNDED , IN_AIR , MANTLING, RAGDOLL}
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#
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enum MOVEMENT_ACTION {NONE ,LOW_MANTLE , HIGH_MANTLE , ROLLING , GETTING_UP}
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# Fusis, Pistolet
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enum OVERLAY_STATE {DEFAULT , RIFLE , PISTOL}
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#
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enum ROTATION_MODE {VELOCITY_DIRECTION , LOOKING_DIRECTION , AIMING}
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# Position (debout, accroupi)
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enum STANCE {STANDING , CROUCHING}
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#
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enum VIEW_MODE {THIRD_PERSON , FIRST_PERSON}
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#
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enum VIEW_ANGLE {RIGHT_SHOULDER , LEFT_SHOULDER , HEAD}
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# Type de cape/manteau
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enum MANTLE_TYPE {HIGH_MANTLE , LOW_MANTLE, FALLING_CATCH}
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# Direction du mouvement (devant, droite, gauche, arriere)
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enum MOVEMENT_DIRECTION {FORWARD , RIGHT, LEFT, BACKWARD}
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func map_range_clamped(value,InputMin,InputMax,OutputMin,OutputMax):
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value = clamp(value,InputMin,InputMax)
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return ((value - InputMin) / (InputMax - InputMin) * (OutputMax - OutputMin) + OutputMin)
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func get_time_text() -> String:
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var time = Time.get_datetime_dict_from_system()
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return "%s/%02d/%02d %02d:%02d:%02d" % [
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time['year'], time['month'], time['day'],
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time['hour'], time['minute'], time['second'],
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]
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func get_time_only_text() -> String:
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var time = Time.get_datetime_dict_from_system()
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return "%02d:%02d:%02d" % [
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time['hour'], time['minute'], time['second'],
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]
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func send_message_console(severity:String, format_string:String, array_text:Array) -> void:
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var formattage = "%s %s [%s:%d] " + format_string
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var frame = get_stack()[2]
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var param = [get_time_text(), severity, frame.source, frame.line]
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param.append_array(array_text)
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print( formattage % param )
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func send_message_app(severity:String, format_string:String, array_text:Array) -> void:
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var formattage = "%s %s [%s:%d] " + format_string
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var frame = get_stack()[2]
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var param = [get_time_text(), severity, frame.source, frame.line]
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param.append_array(array_text)
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update_message.emit(formattage % param)
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func msg_debug(format_string:String, array_text:Array) -> void:
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if debug_console:
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send_message_console("DEBUG", format_string, array_text)
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if debug_app:
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send_message_app("DEBUG", format_string, array_text)
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func msg_info(format_string:String, array_text:Array) -> void:
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if verbose_console:
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send_message_console("INFO", format_string, array_text)
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if verbose_app:
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send_message_app("INFO", format_string, array_text)
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func msg_error(format_string:String, array_text:Array) -> void:
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if error_console:
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send_message_console("ERROR", format_string, array_text)
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if error_app:
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send_message_app("ERROR", format_string, array_text)
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